BlueOgreSan Posted November 14, 2010 Share Posted November 14, 2010 Well, I really enjoyed this mod in FO3 and I really want to see it in NV too coz its really good :)I'd like to do it by myself but I'm rather new with FO's CS (Or how it its called?)I'm talking about Samus Aran Zero Suit from Metroid:http://www.fallout3nexus.com/downloads/file.php?id=7038Is it possible? I also apologize for being so lazy and noob, lol. Link to comment Share on other sites More sharing options...
dra6o0n Posted November 14, 2010 Share Posted November 14, 2010 The weapon is a better possibility, since you have different ammo.The only problem is how to do that, since a 9mm handgun will only fire the same kind of bullets with the same animations and tracers...You could try making it possible for a 9mm to fire a missile, and then come back to let us know how it went... But generally, I remember someone making a mini-gun that shoots nukes, but it's not the actual projectile that's being shot, it's the effect being stuck onto 5mm rounds. If someone can get different ammo to work, without relying on the weapon's specs, then it'll be interesting... Shotguns have spread, so I don't know if you can modify shotgun rounds, put it into a 9mm gun, and somehow get the same effect (probably will need to make a huge spread modifier?)... Link to comment Share on other sites More sharing options...
BlueOgreSan Posted November 14, 2010 Author Share Posted November 14, 2010 Well.. I thought that I already said that I'm bad with G.E.C.K. and I dunno how can I make it all (CS is waay easier for me).No one want to try? I saw there are more people who want Zero Suit and Omega Cannons too! Link to comment Share on other sites More sharing options...
Moraelin Posted November 14, 2010 Share Posted November 14, 2010 Actually, each gun (and even thrown weapons) have a drop-down box where you can select the projectile. And you can define your own projectile records too in the GECK. That's why in FO3 people made weapons that shoot knives or cows or frag grenades or whatever. EDIT: that probably won't be necessary, though, when porting an existing mod. Whatever own projectile it needed, is already in the mod. EDIT: why not have a go at converting it yourself? Get the FOMM, change the MAST record in the root from "Fallout3.esm" to "FalloutNV.esm" and you already made it load in New Vegas. You may have to use the GECK to drop whatever crate they're in in some shopkeeper's home, but that too is easier than it sounds. Just drop the crate anywhere on a shop map, set the Y coordinate so low that it's effectively buried, set it to be owned by the shopkeeper NPC. There you go, now you can buy the contents there and didn't even have to aling the crate to look nice inside the shop. Link to comment Share on other sites More sharing options...
BlueOgreSan Posted November 14, 2010 Author Share Posted November 14, 2010 Ok, I'll try :mellow: Thank you :smile: Link to comment Share on other sites More sharing options...
BlueOgreSan Posted November 15, 2010 Author Share Posted November 15, 2010 Well, I couldn't do anything. What is MAST? I didn't understand anything.If you know how to do that and its so easy, why won't you do that? I wouldn't create this topic if I could make conversion myself. Link to comment Share on other sites More sharing options...
Erthilo Posted December 11, 2010 Share Posted December 11, 2010 This thread is a bit old, but the conversion was easy enough. I'm asking the author for permission, but it does say he allows modifications as long as credit is given. Enough talk, have some screen shots: Link Link to comment Share on other sites More sharing options...
Erthilo Posted December 18, 2010 Share Posted December 18, 2010 Bit of a delay but anywhere, here's the file: http://www.newvegasnexus.com/downloads/file.php?id=38776 Link to comment Share on other sites More sharing options...
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