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Better alternatives to Wear Glasses With Masks and Hats With Bandanas mod?


tigerdragon666

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I like the mod, it isn't 100% perfect because it still has limitations regarding what to wear and the modder was banned. And when using mods such as the blackwolf backpack or gas mask/scarves.

Your going to want to learn to do this yourself. There are multiple issues with someone else making a mod for you. They would have to have permission from the author(s) of the "blackwolf backpack or gas mask/scarves", and have a dependency based on that mod/mods or use NVSE to test for it's presence. The original author didn't worry about user made mods in his work, so he didn't have to deal with those issues.

 

It's a very simple process. I won't bore you with getting the geck up and running (and I don't have time to detail the process), there are tons of resources/tutorials for that. But once it's done, double click on the item you want to edit and make sure that only one biped object is selected. For a headband make sure only headband is selected/highlighted, for a hat make sure only hat is selected. Example pic below;

 

 

 

http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/hat_zpskqltday0.jpg

 

 

 

Notice how hair, headband and hat are all selected in Biped object. Well you'd want to deselect headband and hair on the new hat you wanted to edit. Same thing with masks (just mask bipid object selected), glasses (just EyeGlasses selected) etc. And of course save your file. You can use PetesMcGueets's mod as your base so make sure you load it with any other mod you want to edit headwear equipment with.

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This could be done compatibly with NVSE script and formlists.

 

http://www.gribbleshnibit.com/projects/NVSEDocs/#SetEquipmentBipedMask

I'm aware of the function, but it doesn't address the issues I brought up;

 

Your going to want to learn to do this yourself. There are multiple issues with someone else making a mod for you. They would have to have permission from the author(s) of the "blackwolf backpack or gas mask/scarves", and have a dependency based on that mod/mods or use NVSE to test for it's presence. The original author didn't worry about user made mods in his work, so he didn't have to deal with those issues.

As an analogy to help you understand, if I were to release a ppf to patch another mod authors esp/work and distributed it without his/her consent would that be appropriate?

 

Changing the body slots isn't the issue (whether via script or by hand), although it could introduce some serious complications if you think that user generated mods will have nice tidy formlists of you can tap into. The real road block to teh mod is listed above.

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