RideTheCatfish Posted November 14, 2010 Share Posted November 14, 2010 I've been hearing about inconsistent bugs and CTDs with just about every mod. Things are even worse with that d3d fix and other unofficial files that some people pretty much need in order to play this game. So I wanna know - is New Vegas just in a really volatile state right now? Will it possibly get better with additional patches like Fallout 3 kindasorta did? Will we just have to wait? Because I'm tired of making very simple mods only to have them randomly CTD for some people for reasons I simply cannot root out and fix, and then work just fine for other people. I modded Fallout 3 for close to a year and never had any of them problems I'm having with New Vegas. I love the GECK and I love the game but I feel reluctant to spend time modding when there's that crack possibility everything will go up in flames for like no fault on my behalf. Link to comment Share on other sites More sharing options...
MistahFixIt Posted November 14, 2010 Share Posted November 14, 2010 Yeah, pretty much. Fallout 3 was kind of the same way when it first launched as well, from what I understand. Link to comment Share on other sites More sharing options...
sesom Posted November 14, 2010 Share Posted November 14, 2010 @RideTheCatfishDon't forget that a lot of new user are here which don't know the pitfalls that they should avoid ( I hate to answer Archive Invalidation questions in the meantime) and that the engine and Geck is new! There are a lot of significant differences in the NV engine. As I found out for my modding field for example the handling of the NPC AI has changed, Fatigue works different, Room and Portal markers effect the GECK only to name a few. Link to comment Share on other sites More sharing options...
WuphonsReach Posted November 14, 2010 Share Posted November 14, 2010 I think it depends entirely on what the mod does, how careful you were not to touch unrelated records and whether the user is installing mods that conflict heavily (or they have unstable hardware). Some parts of the engine are less sensitive to being affected by mods then others. Some parts you have to limit the scope of your changes, or the size of things (such as blast radius or model size). Overall, I find that if I restart the machine, then run Fallout New Vegas, things tend to work better then if the machine has been running for a while and I've been in/out of GECK and New Vegas a dozen times already that day. I've got 8 mods of my own, plus another dozen downloaded mods running and NV is no less stable then it was without any mods at all. Link to comment Share on other sites More sharing options...
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