PAPVAFS11 Posted November 14, 2010 Share Posted November 14, 2010 Is there any way method available in scripting to check if a weapon's been fired? I'm also looking for a way to increase spread after that check, as well as check the firer's selected ammo type.I'd prefer to exclude multiple projectile weapons from recoil-affected spread without also excluding shotguns loaded with buckshot, but I can understand if that's going to be too complicated. Link to comment Share on other sites More sharing options...
WuphonsReach Posted November 14, 2010 Share Posted November 14, 2010 Well, I've noticed that the sniper rifle has a hefty recoil that pulls my scope off target after shooting... whether that means that recoil can be configured or not, I'm not sure. Link to comment Share on other sites More sharing options...
dra6o0n Posted November 14, 2010 Share Posted November 14, 2010 The recoil could be in the weapon's Art and Rumble tab... Since I don't know what it's exactly for other than showing a Model and it's animations. Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted November 15, 2010 Author Share Posted November 15, 2010 I would assume it's for shaking the screen when the weapon fires. However, that's not what I'm looking for. I'm looking for the scripting functions that check when a weapon's been fired - assuming there is one - and how I would go about modifying the spread of a weapon. I don't mean to repeat myself and sound like a douche, but I'd prefer this topic not get off-track. Are there any scripters out there who can point me in the right direction? Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted November 16, 2010 Author Share Posted November 16, 2010 Anyone? Do these functions even exist? Link to comment Share on other sites More sharing options...
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