TheBlob2 Posted March 3, 2015 Share Posted March 3, 2015 (edited) it always annoyed me how there are so many instances of the game not giving you the option to exit dialog so you are forced to talk to someone that you don't want to talk to. So i want a mod that adds an exit dialog option to all instances where this option is inaccessible for no reason, i know there are some situations where there is an actual reason, like someone locking the door behind you or someone having a gun pointed at you, but most of the time its removed for no real reason. which is why i want that dialog option to be added Edited March 3, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
devinpatterson Posted March 3, 2015 Share Posted March 3, 2015 Your not going to find someone to edit all the dialog quests. You might try making a new dialog quest with a wide net, maybe a condition with something like getIsCreature == 0. Then adding a simple topic, ticking say once and goodbye. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 3, 2015 Share Posted March 3, 2015 Try this, untested Link to comment Share on other sites More sharing options...
TheBlob2 Posted March 3, 2015 Author Share Posted March 3, 2015 for some reason the only time i ever see the exit dialog option is when there is already a goodbye option. in all the instances where there isnt a goodbye option, there isnt a exit dialog option either Link to comment Share on other sites More sharing options...
TheBlob2 Posted March 3, 2015 Author Share Posted March 3, 2015 Try this, untested i tested it, for some reason the only time i ever see the 'exit dialog' option is when there is already a goodbye option. in all the instances where there isnt a goodbye option, there isnt a 'exit dialog' option either. how about instead of a topic that exits dialog, when you press E in the dialog menu you automatically leave the conversation? that seems like a much more elegant system, because in the dialog menu there are no other uses for the E key Link to comment Share on other sites More sharing options...
Fallout2AM Posted March 3, 2015 Share Posted March 3, 2015 you probably could do that with this inside a MenuMode blocktype, behind an IsKeyPressed condition, but I strongly advise against it. There are far too many dialogues that require to run in a certain order and not be interrupted because they are executing certain events scripted inside of them, it would cause tons of random issues Link to comment Share on other sites More sharing options...
devinpatterson Posted March 3, 2015 Share Posted March 3, 2015 Here is one based on the "E" key, much as Fallout2AM said it uses the close all menu console command in the dialog menu 1009. Link to comment Share on other sites More sharing options...
TheBlob2 Posted March 4, 2015 Author Share Posted March 4, 2015 Here is one based on the "E" key, much as Fallout2AM said it uses the close all menu console command in the dialog menu 1009.pressing E doesnt do anything Link to comment Share on other sites More sharing options...
devinpatterson Posted March 4, 2015 Share Posted March 4, 2015 pressing E doesnt do anything Yeah saved the script to the wrong esp (consequnetly rar'ing the wrong file). It's here. Video of it in action; http://youtu.be/B8XKbcAC0gA Link to comment Share on other sites More sharing options...
TheBlob2 Posted March 4, 2015 Author Share Posted March 4, 2015 pressing E doesnt do anythingYeah saved the script to the wrong esp (consequnetly rar'ing the wrong file). It's here. Video of it in action; http://youtu.be/B8XKbcAC0gA your game looks dangerously vanilla and unmodded, this troubles me Link to comment Share on other sites More sharing options...
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