nivea Posted March 4, 2015 Share Posted March 4, 2015 The real issue, something is wrong with the mesh itself, I think its the vertex colors. If I make the hair into a hat (no color changing) it shows up correctly, but if I add the hair shader and vertex colors it then has the issue. I am afraid this is beyond my abilities as I can not figure out what you did wrong when making the mesh. ): All I can do is give you these: http://wiki.tesnexus.com/index.php/Porting_hairs_to_Fallouthttp://niftools.sourceforge.net/forum/viewtopic.php?f=16&t=1287 Almost none of the shaders are correct, you must set them correctly or you will have issues with any mesh you put in game. The best way is to look at the hair shaders from a vanilla hair mesh such as hairbun.nif, you can find the shaders by looking in the BLOCK DETAILS of the BSShaderPPLightingProperty. They are called Shader Flags, click on their drop down menu to toggle things on and off until it matches exactly hairbun.nif.Your NiMaterialProperty needs to be changed as well copy it from hairbun.nif. After doing all that the hair showed up correctly, except the hat which is very very shiny and changes color with the hair. To remove the shine make the hat color closer to BLACK in the normal map alpha channel. Link to comment Share on other sites More sharing options...
tayley Posted March 5, 2015 Author Share Posted March 5, 2015 ah, that would make sense. I did do a lot of weird s#*! to the model to try make it work. good thing I didn't really spend that much time on the model at all!thank you both so much for all your help though, I really appreciate it. Link to comment Share on other sites More sharing options...
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