Hironaru Posted March 3, 2015 Share Posted March 3, 2015 (edited) Greetings, I'm Hironaru.I have decided to delve into modding, out of an obsession to create an immersive bruce lee dialogue set for the player actor.I have selected and edited dozens of sound files and created 16bit .wav files in approximate lengths to the original sound files, and have begun mapping them into a copy of the FalloutNV, under sounds and their respective actions, and placing them in folder groups identical to their original paths and file naming conventions.However, it seems that even though the test function yields positive results under sounds, the action itself no longer retains the reference to the original sound path and file after loading the .esp?-------------------How do i remap the sounds to their respective actions? Using the "WPNHandEquip" sound as an example?Or, am I incorrect in my approach? Edited March 3, 2015 by Hironaru Link to comment Share on other sites More sharing options...
Recommended Posts