Jump to content

G.E.C.K - Sound mapping to actions? (non-weapon)


Hironaru

Recommended Posts

Greetings, I'm Hironaru.

I have decided to delve into modding, out of an obsession to create an immersive bruce lee dialogue set for the player actor.

I have selected and edited dozens of sound files and created 16bit .wav files in approximate lengths to the original sound files, and have begun mapping them into a copy of the FalloutNV, under sounds and their respective actions, and placing them in folder groups identical to their original paths and file naming conventions.

However, it seems that even though the test function yields positive results under sounds, the action itself no longer retains the reference to the original sound path and file after loading the .esp?

-------------------

How do i remap the sounds to their respective actions? Using the "WPNHandEquip" sound as an example?

Or, am I incorrect in my approach?

Edited by Hironaru
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...