GrammarFascist Posted November 14, 2010 Share Posted November 14, 2010 I've searched Google, this forum, and the Elder Scrolls CS Wiki and have nothing to show for it. Is it possible to create a menu (Like the alchemy menu) and use it in your mod? Further, what is the best method for creating menus where the user must select items based on what he/she has in their inventory? Link to comment Share on other sites More sharing options...
Smooth613 Posted November 14, 2010 Share Posted November 14, 2010 Yup, it's completely possible. Many mods alter or add menus to the game. Take DarNified UI for example, or JRoush's Alchemy Advanced. Both of those mods have unique menus. You will need to know XML to alter or create the menus, I assume. This is how DarNified UI, and many other mods that add or alter menus achieve this. They include specific .xml files to alter the appropriate menus. I know nothing about XML so I cannot help you further. I suggest you look over some of the mods that alter menus to see exactly how they do it and go from there. Good luck. Link to comment Share on other sites More sharing options...
GrammarFascist Posted November 14, 2010 Author Share Posted November 14, 2010 I'm confident I can handle the XML for the menu, the only problem I have is opening the menu. Is there a specific command to open menus? I've looked over the scripts and can't seem to figure out how they did it. Link to comment Share on other sites More sharing options...
GreatLucifer Posted November 15, 2010 Share Posted November 15, 2010 If you (for example) equip an apparatus, you'll go into the alchemy menu.[possibleRef].equipitem [apparatus] Lucifer Link to comment Share on other sites More sharing options...
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