Mlucci4036 Posted March 3, 2015 Share Posted March 3, 2015 (edited) This seems to be an error that occurs every now and then for me and I can't seem to understand why it happens. So I basically took several vanilla weapons and merged them into a single weapon. The base is the Battle Rifle, but with the assault carbine magazine. I wanted the gun to function like the Sniper Rifle, so i made sure the String Index for the magazine was the same as the one for the Sniper Rifle, and it made sure the weapons reloading/attack animations were the same. I have no idea why the magazine won't move with the player's reloading animation, but if anyone could help that would be helpful. Below is a screenshot of what happens. Edited March 3, 2015 by Mlucci4036 Link to comment Share on other sites More sharing options...
2010rrsupercharged Posted June 7, 2015 Share Posted June 7, 2015 Did you rename both the nodes so they are consistent with the name the animation uses, also does the charging handle work? Link to comment Share on other sites More sharing options...
Bandi427 Posted June 8, 2015 Share Posted June 8, 2015 I'm having this same problem. What do you mean by renaming the nodes? Do I rename them on the weapon? Do I rename them on the reload animation? Were exactly do they go? I used Heffy's animation as a reference but his has nodes in different areas than in the mod I'm trying to make work with another reload animation. Link to comment Share on other sites More sharing options...
2010rrsupercharged Posted June 9, 2015 Share Posted June 9, 2015 In order for the meshe to work with the sniper rifle reload animation, the NiNode needs to be called "##SRClip" and the NiTriStrips need to be called "##SRClip:0".The charging handle needs to be called "##SRLever" and "##SRLever:0" Link to comment Share on other sites More sharing options...
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