Snipefalcon2 Posted August 31, 2006 Author Share Posted August 31, 2006 Dear WarKirby Cuz this content you talk about change many times a day. Now if you dont know file front... I would like to know whats your problem, with me or this thread or what ever that makes you act so unpolitely and distastfully. If you dont have any usefull things to say, please dont say anything. I like critisim and ideas, but not when there are said the way you say them. Thank you Thank you for you suport GBHis! I,m happy you seem to like the mod :) The mod is actuly in designing process, so there isnt any phisical thing constructed of it yet. We add more and more Quests ideas every single day :) Hope you'll like it when its done, but as you said, it wont be for now :( Thank you mate! Dear Malchik I'm very, very thankfull for you to have said what I could not find how to say. It's great that there are people like you in the internet community. Many people forgets that when you 1st meet a person you dont know, you should be kind and polite. Thank you so much for you suport! Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 31, 2006 Share Posted August 31, 2006 I've loked at your link, looked at those who have offered, and stand by pretty much everything I've already said. Getting people involved is one thing, keeping them involved, and being able to work toward a single goal is another. It's fine if you don't want to listen, and perhaps increase the chances of your (their mod) mod being completed, you'll figure this stuff out later. There are some fundimental flaws to your mod as well, I'll let you figure those out too as well. speaking of... -A tower in wich you'll find a library with all and every book, a alchemy room with the well known ingredient sorter (Here is the link to the mod wich includes the sorter: http://elderscrolls.filefront.com/file/ArmoryLab;65241), a council chamber, and in the basement, a vampire lair with a vampirism altar and a cure vampirism altar, respawning blood bottles and fellow vampires, and some other nice things!I sure hope that you've already gotten permission from the author of that mod to use his work. I hope you've also explained this with all your team members. You might also want to be familiar with what work they've done so you know how to divide the work. So far it looks like you have 2 people with any experience in cell building (not completing, but building), and 2 (0.8 technically since one has RL stuff to deal with, and the other isn't that experienced) with some scripting knowledge. Beyond that, you're kinda just adding more and more to the idea without getting any of the foundation down. How long before you decide to make this another continent or something? You've already gone from a mountain retreat to a cave leading to your mountain retreat. Why not go thw whole way, make it a seperate world space, and be done with it. BTW, the mountains near Chorrol are the new Sedya Neen. There are only a few spots in that whole area that won't conflict with other mods. I personally thought you were best off using the mountains between Bravil and Skingrad, and just requiring people to use something to remove borders, or including that as part of your mod. But hey, it's your mod, by all means keep dreaming up stuff and delaying any of the actual work. Link to comment Share on other sites More sharing options...
CJD Posted August 31, 2006 Share Posted August 31, 2006 looks interesting, I look forward to this mod coming out, I hope it is as good as it sounds. :D Link to comment Share on other sites More sharing options...
Abramul Posted August 31, 2006 Share Posted August 31, 2006 Having read throught the FF threads:Originally Posted by BradshawTSmaybe walls around an island What I was 1st thinking of is a retreat in the montains. Its pretty hard to explain with words what I realy am thinking of, so i'll post pictures soon for you to see aproximatively what I'm talking about. The first thing that came to my mind is Tenochtitlan."The largest city of the Aztec culture was called Tenochtitlan, located in what is now Mexico City. Mexico City is one of the largest cities in the world, and it is in a very odd place for a capital city; on a marsh in a lake bottom ringed by mountains, and prone to earthquakes and some of the worst smog on the planet. How the Aztecs selected the location of their capital in this miserable place is part legend, part history." -From linked page above Link to comment Share on other sites More sharing options...
Malchik Posted August 31, 2006 Share Posted August 31, 2006 Please note that I did not disagree with most of what they said, only the way they said it. I would give one recommendation. For a mod of this size design it to be built in stages. While it is important to keep a view of the overall picture it is not helpful to devote too much time to all aspects of such a complex project at the outset. Too much will have to be changed later for various reasons to make that a good use of time. Once you know the general shape, begin with one or two relatively small parts and finish them first. This will add experience to the team about what they can reasonably cope with, show where ideas need to be modified or where additional talents are needed. Set a whole series of deadlines for the various stages of the mod. As one nears completion THEN begin the detailed planning of the next part. You will find that is a much more efficient use of time. Also the fact that you can issue a playable section as a taster will win you more friends (if you get it right). Link to comment Share on other sites More sharing options...
Snipefalcon2 Posted September 1, 2006 Author Share Posted September 1, 2006 looks interesting, I look forward to this mod coming out, I hope it is as good as it sounds. :D Thank you! I also hope it will be as awsome as that! At lease we'll try it ;) Dear Malchik, Like I said a 1000 times already, we are only doing Brain Storming. We are polishing an idea. Thats all. Nothing complecated. We dont start working on anything, we brain storm. I'm getting pretty anoyed of people saying that I dont know what I'm doing. It's exactly that!! I ask people what to do. I ask people ideas. Thats all. I cant see what you can cretisim about my way of working. Dear Vagrant0, I say to you the same thing I said to Malchik. Link to comment Share on other sites More sharing options...
Snipefalcon2 Posted September 1, 2006 Author Share Posted September 1, 2006 I personally thought you were best off using the mountains between Bravil and Skingrad And it will actuly be between those 2 cities. I'm already doing some test in CS and learning my way in by creating the landmass. Link to comment Share on other sites More sharing options...
Malchik Posted September 1, 2006 Share Posted September 1, 2006 It isn't a criticism. It's a recommendation for the planning stage. As you haven't got that far yet I can hardly be criticising you! You asked for ideas and that's what I gave you. I can give you two more suggestions too. There are so many dungeons in the game that are not used in quests at the moment (caves especially) you can probably use the existing sites for many of your quests rather than creating new ones. Most caves are pretty generic but if you look around you can find some that are a bit different (Lost Boy Caverns, Fingerbowl Cave etc). If you can find a way to incorporate their specific design into the quest story line it would be interesting. Also there are several non random magical items in game that you can turn into quest items without having to create or place them. Link to comment Share on other sites More sharing options...
Vagrant0 Posted September 1, 2006 Share Posted September 1, 2006 Dear Vagrant0, I say to you the same thing I said to Malchik. Brainstorming is fine, technically, you probably should have finished this before even posting as doing it now makes the project look disorganized (your team members have already pointed this out), and leaves those who offered to help with nothing to do but dream up things that won't be started for months, and will be changed several times before then. You also have to be aware of the reality of the situation, some of the things you want, either require some talent to get working right, if at all, some other things won't work period. Whereas your team probably isn't currently capable enough to tackle those areas yet. Your mod started off large and is still growing. You really need to ask yourself, "What is the most basic thing that you want made?" Is it a town? Is it a housemod? Is it an island with a town and a housemod? Define that first, and then build it. Then once you have something simple (just the landmass and statics, no npcs, quests, decorations, or anything complicated) you decide how you want to fill the space you already have made with your NPCs, decorations, and minor features. Only once those two things are done can you start throwing in quests, custom scripting, new models, ect. This can only be done then because you know exactly what you need, so you don't have people spending time on things you aren't going to use. This also allows your team to start with the simple things, and slowly move to the more advanced stuff which will take alot more time and effort. If you don't do this, I give your team a week before it starts falling apart, and a month before you give up the project. Brainstorming is fine, but from what I've read, now the overall idea is getting changed and adjusted with each person's contributions, each with little idea what is involved (as far as time spent), or how to do it. You need to focus, and save all the complicated stuff (like making a quest to build the town (hold on, does anyone in your team even know how complicated that is to script, let alone layout with statics in the CS (hold on further, does anyone on your team even know how to setup a working quest?))) for when you already have the town in its "completed" stage made and working. The key to having any success with this is by starting off small (not necessarily the size of your city or whatever, but the scope of your project) then adding to it once those goals have been accomplished. You can always add more buildings/rooms, having to explain to your modeler/scripter that the building/script that he's spent 40+ hours on is no longer needed is a different matter. Now you can dismiss this as "that guy is just trying to be mean and critical", but most of that is hopefully to get you thinking about these serious issues. Link to comment Share on other sites More sharing options...
Snipefalcon2 Posted September 1, 2006 Author Share Posted September 1, 2006 Vagrant0 I think there a thing you didnt at all understood, event thought I've said it 10000000000 times now, and 3 tiems to you. None of us, not me nor anyother memeber of the team, are actuly working on anything. We do not start any part of the project then trow it apart loosing tons of hours. We havent started anything yet. Why do you insist saying I'm not ok with my time because I trow what they've worked on down? I dont! Cause they did NOTHING YET! We BRAIN STORM! You know, telling ideas for a mod we'd like to do!!! We dont &?%&?$ if its doable or not! We just think of cool ideas to put a a mod we'd like to creat! And MABY, MABY after, when ALL OF THE PLAN is done, we'd give it a try. If there are some thing we realise we cant do, we'll ask for help! And if we dont have any, we'll find an other solution. But that is AGES from now. For now, we just make up our story, we just make up our litle cosy Safe Haven like we'd realy like it, using the poor knowledg we have, but our ton of imagination. Now if you say my team complained about waiting and doing nothing, I will in a minute repeat to them that we wont to anyhting phisical and concret right now, and for a long long time. I'll tell them will still got PLENTY of desiging to do, that we need to polish our ideas. I'll tell to them that if there not realy in it anymore, if they lost interest, they can take a brake and go work on other project, and if they like, I'll wright to them later when the project will be completely designed, when they'll be able to start right away. I'll offer them to stay and help me out designing this mod and brain storm until its complet. I do see what error I did. I didnt clearely, in these words, say that we wont do any concret things befor long. Being my 1st ever attempt, I didnt know it would have grow this big and complecated, and that it would take such time befor we get started. I'd never even dream that 5 people I dont know would have follow me and help me construct my own litle mod. I'm sry, my inexperience havent showed me that. Link to comment Share on other sites More sharing options...
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