Dreadnaught666 Posted November 15, 2010 Share Posted November 15, 2010 Can anybody make a mod that increases the impact of round based on there size? .22 - they die, they fall, .50 - they die, they get blown back a s*** ton! or if there is a setting in the console that you know about can you let me know. Thanks. Link to comment Share on other sites More sharing options...
jimbo553 Posted November 15, 2010 Share Posted November 15, 2010 All you have to do is go into the geck and add the effect to the ammo. If you've never used the geck, I could do it pretty quickly for you. Link to comment Share on other sites More sharing options...
Dreadnaught666 Posted November 15, 2010 Author Share Posted November 15, 2010 If you wouldn't mind explaining how, I would appreciate it. Link to comment Share on other sites More sharing options...
jimbo553 Posted November 15, 2010 Share Posted November 15, 2010 I just took a look into it, apparently this might require scripting, if you're a beginner at the GECK I'll just do this and upload it as soon as I can under the title Ballistics Impact. EDIT: Alright I've started doing it, I'm making all the smaller calibers have a small impact, and the 50 caliber will hopefully make someone fly back. I'm not sure how well it will work, I'll try and test it but new vegas has been crashing every time I try to load it due to the new patch, so you might have to test it yourself and then relay if it works or not to me. Link to comment Share on other sites More sharing options...
Dreadnaught666 Posted November 15, 2010 Author Share Posted November 15, 2010 Cool, thanks. Link to comment Share on other sites More sharing options...
jimbo553 Posted November 15, 2010 Share Posted November 15, 2010 Alright I'm getting there. I decided to add the effect to the weapon, on the ammo it's too difficult to merge the script with other ones like the coin shot script, as well as there being a lot more work, and it wouldn't work with ammo from mods. Currently I doubt the knockback will be realistic, I'm not sure what the values will do, I've just kept it relative, so it should be significant, hopefully not too much. Should be uploaded soon. EDIT: Finished, uploaded. Very basic as of now. Link to comment Share on other sites More sharing options...
Park77 Posted November 15, 2010 Share Posted November 15, 2010 Cool! Thanks Jimbo. Gonna try it out. This will work nicely with the explosion mod I am using that always knocks people (player included) flat on their asses when caught in an explosion Link to comment Share on other sites More sharing options...
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