pjz Posted December 9, 2010 Share Posted December 9, 2010 The artillery shells are explained as having been found at "Area 2". Link to comment Share on other sites More sharing options...
secksegai Posted December 9, 2010 Share Posted December 9, 2010 Getting into nellis is, for me, the one sequence in the game where I consider cheating (TGM or whatever) to be totally acceptable. Why? Because the idea of the Boomers defending their base against lone infiltrators by firing 40 or 60 medium or heavy artillery shells at them is absolutely ludicrous. I hate to think how many millions of rounds they must have started with 200 years (?) ago. There are plenty of land mines in the game, and a minefield covered by a good sniper or two would be practical and, more importantly, believable. I'd have to disagree only because it doesn't take complicated tactics to get through. Using light armor with weapons holstered I'll pop a turbo or two and run along the parallel to the walls. I can do it without the turbo but damage is much more likely and it beats having to wait out the barrages before moving. It bothers me that you can't just stealth through using a stealth field like a stealth boy (that's a game breaker considering the stealth tactic and there's no mention of the boomers having IF/Heatseeking targeting assistance from anything.) but that's probably a limitation of the system. As for them using howitzers, while not practical, it also gives the boomers a mythical-like status, making it a very unattractive target for anyone who would consider a full scale raid. That coupled with the fact that their a people who simply love explosions, a more practical system of mines/snipers wouldn't fit. Considering their disdain for the world outside their walls, having to replace mines also would mean additional vulnerability - which is simply avoided by killing anything with long range artillery in the first place. Link to comment Share on other sites More sharing options...
TheRoc Posted December 13, 2010 Share Posted December 13, 2010 It's been pretty much covered above in various places - my PC's in the playthroughs I've had is 1) Train Line - unequipe/holster weapon and just run until you see a fence and then walk along beide it to the gate (no need to enter tunnel, curve off to the left) 2) Main Road In: unequipe/holster weapon and just run up to the gate. No GOD mode/cheats or drugs. I do wear light armour and the companions were automatically set to essential - if not essential, make them stay behind until you Meet The Boomers. First time I did the 'run for the gate and see what happens tactic', they were surprised I ran through the barrage and so was I! Used the same tactic every other time and not once needed Med-X or stimmies or food/water - still never recieved a scratch. No cheats used. Companions may be rendered unconscious... but the get better.* *Disclaimer: Companions may die if not essential. Link to comment Share on other sites More sharing options...
TheRoc Posted December 13, 2010 Share Posted December 13, 2010 Getting into nellis is, for me, the one sequence in the game where I consider cheating (TGM or whatever) to be totally acceptable. Why? Because the idea of the Boomers defending their base against lone infiltrators by firing 40 or 60 medium or heavy artillery shells at them is absolutely ludicrous. I hate to think how many millions of rounds they must have started with 200 years (?) ago. There are plenty of land mines in the game, and a minefield covered by a good sniper or two would be practical and, more importantly, believable. I'd have to disagree only because it doesn't take complicated tactics to get through. Using light armor with weapons holstered I'll pop a turbo or two and run along the parallel to the walls. I can do it without the turbo but damage is much more likely and it beats having to wait out the barrages before moving. It bothers me that you can't just stealth through using a stealth field like a stealth boy (that's a game breaker considering the stealth tactic and there's no mention of the boomers having IF/Heatseeking targeting assistance from anything.) but that's probably a limitation of the system. As for them using howitzers, while not practical, it also gives the boomers a mythical-like status, making it a very unattractive target for anyone who would consider a full scale raid. That coupled with the fact that their a people who simply love explosions, a more practical system of mines/snipers wouldn't fit. Considering their disdain for the world outside their walls, having to replace mines also would mean additional vulnerability - which is simply avoided by killing anything with long range artillery in the first place. It is of course a plot device.. and the Boomers haven't been there for 200 years, I think just before or after Vegas lit up is the official story? I utterly agree with the non-stealth aspect - 100 Sneak and a stealthboy should get past most non-electronic means. However I just ran down the main road (reload at the ready) in light armour (leather at the time) and all weapons put away - ran up to the front gate and didn't get scratched in any playthrough. As for not making sense to waste (not)200 years wowrth of ammo and not using mines and boobytraps, I'm sure it wouldn't take long to find other 'doesn't make sense' situations in the game? I can think of dialogue options for a start! Places you can freely enter without fear of retribution when I thought I'd have to be careful or I'll be shot on sight. Rooms (casinos, many houses - some do say something though) I can enter and the occupants thinking it quite normal I'm there. Completeing a quest or saying the right thing and getting a free key to a safe house. Why would things faction be doing this when they should be doing that? All plot device/lisence. :) Link to comment Share on other sites More sharing options...
LaZaHK Posted December 13, 2010 Share Posted December 13, 2010 As someone already said, screw tactics, wear light armor, hotkey 1: Stimpaks, hotkey 2: Super Stimpaks, use a Med-X, and start running like the whole Master's army was chasing you, if you're lucky, an explosion will send you flying to the gate, if not, well, wave goodbye to your Stimpaks, this "tactic" may waste a lot of meds, but it sure as hell is effective. Link to comment Share on other sites More sharing options...
TehReapy Posted December 26, 2010 Share Posted December 26, 2010 I have a far more thrilling, and safe, method. Run into the corner of the first house you see, hide, wait for bombardment reload. Go into ruins of next house, repeat, then make a beeline for the fence. Do it right, you shouldn't be hit at all. Link to comment Share on other sites More sharing options...
LtRhapthorn Posted December 29, 2010 Share Posted December 29, 2010 (edited) I don't understand the problem. I just ran right on through, no turbo, with medium armor. I even stopped to pick up a note from the dead paladin. Only got hit about 5 times, nothing a stimpack can't fix. Edited December 29, 2010 by LtRhapthorn Link to comment Share on other sites More sharing options...
Johssy Posted January 2, 2011 Share Posted January 2, 2011 I don't understand the problem. ... Only got hit about 5 times Well theres your problem! I'm thinking most here play on Hardcore, where a stimpack would be about as useful as in real life. Link to comment Share on other sites More sharing options...
GoodfellowGoodspring Posted January 25, 2011 Share Posted January 25, 2011 All i do is follow the railway line all the way to the base, you get some crippled limbs and might need a Stimpack or two but i find it easier then all this mumbo jumbo you guys are trying to do! Link to comment Share on other sites More sharing options...
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