Apollodown Posted March 4, 2015 Share Posted March 4, 2015 I'm banging my head against the wall here guys, searching for an answer. You would think as the creator of a music mod(for god's sake) I would be the one to know this. Adding in certain custom music it plays at half volume. I can't increase the music volume past where it is for clipping reasons. It doesn't matter what the bit sample size is(24 or 16 bit), and it's at 44.1 khz. Wav or xwm - it doesn't matter. Of course, any other song I put in has NEVER had this problem. Ideas? I'm losing my mind... Link to comment Share on other sites More sharing options...
DemongelRex Posted March 4, 2015 Share Posted March 4, 2015 (edited) I'm assuming it plays fine in Windows? I'll get rid of the silly answer: Make sure music volume is turned up in-game. Ok, what tool do you use to make it? Did you compress the sound in Audacity? This limits the clipping threshold, at least in my experience. Did you try amplifying the sound? Combined with other effects in Audacity (such as compression and normalize), it can make it so it sounds quieter. If it sounds weird in Windows, I suggest going to the Audacity forums (or whatever tool you use), and ask there for better assistance. Edited March 4, 2015 by DemongelRex Link to comment Share on other sites More sharing options...
mav80 Posted March 4, 2015 Share Posted March 4, 2015 (edited) Since you know what you do in the CK, there is not much left to check. Is it normalized? Stuff like compression and equalizing can modify the perceived loudness without altering the peak height. But those would make the file allways be less or more loud, not only in the game. Some files can have embedded metadata, so maybe check for attenuation or weird channel settings in those. Edited March 4, 2015 by mav80 Link to comment Share on other sites More sharing options...
Apollodown Posted March 4, 2015 Author Share Posted March 4, 2015 Yeah, it's not something simple like that. The tracks are "normalized"(I use the Ozone 6 loudness maximizer during mastering) and play fine with all other media - Skyrim simply cuts their levels by 50% in game. And it doesn't do it to ANY other music track. Link to comment Share on other sites More sharing options...
Apollodown Posted March 4, 2015 Author Share Posted March 4, 2015 Oh and to answer demongel - the music was custom made in Garageband and exported as an aif before being changed to a wav in iTunes. Audacity is not involved at all. I cannot compress it further because that would of course break the sound. And it's right up to clipping at -.01(at the loudest parts), so normalizing will have no effect. Link to comment Share on other sites More sharing options...
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