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shadowxwolf and WarJesus6Actual's brainstorming for mod


WarJesus6Actual

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My basic idea of it so far;

 

(Activity)

 

A zombie onslaught game with the objective to kill all creatures, with a rising difficulty level and a reward system.

 

(Location)

 

You venture into a cave, your locked in with no obvious means of escape.

 

Upon entrance you find a workbenches, etc

 

*To receive material for use, you either finish the waves of ghouls or find them at various points throughout the cave, protected by certain creatures perhaps?

 

Whilst inside the room you meet NPC's which of you have a choice of who you want to brave the onslaught with, upgradeable and with the more rounds you survive the ability to gain more NPC's to do it with you?

 

(NPC's)

 

  • Raider
  • Sherif
  • NCR Soldier
  • Normal townsperson/Villager
  • etc

 

(Rewards)

 

A reward system for the amount of ghouls/(Whatever else we put in there) you kill before dying, or for surviving the round? (I'm assuming the cave resets or something along those lines when you die, the ghouls all die or you can finish after collecting resources and you return to the starting room for it to reset)

 

Perhaps there is an NPC with which the player can buy the rewards from?

 

(Misc)

 

Our own form of currency? Like "insert mod name" points or whatever fits, to use to pay for rewards instead of caps.

 

Also,

Are we going to let the player keep their armour and weapons upon entrance or remove them (they get them back when they leave the cave) and we give them a basic setup with armour and weapons, whilst offering improved weapons and armour as rewards (from the NPC vendor?).

And should we make the armour and weapons temporary, so they're only usable in the minigame, or make it so they're available for use outside of it?

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(Activity)

 

A zombie onslaught game with the objective to kill all creatures, with a rising difficulty level and a reward system.

Jesus:that would be good and there should be heaps of them and also death-claws at higher levels, and as u travel further u find npcs to help u

 

(Location)

 

You venture into a cave, your locked in with no obvious means of escape.

 

Upon entrance you find a workbenches, etc

 

*To receive material for use, you either finish the waves of ghouls or find them at various points throughout the cave, protected by certain creatures perhaps?

 

Whilst inside the room you meet NPC's which of you have a choice of who you want to brave the onslaught with, upgradeable and with the more rounds you survive the ability to gain more NPC's to do it with you?

 

Jesus:find material/cash through the caves and your npcs get better load outs

also it should be located near the deathclaws so its hard to get to

(NPC's)

 

Raider

Sherif

NCR Soldier

Normal townsperson/Villager

etc

jesus: that would be good at start, and maybe some NCR rangers later on? or you find some epic stuff for guys, also at end we could add ourselves( me u and any modders joining in) as maybe enemy bosses or reward givers / companion

 

(Rewards)

 

A reward system for the amount of ghouls/(Whatever else we put in there) you kill before dying, or for surviving the round? (I'm assuming the cave resets or something along those lines when you die, the ghouls all die or you can finish after collecting resources and you return to the starting room for it to reset)

 

Perhaps there is an NPC with which the player can buy the rewards from?

 

Jesus: yeah a npc shop guy or maybe a machine? and when u kill ghouls u get our money would be great for the shop

 

(Misc)

 

Our own form of currency? Like "insert mod name" points or whatever fits, to use to pay for rewards instead of caps.

 

Jesus: that would be needed to

 

Also,

Are we going to let the player keep their armour and weapons upon entrance or remove them (they get them back when they leave the cave) and we give them a basic setup with armour and weapons, whilst offering improved weapons and armour as rewards (from the NPC vendor?).

And should we make the armour and weapons temporary, so they're only usable in the minigame, or make it so they're available for use outside of it?

 

Jesus: we should take it and make a npc give them some crappy at start, then in next level /room the guy gives them stuff upgraded and so on for example ( i found this when we went in, and i decided it would be best with you) and the weapons they get they should keep afterwards as part of reward.

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A zombie onslaught game with the objective to kill all creatures, with a rising difficulty level and a reward system.

Jesus:that would be good and there should be heaps of them and also death-claws at higher levels, and as u travel further u find npcs to help u

jimbo: maybe zombie death-claws (retextured bloody/torn open deathclaws)

 

(Location)

 

You venture into a cave, your locked in with no obvious means of escape.

 

Upon entrance you find a workbenches, etc

 

*To receive material for use, you either finish the waves of ghouls or find them at various points throughout the cave, protected by certain creatures perhaps?

Jimbo: I like both, how about you move through the cave, except at certain points there are waves, with certain creatures (Boss Deathclaw, Giant Zombie, Zombified Enclave Trooper, etc.) at the end.

 

Whilst inside the room you meet NPC's which of you have a choice of who you want to brave the onslaught with, upgradeable and with the more rounds you survive the ability to gain more NPC's to do it with you?

 

Jesus:find material/cash through the caves and your npcs get better load outs

also it should be located near the deathclaws so its hard to get to

(NPC's)

Jimbo: Maybe materials/cash for new weapons, and hiring npcs, but to determine what you can get you have a kill count of how many zombies you've killed, perhaps special items unlocked by killing bosses. Also materials to mod your weapons at a workbench.

Raider

Sherif

NCR Soldier

Normal townsperson/Villager

etc

jesus: that would be good at start, and maybe some NCR rangers later on? or you find some epic stuff for guys, also at end we could add ourselves( me u and any modders joining in) as maybe enemy bosses or reward givers / companion

 

(Rewards)

 

A reward system for the amount of ghouls/(Whatever else we put in there) you kill before dying, or for surviving the round? (I'm assuming the cave resets or something along those lines when you die, the ghouls all die or you can finish after collecting resources and you return to the starting room for it to reset)

Jimbo: Last thing I typed for the rewards in cave, maybe at the end you could trade in items for special points, and use those to purchase out of cave items (like the Anchorage Sim, but with a shop and points)

 

Perhaps there is an NPC with which the player can buy the rewards from?

 

Jesus: yeah a npc shop guy or maybe a machine? and when u kill ghouls u get our money would be great for the shop

 

(Misc)

 

Our own form of currency? Like "insert mod name" points or whatever fits, to use to pay for rewards instead of caps.

 

Jesus: that would be needed to

Jimbo: Scroll up to post about killcount and money

 

Also,

Are we going to let the player keep their armour and weapons upon entrance or remove them (they get them back when they leave the cave) and we give them a basic setup with armour and weapons, whilst offering improved weapons and armour as rewards (from the NPC vendor?).

And should we make the armour and weapons temporary, so they're only usable in the minigame, or make it so they're available for use outside of it?

 

Jesus: we should take it and make a npc give them some crappy at start, then in next level /room the guy gives them stuff upgraded and so on for example ( i found this when we went in, and i decided it would be best with you) and the weapons they get they should keep afterwards as part of reward.

Jimbo: I think all items should be removed at start, then you're given crappy starter items, you buy/find/make upgraded stuff, and then at the end you trade it in (other sentence)

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