Jump to content

Crash fix for most


durbin

Recommended Posts

There are many, many things that can cause this game to crash, but for those of you who are having problems with randomly crashing in the wasteland or during a world map transition, I suggest the following: restart your computer.

 

This is the only thing I've noticed that works for me every time, and if I continue trying to play the game, it only crashes within about 10 or 20 minutes anyway.

 

 

I am deeply troubled by something I have read here:

 

"I use Fallout New Vegas Edit to make them not conflict."

 

I do not know where this myth arose nor how it began. I do not know why it is that people are made to believe that these magical Merge patches will erase all incompatibilities between mods. What I do know is this: It does not work that way.

 

Merged and Bash patches are wonderful tools. If one mod edits an NPC's stats, and another their inventory, and another places a script on the NPC, Wrye would let you import ALL 3 CHANGES. If, however, two mods change the same NPC's stats, or inventory, then the last one loaded wins. Period. Merging with FNVEdit will not fix or change this. If two mods edit the script on the same door, the last one loaded, even when merged, "wins." FNVEdit will not combine the scripts. Moreover, mod mangers may not see this as a conflict.

 

Merged and Bashed patches are good tools, if carefully used. But blindly believing you can "make them not conflict" by using these tools is not only incorrect but dangerous. It leads others astray down a path which ruins saved games and gaming experiences. Please understand: If two mods change the same object in the same way the last one loaded wins.

 

Period.

Link to comment
Share on other sites

There are many, many things that can cause this game to crash, but for those of you who are having problems with randomly crashing in the wasteland or during a world map transition, I suggest the following: restart your computer.

 

This is the only thing I've noticed that works for me every time, and if I continue trying to play the game, it only crashes within about 10 or 20 minutes anyway.

 

 

I am deeply troubled by something I have read here:

 

"I use Fallout New Vegas Edit to make them not conflict."

 

I do not know where this myth arose nor how it began. I do not know why it is that people are made to believe that these magical Merge patches will erase all incompatibilities between mods. What I do know is this: It does not work that way.

 

Merged and Bash patches are wonderful tools. If one mod edits an NPC's stats, and another their inventory, and another places a script on the NPC, Wrye would let you import ALL 3 CHANGES. If, however, two mods change the same NPC's stats, or inventory, then the last one loaded wins. Period. Merging with FNVEdit will not fix or change this. If two mods edit the script on the same door, the last one loaded, even when merged, "wins." FNVEdit will not combine the scripts. Moreover, mod mangers may not see this as a conflict.

 

Merged and Bashed patches are good tools, if carefully used. But blindly believing you can "make them not conflict" by using these tools is not only incorrect but dangerous. It leads others astray down a path which ruins saved games and gaming experiences. Please understand: If two mods change the same object in the same way the last one loaded wins.

 

Period.

 

Honestly it amazes me to hear people using fnvedit and other utilities to eliminate conflicts when the rest of their conversation indicates they have little understanding of what modding actually does... And then they wonder why they have more issues on their nice rig than I do on my junky system....

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...