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Porting Oblivion mod animations to NV


Syonryoken

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Okay so I was told the other day that it is somewhat possible to port Oblivion animation for NV. Now I was able to find the name to rename the files, however i am still having issues. So my question is how to I go about porting these kf files to fallout? Do I have to directly replace the file in the bsa? or can i just put it in the proper folder? If someone could help thatd be much appreciated!
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The Oblivion NIF and KF files are of a different version than Fallout 3 uses and can't be copied over directly. They also use slightly different skeletons. You can attach an Oblivion KF to the FO skeleton in Blender by importing FO's Skeleton.nif and attaching an Oblivon .kf in the import dialog and see the results: several bones get twisted 90 degrees out of place. While you could fix this by hand, I'd be curious to know if anyone has an automatic way or a way to get around it.

 

edit: also the Thumb bones changed names, and the two games use different reference positions. Even if the animation imported OK, the arms would need to be altered manually because they'd start in the wrong place.

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