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Odd Problem with NPC textures


SammuelSK

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Have run into a bit of a bug, been making some custom NPCs and can't seem to get their body textures to do anything but show up as white.

 

So decided to run a test, dropped a pregenerated version of an NPC in the world and then made a duplicate of it and dropped it right beside the first. Nothing, aside from the ID and name changed.

 

Yet... somehow the pregenerated NPC has the correct body tone, while the duplicate one has decided to do the Micheal Jackson. Its really freakin odd, and I have no idea how to even start fixing this.

 

EDIT: This is fixed ingame by switching to .esm... but its still damn obnoxious.

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