ravenwing75 Posted November 16, 2010 Share Posted November 16, 2010 Hello ,, Im looking to set up a bunch of nif files so characters can keep their hair and have a hat at the same time. My rough prototype is going well till I had problems finding the settings that make the hair change colour to the characters choice of hair in game. Can anyone point me in the right direction pls Prototype image http://img241.imageshack.us/img241/5035/hathairmk1.jpg ps; I know the line up between the hair and the hat is rough as its a prototype and will be fine tuned once I get all the settings right ;-) Link to comment Share on other sites More sharing options...
Yamcakes Posted November 16, 2010 Share Posted November 16, 2010 I just changed the settings of the hats in game. They no longer take up the hair and hat slots, I left only the headband slot, so their hairstyles remain. I prefer slight clipping to baldness when using custom styles. Link to comment Share on other sites More sharing options...
ravenwing75 Posted November 16, 2010 Author Share Posted November 16, 2010 I prefer slight clipping to baldness when using custom styles. The hat I'm working on had 2 major clipping issues on the head even if bald or very short hair (see the npc ranger called Ghost), my mesh has had a lot of mesh work and I'm just needing to learn hair colour settings now and will start the final set of models. Link to comment Share on other sites More sharing options...
ravenwing75 Posted November 18, 2010 Author Share Posted November 18, 2010 I guess the main thing I'm after is,,, when setting hair up as a prop is it possible to a, get the prop hair to match a characters hair or b, reset the hair to just use a texture and normals map As I know a lot of people like the glow purple ani hair but I'm trying to avoid that atm. Link to comment Share on other sites More sharing options...
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