SAFry Posted November 16, 2010 Share Posted November 16, 2010 Hi all, first time posting here but been into modding for years. I have quite a full mod list including FCOM and and Kvatch Aftermath 7.8, I use OBSE 1.9 and the latest Wrye Bash and BOSS. I've been having this weird problem with Kvatch, when I talk the the dude and agree to help close the gate I head towards the gate and the quest suddenly jumps to stage 50, 'I have closed the gate by removing the stone' even though I haven't even gone through the gate yet. Once the happens going into the gate is kinda crashy, works sometimes but not others. Odd thing is it worked perfectly fine last time I played through this point, I've stripped back all my mods including Kvatch Aftermath to the exact point I had it last time and it still does it. The only thing that consistently stops it happening it if I launch the game without OBSE. I can post my mod list if that would help, I've searched and searched and I can't find any reference to anybody else having this problem. I remember reading ages ago that the area outside Kvatch had some scripted cells, you can kind of avoid it going wrong by going around the side of the barricades but it's still kinda unstable after that point. Also once I called my horse up there and that triggered the stage jump. I'm a bit confused, any help please! Link to comment Share on other sites More sharing options...
Mortrix927 Posted November 16, 2010 Share Posted November 16, 2010 It would help to have your exact load order. Unfortunately, the author of KA no longer participates in the community-so your best bet for help is out the window. Oh, do you have Cyrodiil Upgrade Overhaul? If not, KA will fail to function properly. I did not run into this problem when I did this particular mission, but when the author's private forum was still operational, there were others that did. I avoided it by not talking to Savilian, just go straight into the gate and get the stone, then talk to Savilian. Link to comment Share on other sites More sharing options...
SAFry Posted November 16, 2010 Author Share Posted November 16, 2010 Thanks for the quick reply, I did actually track him down but he politely decline to help me. My initial assumption was that it was KA but even after removing it and re-bashing I still have the same problem so I don't think it's that. I do also have the pre reqs for KA, The Cyrodiil Upgrade Resource Pack V2.4 and CURP Controller V2.6. My full mod list to follow but I've just tried launching without OBSE as I ran up the mesa, talking to Savilian aka the dude :) going into the gate, then saving, relaunching with OSBE. Seemed to work. Interesting what you said though, that other people reported this problem to him, maybe like me they just assumed it was KA causing the problem. Are scripts stored in your save games? Could the problem persist even after removing the mod? I did read something Giskard said about that once but I didn't really understand what he was saying. Cheers! Active Mod Files:• 00 Oblivion.esm • 01 underdark.esm • 02 Windfall.esm • 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] • 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] • 05 Cobl Main.esm [Version 1.72] • 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] • 07 Mart's Monster Mod.esm [Version 3.7b3p3] • 08 CyrodiilUpgradeResourcePack.esm • 09 TamrielTravellers.esm [Version 1.39c] • 0A FCOM_Convergence.esm [Version 0.9.9MB3] • 0B Artifacts.esm • 0C Better Cities Resources.esm [Version 4.7.1] • 0D CURP_Controller.esm • 0E CM Partners.esm • 0F HorseCombatMaster.esm • 10 TRoN.esp • 11 DLCShiveringIsles.esp • 12 Better Cities .esp • 13 Francesco's Optional Chance of Stronger Bosses.esp • 14 Francesco's Optional Chance of Stronger Enemies.esp • 15 Francesco's Optional Chance of More Enemies.esp • 16 Francesco's Optional Leveled Guards.esp • 17 FCOM_Francescos.esp [Version 0.9.9] • 18 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] • 19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] • 1A Arthur_Natural_Weather_HDR_by_Max_Tael.esp • 1B Natural_Habitat_by_Max_Tael.esp • 1C Enhanced Water v2.0 HD.esp • 1D Book Jackets Oblivion.esp • 1E Oblivion Cats v0.2b.esp • 1F RAEVWD Cities.esp [Version 1.8] • 20 RAEVWD New Sheoth.esp [Version 1.7] • 21 RAEVWD Imperial City.esp [Version 1.8] • 22 Living Economy.esp • 23 Living Economy - Items.esp • 24 Streamline 3.1.esp • 25 Map Marker Overhaul.esp [Version 3.7.1] • 26 Map Marker Overhaul - SI additions.esp [Version 3.5] • 27 DLCHorseArmor.esp • 28 DLCOrrery.esp • 29 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] • 2A DLCVileLair.esp • 2B DLCVileLair - Unofficial Patch.esp [Version 1.0.5] • 2C DLCMehrunesRazor.esp • 2D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] • 2E HorseCommands.esp • 2F MD_FasterHorseTurning.esp • 30 DLCThievesDen.esp • 31 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] • 32 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] • 33 Cobl Glue.esp [Version 1.72] • 34 Cobl Si.esp [Version 1.63] • 35 Bob's Armory Oblivion.esp • 36 FCOM_BobsArmory.esp [Version 0.9.9] • 37 Loth's Blunt Weapons for Npcs.esp • 38 FCOM_LothsBluntWeapons.esp [Version 0.9.9] • 39 Oblivion WarCry EV.esp [Version 1.08a] • 3A FCOM_WarCry.esp [Version 0.9.9MB3] • 3B Oscuro's_Oblivion_Overhaul.esp [Version 1.33] • 3C OOO-Water_Weeds.esp [Version 1.33] • 3D OOO 1.32-Cobl.esp [Version 1.72] • 3E FCOM_Cobl.esp [Version 0.9.9] • 3F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] • 40 FCOM_Convergence.esp [Version 0.9.9Mb3] • 41 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] • 42 FCOM_RealSwords.esp [Version 0.9.9] • 43 FCOM_DurabilityAndDamage.esp [Version 0.9.9] • 44 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] • 45 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] • 46 FCOM_SaferRoads.esp [Version 0.9.9] • 47 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] • 48 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] • 49 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] • 4A Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] • 4B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] • 4C Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] • 4D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] • 4E Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] • 4F Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] • 50 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] • 51 Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] • 52 TamrielTravellerAdvscript.esp [Version 1.39c] • 53 TamrielTravellersItemsCobl.esp [Version 1.39c] • 54 ShiveringIsleTravellers.esp [Version 1.39c] • 55 ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] • 56 FCOM_DiverseGuardUnity.esp [Version 0.9.9] • 57 FCOM_BobsGuardUnity.esp [Version 0.9.9] • 58 FCOM_HungersUnitySI.esp [Version 0.9.9] • 59 FCOM_FriendlierFactions.esp [Version 0.9.9] • 5A FCOM_MoreRandomSpawns.esp [Version 0.9.9] • 5B FCOM_MoreRandomItems.esp [Version 0.9.9] • 5C Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] • 5D MMM-Cobl.esp [Version 1.69] • 5E KvatchAftermath.esp • 5F ArmoryLab.esp • 60 Artefacts of the Ancestors.esp • 61 Artifacts.esp • 62 Abriael_Human.esp • 63 300_White Stallion 4.esp • 64 Mercenaries.esp • 65 Scribe Supplies.esp • 66 Shezrie's Villages.esp • 67 eyja.esp • 68 VaultsofCyrodiilBC.esp • 69 VHBloodlines 1.2.esp [Version 1.4] • 6A Apachii_Goddess_Store.esp • 6B Villages1.1.esp • 6C Windfall.esp • 6D DLCBattlehornCastle.esp • 6E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] • 6F DLCFrostcrag.esp • 70 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] • 71 Knights.esp • 72 Knights - Unofficial Patch.esp [Version 1.0.9] • 73 The Lost Spires.esp • 74 Blood&Mud.esp • 75 Origin of the Mages Guild.esp [Version 6] • 76 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] • 77 FCOM_Blood&Mud.esp [Version 0.9.9] • 78 FCOM_Knights.esp [Version 0.9.9Mb3] • 79 ElsweyrAnequina.esp • 7A xuldarkforest.esp [Version 1.0.5] • 7B LostSpires-DarkForest patch.esp • 7C xulStendarrValley.esp [Version 1.2.2] • 7D xulTheHeath.esp • 7E MMMMWL-TheHeath patch.esp • 7F XulEntiusGorge.esp • 80 KvatchAftermath-EntiusGorge compatibility patch.esp • 81 xulFallenleafEverglade.esp [Version 1.3.1] • 82 LostSpires-Everglade patch.esp [Version 1.2] • 83 Anequina-Fallenleaf-Patch.esp • 84 xulColovianHighlands_EV.esp [Version 1.2.1] • 85 xulChorrolHinterland.esp [Version 1.2.2] • 86 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] • 87 xulBravilBarrowfields.esp [Version 1.3.2] • 88 xulLushWoodlands.esp [Version 1.3] • 89 xulAncientYews.esp [Version 1.4.3] • 8A xulAncientRedwoods.esp [Version 1.6] • 8B xulCloudtopMountains.esp [Version 1.0.3] • 8C Ravenview-Cloudtop-Patch.esp [Version 1.0.5] • 8D xulArriusCreek.esp [Version 1.1.3] • 8E xulPatch_AY_AC.esp [Version 1.1] • 8F xulRollingHills_EV.esp [Version 1.3.2] • 90 MMMMWL-RollingHills patch.esp • 91 xulPantherRiver.esp • 92 Blood&Mud-PantherRiver patch.esp • 93 xulRiverEthe.esp [Version 1.0.2] • 94 xulBrenaRiverRavine.esp [Version 1.0.2] • 95 xulImperialIsle.esp [Version 1.6.5] • 96 xulBlackwoodForest.esp [Version 1.0.4] • 97 xulCheydinhalFalls.esp [Version 1.0.1] • 98 Blood&Mud-CheydinhalFalls patch.esp • 99 Villages-CheydinhalFalls patch.esp • 9A xulAspenWood.esp [Version 1.0.2] • 9B Lakewood+AspenWood Patch.esp [Version 1.0.1] • 9C xulSkingradOutskirts.esp • 9D xulSnowdale.esp [Version 1.0] • 9E OOO-Snowdale Patch.esp • 9F 2.0 Final-Ancient Goblin City.esp • A0 2.0 Blackrock Mountain.esp • A1 bartholm.esp • A2 BarrowFields-Blood&Mud-Patch.esp [Version 1.0] • A3 Natural_Vegetation_by_Max_Tael.esp • A4 Harvest [Flora].esp [Version 3.0.0] • A5 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] • A6 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] • A7 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] • A8 gardening.esp • A9 P1DkeyChain.esp [Version 5.00] • AA Salmo the Baker, Cobl.esp [Version 3.08] • AB Detect Item.esp [Version 0.1-WIP] • AC SupremeMagicka.esp [Version 0.90] • AD SM_ShiveringIsles.esp [Version 0.86] • AE SM_OOO.esp [Version 0.89] • AF SM_MMM.esp [Version 0.89] • B0 SM_COBL.esp • B1 SM_EnchantStaff.esp [Version 0.80] • B2 SM_UnlockSpells.esp [Version 0.70] • B3 SM_Scrolls.esp [Version 0.84] • B4 SM_SigilStone.esp [Version 0.83] • B5 MidasSpells.esp • B6 Midas OscuroGems.esp • B7 Mart's Monster Mod - Midas Creature Ingredients.esp • B8 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp • B9 DeadlyReflex 5 - Combat Moves.esp • BA SM_DeadlyReflex.esp [Version 0.86] • BB Francesco's Slower skills x3.esp • BC SW01.esp • BD Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] • BE CM Partners.esp • BF CM Partners Special NPCs.esp • C0 CM Partners NPC.esp • C1 CM Partners More NPCs.esp • C2 CM Partners Marker NPCs.esp • C3 CM Partners Extra NPCs.esp • C4 1em_Vilja.esp [Version 2.3.2] • C5 1em_Vilja_as_Custom_by_Gonzoguns.esp • C6 1em_Vilja OOO FCOM Fix.esp • C7 1em_Vilja MMM Fix.esp • C8 Companion_Ab_Human.esp • C9 Companion_Ab_Human_2.esp • CA Companion_Ab_Human_3.esp • CB Companion_Ab_Human_4.esp • CC Cobl Races.esp [Version 1.52] • CD Cobl Races - Balanced.esp [Version 1.52] • CE Better Cities SKINGRAD.esp [Version 4.7.0] • CF Better Cities BRAVIL - Blood & Mud.esp [Version 4.7.0] • D0 Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0] • D1 Better Cities ANVIL.esp [Version 4.7.0] • D2 Better Cities CHORROL.esp [Version 4.7.0] • D3 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.7.0] • D4 Better Cities CHEYDINHAL.esp [Version 4.7.0] • D5 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.7.0] • D6 Better Cities LEYAWIIN.esp [Version 4.7.0] • D7 Better Cities BRUMA.esp [Version 4.7.0] • D8 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.7.0] • D9 Better Cities - VHBloodlines.esp [Version 4.7.0] • DA Better Cities - VWD of the IC.esp [Version 4.7.0] • DB Better Cities IC Arboretum.esp [Version 4.7.0] • DC Better Cities IC Arcane University.esp [Version 4.7.0] • DD Better Cities IC Arena.esp [Version 4.7.0] • DE Better Cities IC Elven Gardens.esp [Version 4.7.0] • DF Better Cities IC Green Emperor Way.esp [Version 4.7.0] • E0 Better Cities IC Market.esp [Version 4.7.0] • E1 Better Cities IC Prison.esp [Version 4.7.0] • E2 Better Cities IC Talos Plaza.esp [Version 4.7.0] • E3 Better Cities IC Temple.esp [Version 4.7.0] • E4 Better Cities IC Waterfront.esp [Version 4.7.0] • E5 Better Cities - The Lost Spires.esp [Version 4.7.0] • E6 Better Cities - COBL.esp [Version 2.1] • E7 Better Cities Skingrad FPS Patch.esp [Version 4.7.0] • E8 Better Cities Leyawiin FPS Patch.esp [Version 4.7.0] • E9 Better Cities Chorrol FPS Patch.esp [Version 4.7.0] • EA Better Cities Cheydinhal FPS Patch.esp [Version 4.7.0] • EB Better Cities Bruma FPS Patch.esp [Version 4.7.0] • EC Better Cities Bravil - Blood & Mud FPS Patch.esp [Version 4.7.0] • ED Better Cities Anvil FPS Patch.esp [Version 4.7.0] • EE Better Cities IC Tunnel FPS Patch.esp [Version 4.7.0] • EF Better Cities IC Temple FPS Patch.esp [Version 4.7.0] • F0 Better Cities IC Talos Plaza FPS Patch.esp [Version 4.7.0] • F1 Better Cities IC Prison FPS Patch.esp [Version 4.7.0] • F2 Better Cities IC Market FPS Patch.esp • F3 Better Cities IC Elven Gardens FPS Patch.esp [Version 4.7.0] • F4 Better Cities IC Arcane University FPS Patch.esp [Version 4.7.0] • F5 Better Cities IC Arboretum FPS Patch.esp [Version 4.7.0] • F6 Better Cities IC Waterfront FPS Patch.esp [Version 4.7.0] • F7 Better Cities - OMG.esp [Version 4.7.0] • F8 FCOM_Archery.esp [Version 0.9.9] • F9 MiniMap.esp • FA StokerWolff.esp • FB UnderdarkSaga.esp • FC Cobl Silent Equip Misc.esp [Version 01] • FD Bashed Patch, 0 all in.esp Link to comment Share on other sites More sharing options...
Mortrix927 Posted November 16, 2010 Share Posted November 16, 2010 Ok, i noticed you don't have anything merged into your bashed patch, so the first thing you'll want to do is open wrye bash, and run the mod checker. (Toward the bottom of the interface, second icon from the right). Do what it says, (Like if it says mods A,B,&C, are mergeable; mark them as mergeable) Then rebuild your patch.Anytime you add a new mod, you should always rebuild patch, btw. You might also want to look into patches for your FCOM, BC, and Fransesco mods, as G has a history with the authors of these, and has been known to deliberately put...incompatibilities in his mods. Link to comment Share on other sites More sharing options...
Mortrix927 Posted November 16, 2010 Share Posted November 16, 2010 Oh, yea- Yes, scripts are saved in your save game; and KA has a specific uninstall proceedure that has to be followed; otherwise the game becomes...glitchy in areas it affects. (and it's not just kvatch) Link to comment Share on other sites More sharing options...
SAFry Posted November 16, 2010 Author Share Posted November 16, 2010 Oh, I just edited that bit out: MergeableFollowing mods are active, but could be merged into the bashed patch. • 1em_Vilja MMM Fix.esp • 1em_Vilja OOO FCOM Fix.esp • 1em_Vilja_as_Custom_by_Gonzoguns.esp • Cobl Races - Balanced.esp • FCOM_BobsGuardUnity.esp • FCOM_Cobl.esp • FCOM_DiverseGuardUnity.esp • FCOM_EntropicOrderRebalance.esp • FCOM_Francescos.esp • FCOM_FrancescosItemsAddOn.esp • FCOM_HungersUnitySI.esp • FCOM_Knights.esp • FCOM_LothsBluntWeapons.esp • FCOM_SaferRoads.esp • Francesco's Slower skills x3.esp • Harvest [Flora] - DLCVileLair.esp • Harvest [Flora] - Shivering Isles.esp • Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp • Mart's Monster Mod - Looting NPCs & Creatures.esp • Mart's Monster Mod - Midas Creature Ingredients.esp • Mart's Monster Mod - More Passive Wildlife.esp • Mart's Monster Mod - Resized Races.esp • Mart's Monster Mod - Shivering Isles.esp • Mart's Monster Mod - Slof Horses Complete.esp • MMM-Cobl.esp • OOO-Water_Weeds.esp • ShiveringIsleTravellersFriendlyFactions4MMM.esp • SM_COBL.esp • SM_DeadlyReflex.esp • SM_MMM.esp • SM_OOO.esp • SM_Scrolls.esp • SM_SigilStone.esp • SM_UnlockSpells.esp • SW01.esp • TamrielTravellerAdvscript.esp Wait, does that mean when I merge them I don't need to activate them again afterwards? Just leave them as a plus symbol? Oh and I thought I knew everything :S I'd better try to read the Wrye Bash manual again. So I don't need to tick them again and I can add more mods? Woo! Thanks for the tip. Yeah I think I'm just going to have to work around, I found a OMG BC compatibility patch, I saw the beef between G and FCOM, shame. Thanks again for your help, I should really try not to be such a loner and come here more often. Link to comment Share on other sites More sharing options...
Mortrix927 Posted November 16, 2010 Share Posted November 16, 2010 Yes, if the mods are mergeable, you leave them off (with the ++) after the merge, as they are now part of your patch.*aside* If you haven't already done so, you might want to look into Better Oblivion Sorting Software-given the number of mods you have. Glad to finally be able to help someone. :cheers: Link to comment Share on other sites More sharing options...
SAFry Posted November 17, 2010 Author Share Posted November 17, 2010 It is a big mod list and I do use the latest BOSS with the new 10,000 mod list update. The thing is it all works surprisingly well, I'm really happy with it. This is my 4th build and I've spent 100s of hours play testing not to mention all the time it took to get FCOM installed properly. I've had to leave out a few mods I really wanted because they were buggy or clashed with something else. Like TOTF and Underdark didn't go well together. So although this might seem like a little bug it bugs me because everything else is working so well. Unfortunately you've just shown me how to fit even more mods in so I'll probably break it again now ;) Link to comment Share on other sites More sharing options...
Mortrix927 Posted November 17, 2010 Share Posted November 17, 2010 Yay, I hear that. My major problem is straight up disk space. :D Link to comment Share on other sites More sharing options...
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