Jump to content

req: "invisible" companions


firsTraveler

Recommended Posts

A. Yes, just give them a hat (or other piece of armor) with a custom item effect of StealthBoyInvis, and no conditions, so they are always invisible.

B. Yes, just set them to Essential in the Geck. They will only go unconcious, and will revive shortly.

C. Not Sure.

D. Yes, make the magnitude of the stealth field in the custom item effect 100. Then they could walk up to a deathclaw, punch it in the nose, spit in it's eye, and watch it charge of, enraged.

 

 

Be careful, though, you could permanently "lose" them like this, if you don't know what to look for.

Edited by JohannesGunn
Link to comment
Share on other sites

A. Yes, just give them a hat (or other piece of armor) with a custom item effect of StealthBoyInvis, and no conditions, so they are always invisible.

B. Yes, just set them to Essential in the Geck. They will only go unconcious, and will revive shortly.

C. Not Sure.

D. Yes, make the magnitude of the stealth field in the custom item effect 100. Then they could walk up to a deathclaw, punch it in the nose, spit in it's eye, and watch it charge of, enraged.

 

 

Be careful, though, you could permanently "lose" them like this, if you don't know what to look for.

 

 

Thank you.

 

\

Hadn't hought about loosing them; figured I alway be able to be able to controle them using the orders wheel.

Link to comment
Share on other sites

For not participanting in combat, try setting their aggression level to the lowest setting so they are more likely to run from combat. I am pretty sure companions are set to foolhardy so they never run in vanilla. The adorning fan from Oblivion had the lowest aggression level and would just run from combat and then return. There may be more involved that just this though, try it.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...