juskom95 Posted November 17, 2010 Share Posted November 17, 2010 new to NifSkope to Fallout 3 Tutorials. I have followed all of the extensive and great tutorials on this site, but I keep getting the below issue once the model is previewed in GECK. I'd appreciate any help, even if it makes me feel like a noob with NifSkope. Spikey Skin http://img266.imageshack.us/img266/8232/geck2010111618393398.jpg Link to comment Share on other sites More sharing options...
throttlekitty Posted November 17, 2010 Share Posted November 17, 2010 -edit- realized i'm in the blender subforum. Looks like you forgot to do any skin weighting. Link to comment Share on other sites More sharing options...
juskom95 Posted November 17, 2010 Author Share Posted November 17, 2010 I tried to import a body with Weight Painting already, deleted all the unneeded stuff. Re-added the default skeleton, exported the .nif and still ended up with the same result. It appears fine in NifSkope, but not the GECK. Any ideas? Link to comment Share on other sites More sharing options...
juskom95 Posted November 18, 2010 Author Share Posted November 18, 2010 I started playing with the various blender settings and I think I solved the problem, thanks for the help. Link to comment Share on other sites More sharing options...
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