Twilightinsanity Posted November 17, 2010 Share Posted November 17, 2010 Im working on a large load order (pasted below in 'spoiler') and I ran out of room. F3 started crashing, red triangles EVERYWHERE, buttons including escape didnt work anymore, all kinds of crazy stuff happens when you overload the game with mods! :ohmy: So anyhow, I read up on merging the esp's and got the plugin and wen to merge some mods together... and I dunno which ones are mergeable! I know some arent because the plugin wont merge them at all, giving me errors instead. I also know some are so simple they are begging to be merged, like single item placements, a gun here, an armor there, no problem. But then there are the ones that 'seem' mergeable, but maybe arent, like the unofficial patch esp's, the various FWE esp's, MMM, UPP, etc... That is what I am wondering about. Can I just go merge-happy :woot: and throw anything together as long as I merge them in the same order as they are loaded in my load order? Does that matter at all? What do you think? [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] RoadWardens.esm[X] Impervious Power Armour.esm[X] Enhanced Weather - Rain and Snow.esm[X] EVE.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] Project Beauty.esm[X] DCInteriors_Georgtown.esm[X] DCInteriors_LEnfntPl.esm[X] DCInteriors_Mason.esm[X] DCInteriors_SewardSq.esm[X] DCInteriors_Takoma.esm[X] StreetLights.esm[X] FO3 Wanderers Edition - Main File.esm[X] RH_IRONSIGHTS.esm[X] Mart's Mutant Mod.esm[X] Companion Core.esm[X] RobCo Certified v2.esm[X] LingsFinerThings.esm[X] FOW - The Last Child of Gallifrey v2.esm[X] TheInstitute.esm[X] FNNsys.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] StreetLights - Wasteland.esp[X] CASM.esp[X] Ex Libris - PreWar Book Titles.esp[X] AdvancedReconGear.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Beverage Perks.esp[X] ImmersiveHealth-LITE.esp[X] xCALIBRmunitions.esp[X] xCALIBRmunitions_FOSEnhancements.esp[X] TheFingerOfGod.esp[X] MoreMapMarkers.esp[X] UndergroundHideout.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] CRAFTable_WMKs.esp[X] CRAFT - Workbench and Crafting Expansion combined.esp[X] CRAFT - WCE Warmonger Addon.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Companion Core DLC Addon.esp[X] xCALIBRammo_FWE.esp[X] Mr Smith's Scrapyard.esp[X] RobCo Certified v2 Zeta Addon.esp[X] RobCo Certified v2 Impervious FWE.esp[X] RobCo Certified v2 Omnipatch.esp[X] Dogmeat Leather Armor - CRAFT.esp[X] Stealthboy Recon Armor - CRAFT.esp[X] ThrowDagger for CRAFT.esp[X] TinCanCRAFTing.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] CALIBRxMerchant.esp[X] WMK-RH IronSights.esp[X] DIM TYPE3 conversions.esp[X] DIM TYPE3clothesRETAIL.esp[X] xCALIBR_override_FWE5.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_HatAndShotgun.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_Vanilla_BetterUniques.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] RH_FWE_Patch.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Rainbows.esp[X] Enhanced Weather - REBOOT.esp[X] Scavenger World.esp[X] SuperDawg.esp[X] bittercup_comp.esp[X] ClawCompanion.esp[X] GNR Enhanced.esp[X] Enclave Radio Enhanced.esp[X] Agatha Radio Enhanced.esp[X] WKML-Amstrong.esp[X] CONELRAD 640-1240.esp[X] Loki_HistoricSpeeches_v1.esp[X] Glow Sticks.esp[X] megalight.esp[X] BusworldV1.05d.esp[X] DriveableMotorCycle.esp[X] Vehicle Overhaul.esp[X] Pre-War Shelter.esp[X] Boat House.esp[X] Water_Tower_Hideout_byOrophin.esp[X] MiniHideout.esp[X] SpeedyPowerArmor.esp[X] BoSDX.esp[X] Outcast DX.esp[X] Tribal_DX.esp[X] WinterizedT51bDX.esp[X] Clover DIMONIZED.esp[X] LucyWestCompanion.esp[X] AdditionalPerks.esp[X] KelseyCompanion.esp[X] JessiCompanion.esp[X] LingsFinerThings.esp[X] mika_essential.esp[X] Mika_essential - Project Beauty.esp[X] Frazzled.esp[ ] UGTyeDyeCombatArmour.esp[ ] NationalGuardDepotPA.esp[X] japanese_armor_set.esp[X] TeslaForGirls.esp[X] BSFeminizedPowerArmor.esp[X] OAFeminizedPowerArmor.esp[X] TPFeminizedPowerArmor.esp[X] Armored Vests.esp[X] Armor Your Vault Suits.esp[X] 01AtM - Firefly Ranch.esp[X] Colored Piplight (Amber).esp[X] Colored Piplight (Brightness - 300%).esp[ ] Colored Piplight (Brightness - 400%).esp[X] Faster PipBoy Light.esp[X] Sparkling Eyes.esp[X] Sydney Follower.esp[X] Sydney Follower - FWE Dialog Fix.esp[X] outcast_comp.esp[X] IPip.esp[X] Treasure Maps_A Fist Full of Caps.esp[X] Treasure Maps_Underground.esp[X] Treasure Maps_Secrets of the Wasteland.esp[X] Treasure Maps_Bobblehead Edition.esp[X] NotSoFast.esp[ ] HeirApparent.esp[ ] IntoTheDeepWoods.esp[X] AReasonedArgument.esp[X] A Trail of Crumbs.esp[X] Devoured in Darkness.esp[X] FreePumpkin-perk.esp[X] PLweightadjust.esp[X] SOL.esp[X] UNDCity.esp[X] Feng Shui.esp[X] Feng Shui - Keymap Template.esp[X] RoadWardensMMM.esp[X] FNNsys - FWE.esp[ ] Jury Street.esp[ ] MX_Vault74_eng.esp[ ] MX_Vault74fix.esp[ ] Rat Trap Lite v1.02.esp[ ] 101CombatArmor.esp[ ] kikaiEquipment.esp[ ] sunglassescollection.esp[ ] RadioTenpenny.esp[ ] PointRadio.esp[ ] RobotRadio.esp[ ] CS_ LightsaberQuest.esp[ ] CS_LightsaberQuest - Objectives Patch.esp[ ] CS_LightsaberQuest - Companion Patch.esp[ ] Bonds Tenpenny Tower Complete.esp[X] Merged Patch.esp Link to comment Share on other sites More sharing options...
Tulius Posted November 18, 2010 Share Posted November 18, 2010 I also would like to know, I just reinstalled the game and “some” mods. Currently I have around 140 esm and esp files. Some just do some minor changes, but I would like o keep them. Link to comment Share on other sites More sharing options...
Twilightinsanity Posted November 19, 2010 Author Share Posted November 19, 2010 I still very much need to know if mod merge order translates to load order and file overwrites. In other words I need to know if I can merge patches into mods and expect them to work as if I had dropped the patch files into the game directory as would be standard practice? Y know what I mean? Well, for lack of input, I decided to just take my own advice and go merge everything that seemed vaguely sensible to merge. Including drop-in textures, I am probably up to about 400 mods, 350+ esm's. Basically I merged everything that some other esm didnt use, or that had patches. Everything else got merged. Including the UO dlc patches. The merge program is super efficient and goes really fast. I was really surprised. Everything is working fine. NOT perfectly, but certainly good enough to suit me. Problems are small and easy to overlook, they include a door placed just outside vault 101, a rusty crank floating over the mini hideout door, and last child of godfrey phone booth door floating in the scrapyard. Kelsey companion is bald, I dunno why but the textures n meshes are there, but she comes with a medic helmet anyhow... Also a very few of the built-in options for Brisa dont work, but they are unnecessary, just automatic clothes and weapon slot switching. The most irritating problems, the most noticeable ones, are some companion navigation problems in megaton, (they are always running around getting stuck on corners), and the fact that Mr Wadsworth no longer moves around. He still works fine, but dosent move position, he idles in place. These problems are very minor imho, and considering the extra mods I installed, I think the merging process is less likely to blame than the mods. I also get stability problems when book title mod and CASM mod are actively doing something. And entering the megaton home for the first time. I played through the crashes and stability returned. I crashed three times in ten hours yesterday, all early in starting a new game. Thats something I can live with. Problems I ran into while merging mods: I had trouble with missing meshes after merging some mods (sunglasses collection and advanced recon gear to name 2) and I found that the merging process wasnt dealing with the BSA files correctly. I dunno why, I just got a bsa extractor and dropped the files into a folder and added it with FOMM, I used the old Oblivion-ported edition BSA extractor by Timeslip that works on NET1.1 because the other one wouldnt run on my computer. Its an easy easy app to use, and the job went pretty fast. Advanced recon gear is neat-o too. Overall I havent seen anything to make me nervous of merging most mods together. Its simple and effective. My load order... To explain how it is arranged; I placed the merged mods below the merged esm that they correspond to. If there is an optional set of mods (like pip light brightness 200-300-400%0 I put them together but only merged the one I wanted to use. I also have about 100 texture replacers in there that dont have esm's associated with them. Like whiter teeth, and better bottles, and aged litter, etc etc. (that puts my mod count above 400!) A few mods are unchecked because they are sequels to thing that happen in-game; vault 101 revisited and puce mooses manchester ones... This load order is almost final, I just have to look around some more to make sure threre are no problems with quests or anything, but it seems 'shiny', and Im playing it without difficulty... Load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] RoadWardens.esm[X] Impervious Power Armour.esm[X] Enhanced Weather - Rain and Snow.esm[X] EVE.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] Project Beauty.esm[X] DCInteriors_Georgtown.esm[X] DCInteriors_LEnfntPl.esm[X] DCInteriors_Mason.esm[X] DCInteriors_SewardSq.esm[X] DCInteriors_Takoma.esm[X] StreetLights.esm[X] COMM.esm[X] RZW_Television.esm[X] sc_lovers_resource.esm[ ] Vault 101 Revisited.esm[X] sc_saving_nova_dep.esm[X] RHKBrisaAlmodovar.esm[X] NecronomiconExMortis 5.6.esm[X] ArefuExpandedByAzar.esm[X] FortFreeway.esm[X] FO3 Wanderers Edition - Main File.esm[X] RH_IRONSIGHTS.esm[X] Mart's Mutant Mod.esm[X] Companion Core.esm[X] RobCo Certified v2.esm[X] LingsFinerThings.esm[X] FOW - The Last Child of Gallifrey v2.esm[X] TheInstitute.esm[X] M9TranquilizerPistol.esm[X] FNNsys.esm[X] UnOff DLC merged patches.esp[ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp[ ] Unofficial Fallout 3 Patch - The Pitt.esp[ ] Unofficial Fallout 3 Patch - Broken Steel.esp[ ] Unofficial Fallout 3 Patch - Point Lookout.esp[ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] SpeedyPowerArmor.esp[X] CASM.esp[X] Feng Shui.esp[X] Feng Shui - Keymap Template.esp[X] UPP merged.esp[ ] AdditionalPerks.esp[ ] UPP - Pack 1.esp[ ] UPP - Pack 2.esp[ ] UPP - Quest Perks.esp[ ] UPP - Experience Perks.esp[ ] UPP - Beverage Perks.esp[X] xCALIBRmunitions.esp[X] xCALIBRmunitions_FOSEnhancements.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] CRAFTable_WMKs.esp[X] CRAFT - Workbench and Crafting Expansion combined.esp[X] CRAFT - WCE Warmonger Addon.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] RoadWardensMMM.esp[X] Lighting merge.esp[ ] Realistic Interior Lighting.esp[ ] Realistic Interior Lighting - BS.esp[ ] Realistic Interior Lighting - OA.esp[ ] Realistic Interior Lighting - PL.esp[ ] StreetLights - Wasteland.esp[ ] megalight.esp[ ] Fellout merged.esp[ ] Fellout-Full.esp[ ] Fellout-Anchorage.esp[ ] Fellout-BrokenSteel.esp[ ] Fellout-PointLookout.esp[ ] Fellout-Zeta.esp[X] Companion Core DLC Addon.esp[X] xCALIBRammo_FWE.esp[X] Mr Smith's Scrapyard.esp[X] RobCo Certified v2 Zeta Addon.esp[X] RobCo Certified v2 Impervious FWE.esp[X] RobCo Certified v2 Omnipatch.esp[X] CRAFTING ITEMS merged.esp[ ] Dogmeat Leather Armor - CRAFT.esp[ ] Stealthboy Recon Armor - CRAFT.esp[ ] ThrowDagger for CRAFT.esp[ ] TinCanCRAFTing.esp[ ] EpFspitBombMMM.esp[ ] M9TranquilizerPistol_CRAFT.esp[ ] fgScrapMetalCrafting.esp[ ] jmschematics - CRAFT.esp[ ] CRAFT - EnergyAmmo.esp[ ] FlamerSchematic-CRAFT.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] CALIBRxMerchant.esp[X] WMK-RH IronSights.esp[X] DIM TYPE3 conversions.esp[X] DIM TYPE3clothesRETAIL.esp[X] LingsFinerThings.esp[X] xCALIBR_override_FWE5.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_HatAndShotgun.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_Vanilla_BetterUniques.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] RH_FWE_Patch.esp[X] Assorted merged.esp[ ] SuperDawg.esp[ ] Colored Piplight (Amber).esp[ ] Colored Piplight (Brightness - 300%).esp[ ] Colored Piplight (Brightness - 400%).esp[ ] Faster PipBoy Light.esp[ ] FNNsys - FWE.esp[ ] ImmersiveHealth-LITE.esp[ ] MoreMapMarkers.esp[ ] Ex Libris - PreWar Book Titles.esp[X] Enhanced Weather merged.esp[ ] Enhanced Weather - Rain and Snow in Fallout.esp[ ] Enhanced Weather - Sneak Bonus during Storms.esp[ ] Enhanced Weather - Weather Sounds in Interiors.esp[ ] Enhanced Weather - Rainbows.esp[ ] Enhanced Weather - REBOOT.esp[X] Groovatron Animations merged.esp[ ] F3UmpaAnimation.esp[ ] SomePoses.esp[ ] FewPosesMore.esp[ ] The Groovatron.esp[ ] The Groovatron_DLC_Anch_Addon.esp[ ] The Groovatron_DLC_Pitt_Addon.esp[ ] The Groovatron_DLC_PL_Addon.esp[ ] SlavePoses.esp[X] Sparkling Eyes.esp[X] BusworldV1.05d.esp[ ] Vehicle Overhaul.esp[X] Scavenger World.esp[X] DriveableMotorCycle.esp[X] RADIO merged EXCEPT tenpenny people point conelrad.esp[ ] GNR Enhanced.esp[ ] Enclave Radio Enhanced.esp[ ] Agatha Radio Enhanced.esp[ ] WKML-Amstrong.esp[ ] Loki_HistoricSpeeches_v1.esp[ ] IPip.esp[ ] RobotRadio.esp[ ] We Jazz.esp[X] CONELRAD 640-1240.esp[X] People_Radio.esp[X] PointRadio.esp[X] Treasure Maps merged.esp[ ] Treasure Maps_A Fist Full of Caps.esp[ ] Treasure Maps_Underground.esp[ ] Treasure Maps_Secrets of the Wasteland.esp[ ] Treasure Maps_Bobblehead Edition.esp[X] Armor Your Vault Suits.esp[X] CS Lightsaber merged.esp[ ] CS_ LightsaberQuest.esp[ ] CS_LightsaberQuest - Objectives Patch.esp[ ] CS_LightsaberQuest - Companion Patch.esp[X] Kikais armor weapons glowsticks merged.esp[ ] kikaiEquipment.esp[ ] Glow Sticks.esp[ ] Armored Vests.esp[ ] UGTyeDyeCombatArmour.esp[ ] japanese_armor_set.esp[ ] sunglassescollection.esp[ ] 101CombatArmor.esp[ ] TheFingerOfGod.esp[X] MHO and MHT merged.esp[ ] Megaton House and Theme Overhaul.esp[ ] SD's Megaton House Trophies.esp[ ] Trophies - Megaton.esp[X] ARMORS merged.esp[ ] WWIIIConcentrateArmor.esp[ ] WandererBattleArmorV1-2.esp[ ] MZ-Weak-EbonTek.esp[ ] Heavy Duty Radiation Armor.esp[ ] Predator armor in megaton house by jim.esp[ ] Powerfield.esp[ ] Polar Armor Set.esp[ ] 3EFpaladin.esp[ ] Nano Suit.esp[ ] JmarineArmorCOMM.esp[ ] Mantis07Reflex.esp[ ] MAC SpecOps.esp[ ] LongRangeReconnaissancePatrolLRRPArmor.esp[ ] gun fighter.esp[ ] Grenadier_v2.esp[ ] Forest Armor.esp[ ] Weathered_Version_NukacArmr.esp[ ] EBAR Prototype Suit.esp[ ] DUC_Power_Armor_v2.esp[ ] DeepEyes.esp[ ] Dead Space.esp[ ] Darkpowerarmor.esp[ ] Action Boy Armor.esp[ ] Yoko'sOutfits.esp[ ] TombRaider.esp[ ] MicroBikini.esp[ ] stealth_collar100.esp[ ] stealth_collar50.esp[ ] stealth_collar75.esp[ ] BM13ImprovedMZSpacesuit75.esp[ ] SlasherMask.esp[ ] BM21SuperScientistOutfit.esp[ ] SchoolUniforms.esp[ ] PEDress.esp[ ] PackRatArmor.esp[ ] 3EFmrd.esp[ ] Monster_Costumes.esp[ ] MedicBKPK.esp[ ] MedixCombatpack.esp[ ] fawkesmask.esp[ ] Gatling Tesla Cannon.esp[ ] Gatling MIRV.esp[ ] TESTstealthcollar.esp[ ] Boxhead.esp[ ] NewVegasBonusArmors.esp[X] HOMES merged.esp[ ] DTOMRC3.esp[ ] cc2lab.esp[ ] Location 2 (Fort Constantine).esp[ ] Vault 89 (player home) V1-35.esp[ ] YevicsUrbanTownhome.esp[ ] TecVault.esp[ ] Iron Man Armory.esp[ ] FairfaxApartment.esp[ ] WastelandHomes.esp[ ] UndergroundHideout.esp[X] USEABLE merged.esp[ ] RZW_VideoCollection.esp[ ] ColeensTent.esp[ ] Portable Camp.esp[ ] RZW_PortableLamps.esp[ ] RZW_TimedExplosives.esp[ ] WeightedCompanionCube.esp[ ] Chimera.esp[ ] mazas_campfire.esp[X] MiniHideout.esp[X] MovinOnUp3.0.esp[X] Devoured in Darkness.esp[X] FNN01.esp[X] QUESTS merged.esp[ ] UNDCity.esp[ ] Pre-War Shelter.esp[ ] Boat House.esp[ ] Water_Tower_Hideout_byOrophin.esp[ ] NationalGuardDepotPA.esp[ ] 01AtM - Firefly Ranch.esp[ ] rockville.esp[ ] ArefuExpandedByAzar-Radio.esp[ ] Daves Special Gift.esp[ ] PLweightadjust.esp[ ] AReasonedArgument.esp[ ] A Trail of Crumbs.esp[ ] SOL.esp[ ] Jury Street.esp[ ] Rat Trap Lite v1.02.esp[ ] A Little Mutant Problem.esp[X] Bonds Tenpenny Tower Complete.esp[X] RadioTenpenny.esp[X] MX_Vault74_eng.esp[X] MX_Vault74fix.esp[X] AQFH.esp[ ] AQFH2.esp[X] NotSoFast.esp[ ] HeirApparent.esp[ ] IntoTheDeepWoods.esp[X] ShadySands.esp[X] MMM_RtSS_Mod.esp[X] Return to Shady Sands - FWE weapons rebalance.esp[X] Sydney Follower.esp[X] Sydney Follower - FWE Dialog Fix.esp[X] JessiCompanion.esp[X] mika_essential.esp[X] Mika_essential - Project Beauty.esp[X] companions merged.esp[ ] bittercup_comp.esp[ ] ClawCompanion.esp[ ] Clover DIMONIZED.esp[ ] LucyWestCompanion.esp[ ] MalikaTheGypsyByAzar.esp[ ] outcast_comp.esp[ ] FreePumpkin-perk.esp[ ] BriannaCompanion.esp[ ] sc_saving_nova.esp[ ] KelseyCompanion.esp[ ] Frazzled.esp[X] Power Armors merged.esp[ ] AdvancedReconGear.esp[ ] AdvancedReconGear-Predator Mode.esp[ ] BoSDX.esp[ ] Outcast DX - FWE patch.esp[ ] Tribal_DX.esp[ ] WinterizedT51bDX.esp[ ] FeminizedPowerArmor.esp[ ] BSFeminizedPowerArmor.esp[ ] OAFeminizedPowerArmor.esp[ ] TPFeminizedPowerArmor.esp[ ] TeslaForGirls.esp Link to comment Share on other sites More sharing options...
luthienanarion Posted November 21, 2010 Share Posted November 21, 2010 *blinks* 346 mods? The game engine has an aneurysm if you try to load 255. Link to comment Share on other sites More sharing options...
Twilightinsanity Posted November 23, 2010 Author Share Posted November 23, 2010 Yeah, my game had an aneurism at about 215 mods... Thats why I merged them, so they could all work together! Though Im using 350 ESP's, Im only loading 165 ESP's because Ive merged the others together. The load order I posted isnt quite right. A few of the mods have had to be changed. Weather mods had to be removed due to crashing issues I havent been able to resolve yet (working on it). Also I excluded the rockville commons mod and the freindly new neighbors mod, not because they didnt work, but because they were kinda stupid and lacking in polish. I have also learned that mods with BSA's and mods with certain script functions (like CASM and scrap metal crafting) arent mergeable. My evolving load order looks like this now... still fiddling with load order and trying to stably enable weather. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] RoadWardens.esm[X] Impervious Power Armour.esm[X] EVE.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] Project Beauty.esm[X] DCInteriors_Georgtown.esm[X] DCInteriors_LEnfntPl.esm[X] DCInteriors_Mason.esm[X] DCInteriors_SewardSq.esm[X] DCInteriors_Takoma.esm[X] StreetLights.esm[X] COMM.esm[X] RZW_Television.esm[X] sc_lovers_resource.esm[ ] Vault 101 Revisited.esm[X] sc_saving_nova_dep.esm[X] NecronomiconExMortis 5.6.esm[X] ArefuExpandedByAzar.esm[X] FortFreeway.esm[X] FO3 Wanderers Edition - Main File.esm[X] RH_IRONSIGHTS.esm[X] Mart's Mutant Mod.esm[X] Companion Core.esm[X] RobCo Certified v2.esm[X] LingsFinerThings.esm[X] FOW - The Last Child of Gallifrey v2.esm[X] TheInstitute.esm[X] M9TranquilizerPistol.esm[X] RHKBrisaAlmodovar.esm[X] FNNsys.esm[ ] Enhanced Weather - Rain and Snow.esm[X] UnOff DLC merged patches.esp[ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp[ ] Unofficial Fallout 3 Patch - The Pitt.esp[ ] Unofficial Fallout 3 Patch - Broken Steel.esp[ ] Unofficial Fallout 3 Patch - Point Lookout.esp[ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp[ ] Enhanced Weather - Rain and Snow in Fallout.esp[ ] Enhanced Weather - REBOOT.esp[ ] Enhanced Weather - Sneak Bonus during Storms.esp[ ] Enhanced Weather - Weather Sounds in Interiors.esp[ ] Enhanced Weather - Rainbows.esp[ ] Enhanced Weather merged.esp[X] DarNifiedUIF3.esp[X] CRAFT - Activation Perk.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] SpeedyPowerArmor.esp[X] CASM.esp[X] Feng Shui.esp[X] Feng Shui - Keymap Template.esp[X] UPP merged.esp[ ] AdditionalPerks.esp[ ] UPP - Pack 1.esp[ ] UPP - Pack 2.esp[ ] UPP - Quest Perks.esp[ ] UPP - Experience Perks.esp[ ] UPP - Beverage Perks.esp[X] xCALIBRmunitions.esp[X] xCALIBRmunitions_FOSEnhancements.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] CRAFTable_WMKs.esp[X] CRAFT - Workbench and Crafting Expansion combined.esp[X] CRAFT - WCE Warmonger Addon.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] RoadWardensMMM.esp[X] Lighting merge.esp[ ] Realistic Interior Lighting.esp[ ] Realistic Interior Lighting - BS.esp[ ] Realistic Interior Lighting - OA.esp[ ] Realistic Interior Lighting - PL.esp[ ] StreetLights - Wasteland.esp[ ] megalight.esp[ ] Fellout merged.esp[ ] Fellout-Full.esp[ ] Fellout-Anchorage.esp[ ] Fellout-BrokenSteel.esp[ ] Fellout-PointLookout.esp[ ] Fellout-Zeta.esp[X] Companion Core DLC Addon.esp[X] xCALIBRammo_FWE.esp[X] Mr Smith's Scrapyard.esp[X] RobCo Certified v2 Zeta Addon.esp[X] RobCo Certified v2 Impervious FWE.esp[X] RobCo Certified v2 Omnipatch.esp[X] fgScrapMetalCrafting.esp[X] CRAFTING ITEMS merged.esp[ ] Dogmeat Leather Armor - CRAFT.esp[ ] Stealthboy Recon Armor - CRAFT.esp[ ] ThrowDagger for CRAFT.esp[ ] EpFspitBombMMM.esp[ ] M9TranquilizerPistol_CRAFT.esp[ ] jmschematics - CRAFT.esp[ ] CRAFT - EnergyAmmo.esp[ ] TinCanCRAFTing.esp[ ] FlamerSchematic-CRAFT.esp[X] CALIBR Ammo Schematics - CRAFT.esp[X] CALIBRxMerchant.esp[X] WMK-RH IronSights.esp[X] DIM TYPE3 conversions.esp[X] DIM TYPE3clothesRETAIL.esp[X] LingsFinerThings.esp[X] xCALIBR_override_FWE5.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_HatAndShotgun.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_Vanilla_BetterUniques.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] RH_FWE_Patch.esp[X] Assorted merged.esp[ ] SuperDawg.esp[ ] Colored Piplight (Amber).esp[ ] Colored Piplight (Brightness - 300%).esp[ ] Colored Piplight (Brightness - 400%).esp[ ] Faster PipBoy Light.esp[ ] FNNsys - FWE.esp[ ] ImmersiveHealth-LITE.esp[ ] MoreMapMarkers.esp[ ] Ex Libris - PreWar Book Titles.esp[X] The Groovatron.esp[ ] SlavePoses.esp[X] ANIMATIONS merged.esp[ ] F3UmpaAnimation.esp[ ] SomePoses.esp[ ] FewPosesMore.esp[ ] The Groovatron_DLC_Anch_Addon.esp[ ] The Groovatron_DLC_Pitt_Addon.esp[ ] The Groovatron_DLC_PL_Addon.esp[X] Sparkling Eyes.esp[X] BusworldV1.05d.esp[X] Scavenger World.esp[ ] Vehicle Overhaul.esp[X] DriveableMotorCycle.esp[X] RADIO merged EXCEPT tenpenny people point conelrad.esp[ ] GNR Enhanced.esp[ ] Enclave Radio Enhanced.esp[ ] Agatha Radio Enhanced.esp[ ] WKML-Amstrong.esp[ ] Loki_HistoricSpeeches_v1.esp[ ] IPip.esp[ ] RobotRadio.esp[ ] We Jazz.esp[X] CONELRAD 640-1240.esp[X] People_Radio.esp[X] PointRadio.esp[X] Treasure Maps merged.esp[ ] Treasure Maps_A Fist Full of Caps.esp[ ] Treasure Maps_Underground.esp[ ] Treasure Maps_Secrets of the Wasteland.esp[ ] Treasure Maps_Bobblehead Edition.esp[X] Armor Your Vault Suits.esp[X] CS Lightsaber merged.esp[ ] CS_ LightsaberQuest.esp[ ] CS_LightsaberQuest - Objectives Patch.esp[ ] CS_LightsaberQuest - Companion Patch.esp[X] Kikais armor weapons glowsticks merged.esp[ ] kikaiEquipment.esp[ ] Glow Sticks.esp[ ] Armored Vests.esp[ ] UGTyeDyeCombatArmour.esp[ ] japanese_armor_set.esp[ ] sunglassescollection.esp[ ] 101CombatArmor.esp[ ] TheFingerOfGod.esp[X] MHO and MHT merged.esp[ ] Megaton House and Theme Overhaul.esp[ ] SD's Megaton House Trophies.esp[ ] Trophies - Megaton.esp[X] ARMORS merged.esp[ ] WWIIIConcentrateArmor.esp[ ] WandererBattleArmorV1-2.esp[ ] MZ-Weak-EbonTek.esp[ ] Heavy Duty Radiation Armor.esp[ ] Predator armor in megaton house by jim.esp[ ] Powerfield.esp[ ] Polar Armor Set.esp[ ] 3EFpaladin.esp[ ] Nano Suit.esp[ ] JmarineArmorCOMM.esp[ ] Mantis07Reflex.esp[ ] MAC SpecOps.esp[ ] LongRangeReconnaissancePatrolLRRPArmor.esp[ ] gun fighter.esp[ ] Grenadier_v2.esp[ ] Forest Armor.esp[ ] Weathered_Version_NukacArmr.esp[ ] EBAR Prototype Suit.esp[ ] DUC_Power_Armor_v2.esp[ ] DeepEyes.esp[ ] Dead Space.esp[ ] Darkpowerarmor.esp[ ] Action Boy Armor.esp[ ] Yoko'sOutfits.esp[ ] TombRaider.esp[ ] MicroBikini.esp[ ] stealth_collar100.esp[ ] stealth_collar50.esp[ ] stealth_collar75.esp[ ] BM13ImprovedMZSpacesuit75.esp[ ] SlasherMask.esp[ ] BM21SuperScientistOutfit.esp[ ] SchoolUniforms.esp[ ] PEDress.esp[ ] PackRatArmor.esp[ ] 3EFmrd.esp[ ] Monster_Costumes.esp[ ] MedicBKPK.esp[ ] MedixCombatpack.esp[ ] fawkesmask.esp[ ] Gatling Tesla Cannon.esp[ ] Gatling MIRV.esp[ ] TESTstealthcollar.esp[ ] Boxhead.esp[ ] NewVegasBonusArmors.esp[X] HOMES merged.esp[ ] DTOMRC3.esp[ ] cc2lab.esp[ ] Location 2 (Fort Constantine).esp[ ] Vault 89 (player home) V1-35.esp[ ] YevicsUrbanTownhome.esp[ ] TecVault.esp[ ] Iron Man Armory.esp[ ] FairfaxApartment.esp[ ] WastelandHomes.esp[ ] UndergroundHideout.esp[X] USEABLE merged.esp[ ] RZW_VideoCollection.esp[ ] ColeensTent.esp[ ] Portable Camp.esp[ ] RZW_PortableLamps.esp[ ] RZW_TimedExplosives.esp[ ] WeightedCompanionCube.esp[ ] Chimera.esp[ ] mazas_campfire.esp[X] MiniHideout.esp[X] MovinOnUp3.0.esp[X] Devoured in Darkness.esp[X] UNDCity.esp[X] Pre-War Shelter.esp[X] Boat House.esp[X] Water_Tower_Hideout_byOrophin.esp[X] NationalGuardDepotPA.esp[X] 01AtM - Firefly Ranch.esp[X] ArefuExpandedByAzar-Radio.esp[X] Daves Special Gift.esp[X] PLweightadjust.esp[X] AReasonedArgument.esp[X] A Trail of Crumbs.esp[X] SOL.esp[X] Jury Street.esp[X] Rat Trap Lite v1.02.esp[X] A Little Mutant Problem.esp[X] Bonds Tenpenny Tower Complete.esp[X] RadioTenpenny.esp[X] MX_Vault74_eng.esp[X] MX_Vault74fix.esp[X] AQFH.esp[ ] AQFH2.esp[X] NotSoFast.esp[ ] HeirApparent.esp[ ] IntoTheDeepWoods.esp[X] ShadySands.esp[X] MMM_RtSS_Mod.esp[X] Return to Shady Sands - FWE weapons rebalance.esp[X] Sydney Follower.esp[X] Sydney Follower - FWE Dialog Fix.esp[X] JessiCompanion.esp[X] mika_essential.esp[X] Mika_essential - Project Beauty.esp[X] companions merged.esp[ ] bittercup_comp.esp[ ] ClawCompanion.esp[ ] Clover DIMONIZED.esp[ ] LucyWestCompanion.esp[ ] MalikaTheGypsyByAzar.esp[ ] outcast_comp.esp[ ] FreePumpkin-perk.esp[ ] BriannaCompanion.esp[ ] sc_saving_nova.esp[ ] KelseyCompanion.esp[ ] Frazzled.esp[X] Power Armors merged.esp[ ] AdvancedReconGear.esp[ ] AdvancedReconGear-Predator Mode.esp[ ] BoSDX.esp[ ] Outcast DX - FWE patch.esp[ ] Tribal_DX.esp[ ] WinterizedT51bDX.esp[ ] FeminizedPowerArmor.esp[ ] BSFeminizedPowerArmor.esp[ ] OAFeminizedPowerArmor.esp[ ] TPFeminizedPowerArmor.esp[ ] TeslaForGirls.esp Once again, Im still troubleshooting this huge load order, and the merging of ESM's, When I have a problem free load order Ill be sure to paste it here, along with whatever I learn. :) Link to comment Share on other sites More sharing options...
Dampiel01 Posted April 21, 2011 Share Posted April 21, 2011 Just curious, Did you manage to get FWE, EVE, WMK and Ironsights to all work well?I have been struggling with this for a little while, I use a merged patch but I still cant get weapons that have weapon mod kits attached to work well in ironsights.It seems to have to choose between EVE, FWE or WMK with Ironsights but cant seem to do all.I have all the addons, but again, they dont seem to all work well at the same time.I have tried numerous load orders and every time I do a merged patch for each load order change, but still no luck.Any ideas or suggestions would be great. Thanks. Link to comment Share on other sites More sharing options...
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