Abramul Posted September 2, 2006 Share Posted September 2, 2006 I would love to have a spell or object that could trap an NPC (or PC, for that matter) floating a few feet off the floor. Think the Gravity Vortex from ChaosUT, with no damage and maybe more damping (often I was able to stay alive by orbiting it). Can such a thing be done? Link to comment Share on other sites More sharing options...
MovingSalad Posted September 2, 2006 Share Posted September 2, 2006 Woah, that would be cool, but probably impossible. At first I'd say to play around with the levitation spell and add burden as well but I forgot that Oblivion does not have levitation as an option, unfortunatly. Link to comment Share on other sites More sharing options...
Vagrant0 Posted September 2, 2006 Share Posted September 2, 2006 I don't think anything like this is possible even with extensive scripting. Unfortunately there aren't any scripting functions to make an object slowly move toward a specific location, all such movements tend to be instant. If you could find that, you might be able to combine it with the script for rotating one object around another (activator placed somewhere in world), and have some sore of queueing system for a dozen or so trajectories. Needless to say, even then, this would be rather complicated and difficult to script. Link to comment Share on other sites More sharing options...
CJD Posted September 2, 2006 Share Posted September 2, 2006 Woah, that would be cool, but probably impossible. At first I'd say to play around with the levitation spell and add burden as well but I forgot that Oblivion does not have levitation as an option, unfortunatly. as i recall there already is a levitating mod, it's called Waldelf's levitation, or something like that. It might be possible. I hope :unsure: Link to comment Share on other sites More sharing options...
Vagrant0 Posted September 2, 2006 Share Posted September 2, 2006 as i recall there already is a levitating mod, it's called Waldelf's levitation, or something like that. It might be possible. I hope :unsure: Yeah, all that mod does is turn clipping off, it isn't a true levitation mod. That's about as good as you're going to get, but still wouldn't work in this case. Link to comment Share on other sites More sharing options...
CJD Posted September 2, 2006 Share Posted September 2, 2006 as i recall there already is a levitating mod, it's called Waldelf's levitation, or something like that. It might be possible. I hope :unsure: Yeah, all that mod does is turn clipping off, it isn't a true levitation mod. That's about as good as you're going to get, but still wouldn't work in this case. really, i thought when you turn off clipping, you run in the air. this mod actually looks like your levitating. Link to comment Share on other sites More sharing options...
MovingSalad Posted September 2, 2006 Share Posted September 2, 2006 as i recall there already is a levitating mod, it's called Waldelf's levitation, or something like that. It might be possible. I hope :unsure: Yeah, all that mod does is turn clipping off, it isn't a true levitation mod. That's about as good as you're going to get, but still wouldn't work in this case. really, i thought when you turn off clipping, you run in the air. this mod actually looks like your levitating. yes, and that is called another animation. Link to comment Share on other sites More sharing options...
Abramul Posted September 2, 2006 Author Share Posted September 2, 2006 I had been thinking that this might be doable through Havok. Not knowing anything about how it works, or how precisely it's implemented in Oblivion, I can't go further than that. Link to comment Share on other sites More sharing options...
GBHis Posted September 3, 2006 Share Posted September 3, 2006 What do you mean by damping? I have a private spell that does this, but I don't know what damping means?Yeah, all that mod does is turn clipping off, it isn't a true levitation mod. That's about as good as you're going to get, but still wouldn't work in this case.yes, and that is called another animation.Wrong aaand wrong.In my search of the proper math for some of my projects, I actually read through the whole code.Here is the general:It plays the jump (?backward?/?peek?) animation, reads X+Z angles and X/Y/Z positions of the "user"/player,checks if the player moved since last frame -- and calls Sinus+Cosinus to SetPos X/Y/Z if he did.Otherwise it just sets setpos X/Y/Z to the same as the last frame. Link to comment Share on other sites More sharing options...
MovingSalad Posted September 3, 2006 Share Posted September 3, 2006 If a levitaiton mod was to be made, the swimming animations would do nice, since levitating makes you need to move your arms in legs the same way to get anywhere. Link to comment Share on other sites More sharing options...
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