Jump to content

Porting Request: FF7 Buster sword


nullit

Recommended Posts

After a whole lot of trial and error using tools I've never even looked at before, I've managed to hammer some screws in. I managed to convert the mesh from Oblivion to Fallout, but the sword cannot be picked up if dropped in the game world and the placement of the hands is off.

 

Screenshot

 

 

I count this a small personal victory, but I'll keep working on it if people are still interested or can tell me how to fix it.

 

 

Edit: I figured out how to move meshes around in Nifskope relative to the center point, so both hands are now on the grip. Now I just have to make it play along with Havok.

 

 

 

Better Screenshot

 

 

 

2nd Edit: I have the mod finished, and I've attempted to contact the original author. I'll upload it when I have his permission.

Edited by luthienanarion
Link to comment
Share on other sites

After a whole lot of trial and error using tools I've never even looked at before, I've managed to hammer some screws in. I managed to convert the mesh from Oblivion to Fallout, but the sword cannot be picked up if dropped in the game world and the placement of the hands is off.

 

Screenshot

 

 

I count this a small personal victory, but I'll keep working on it if people are still interested or can tell me how to fix it.

 

 

Edit: I figured out how to move meshes around in Nifskope relative to the center point, so both hands are now on the grip. Now I just have to make it play along with Havok.

 

 

 

Better Screenshot

 

 

 

2nd Edit: I have the mod finished, and I've attempted to contact the original author. I'll upload it when I have his permission.

 

If you used NIFSkope it's very simple. And the reason it may not appear properly in the world when dropped is because you forgot to add a "world model" in the geck art and sounds options.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...