darkus37 Posted November 17, 2010 Share Posted November 17, 2010 Hi, I recently downloaded Kor's Vault (http://www.fallout3nexus.com/downloads/file.php?id=1859) because I saw that he had gotten the BOS Washington Memorial Gate working. I downloaded it to see what he did and have asked for permission to use it and for some help with something more but unfortunately he hasn't replied back, but I figure it's no big deal since I am giving him full credit. Essentially, you have a terminal. Upon activating it you get two options: Open/Close the gate. The script is: if ( GateRef.IsAnimPlaying == 0 )GateRef.Playgroup Forward 1endifForceTerminalBack if ( GateRef.IsAnimPlaying == 0 )GateRef.Playgroup Backward 1endifForceTerminalBack Basically, what I would like to know is if there is a way for a second gate to open/close at the same time, as well as having several secret doors opening and even perhaps having a klaxon activate, all activated from one function. I would also like to know if there is a way to have the vault door control switch used in a similar fashion, activating a monument gate or even just a secret door. Finally, I would like to know how to activate a remote opened hatch through a terminal. At the moment, my attempts to sort of macguyver my way through have only resulted in a terminal that upon activation activates the linked objects, but doesn't display any dialogue and just functions like a switch. Any help would be much appreciated. Thanks in advance! Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 17, 2010 Share Posted November 17, 2010 well, you need to understand how the scripts work, in order to do this for the first question, it shouldn't be much of a problembasically, all you have to do is add the same function for the second gate, so you will have to do the "GateRef.Playgroup Forward 1" line for both gates, but for this, you will have to get both their refsshouldn't be much of a problem, if you have two references, each with its own variablei am not sure this is possible, but it makes sense that it is very much possible now, for the second question, it is just a matter of making a new switch, and scripting it rightbasically, it should be an OnActive script, that opens that door\s that you want about the third question, i really have no ideayou should read about how the terminals work, in terms of scriptingit shouldn't be too hard to understand, i guess good luck, and i really i hope i was able to help Link to comment Share on other sites More sharing options...
darkus37 Posted November 18, 2010 Author Share Posted November 18, 2010 Thanks for replying, could you give me an example of what an onactive script is? I really have no idea what I'm doing - I'm just mimicking stuff that I've found. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 18, 2010 Share Posted November 18, 2010 you can find pretty much all the information herejust click on Block Types, and see what an OnActive meansalso, there is a rather good tutorial on scripting there, so you might want to read it, and understand how it goesand it has probably all the commands that can be used, so it's a great site, if you want to write a script but are missing a command or something hope this is more helpful :) Link to comment Share on other sites More sharing options...
darkus37 Posted November 18, 2010 Author Share Posted November 18, 2010 Thanks for you help, but while the site has a lot of the command functions, I'm still not sure what to do. OK, first of all I successfully managed to have two Monument Gates open. I then tried to add a secret door and linked it to the Terminal by the Activate Parents Tab and I checked the parent activate only. I gave it the Ref of SG01Ref. I also added SG01Ref.Unlock/Lock the the two options but unfortunately, the secret door opens/closes when the terminal is activated, not when the options are selected. Did I link it incorrectly, is there even a way to do what I want? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 18, 2010 Share Posted November 18, 2010 i am almost sure that it is possible to do what you want, but i just don't know how.....quite frankly, i have never tried such a thing but i think you should be able to do it in the same way the gates are openedit makes sense that if it works with the gates, it should work for your secret door as well Link to comment Share on other sites More sharing options...
darkus37 Posted November 19, 2010 Author Share Posted November 19, 2010 Well, I tried just the unlock, lock command; I tried the script for the Monument Gate - but nothing seemed to work. Perhaps I'm using the wrong commands? Is there an activate command that I can use? If yes, what is the correct way to use it? Perhaps I'm just looking at this the wrong way. I need a terminal to open/close a door without being linked to it, especially since I need it to be opened by two terminals (one on each side) and therefore I can't link it except through parent activate. Any suggestions? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 19, 2010 Share Posted November 19, 2010 well, i'm afraid i have never worked with terminals, so i have no idea how to use themi will search around, and see if i can find an answer for you Link to comment Share on other sites More sharing options...
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