demonseedling007 Posted March 7, 2015 Share Posted March 7, 2015 Hi guys, sorry to be a pain in the rear as this topic probably got mentioned years ago but im a newbie to FO3 ( yes its embarrasing) i lweft it on the shelf for years only now decided to dust it off and give it a go.Now, not content with the vanilla game ive gone and added a few mods, done through the Nexus mod manager, including Fook 2, alton IL and Martigans, now ive done all the patches carefully and used Large address aware as on win 7 64 bit etc, plus FOIP etc. Now im about to play so i decided to throw in a Merged patch , it scans my mods then i execute it only to get an error at the bottom so it wont create a proper patch. Error reads 0506DED1 <error could not resolve???? if i list my mods maybe some one out there can advise me. if i start the game it does load and i can play the intro as a child. So reason im here is i dont want to play for half an hour to find a crash because merged patch failed. Im also using enb boost if thats worth using. Anyway forgive my blabbing on, i just want to know ive set up the game right before venturing in past the intro phase of the game which does seem to run well. heres my mods and order if that helps. This is boss Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveBrokenSteel.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS,Actors.AIPackages,Relev,C.Water,Delev,Factions,Stats}}PointLookout.esm ActiveZeta.esm ActiveUnofficial Fallout 3 Patch.esm Version 1.8 ActiveBash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}}CALIBR.esm Version 1.4 ActiveAlton, IL.esm Version 2.0 ActiveFOOK2 - Main.ESM Version 20140427 ActiveBash Tag suggestion(s): {{BASH: Invent, Stats, Relations, Factions}}Requires: CALIBR.esmFOOK2 - [DIK] DLC Improvement Kit.ESM Version 20140427 ActiveRequires: Anchorage.esmRequires: ThePitt.esmRequires: BrokenSteel.esmRequires: PointLookout.esmRequires: CALIBR.esmRequires: FOOK2 - Main.ESMMart's Mutant Mod.esm Version 2 ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}DCInteriors_ComboEdition.esm Version 2.9.1 ActiveIncompatible with: DCInteriors components.DarNifiedUIF3.esp Version 1.1b5 ActiveUPP - Pack 1.esp ActiveUPP - Pack 2.esp ActiveFOOK2 - Main.esp Version 20140427 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: CALIBR.ESM and FOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.esp Version 20140427 ActiveRequires: Anchorage.ESMRequires: ThePitt.ESMRequires: BrokenSteel.ESMRequires: PointLookout.esmRequires: CALIBR.ESMRequires: and FOOK2 - Main.ESMFOOK2 - Main [Hotfix].esp Version 20140427 ActiveError: Please update to FOOK2 1.2 Open Beta 2FOOK2 - DIK [Hotfix].esp Version 20140427 ActiveError: Please update to FOOK2 1.2 Open Beta 2Mart's Mutant Mod.esp Version 2 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Requires: Mart's Mutant Mod.esmMart's Mutant Mod - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}}Requires: Anchorage.ESMMart's Mutant Mod - DLC The Pitt.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: ThePitt.ESMMart's Mutant Mod - DLC Broken Steel.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: BrokenSteel.ESMMart's Mutant Mod - DLC Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}Requires: PointLookout.ESMMart's Mutant Mod - DLC Zeta.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}}Requires: Zeta.ESMMart's Mutant Mod - Zones Respawn.esp ActiveMart's Mutant Mod - Tougher Traders.esp ActiveBash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}}Mart's Mutant Mod - Natural Selection.esp ActiveBash Tag suggestion(s): {{BASH: Relations}}Mart's Mutant Mod - Master Menu Module.esp ActiveMart's Mutant Mod - FOOK2.esp Version 1 ActiveRequires: FOOK2 - Main.ESM and Mart's Mutant Mod.esmBash Tag suggestion(s): {{BASH: Relations}}Mart's Mutant Mod - FOOK2 - DIK.esp ActiveRequires: FOOK2 - Main.ESMRequires: FOOK2 - [DIK] DLC Improvement Kit.esm and Mart's Mutant Mod.esmBash Tag suggestion(s): {{BASH: Relations}}Realistic Interior Lighting.esp ActiveBash Tag suggestion(s): {{BASH: C.Light}}Realistic Interior Lighting - BS.esp ActiveBash Tag suggestion(s): {{BASH: C.Light}}Realistic Interior Lighting - OA.esp ActiveBash Tag suggestion(s): {{BASH: C.Light}}Realistic Interior Lighting - PL.esp ActiveBash Tag suggestion(s): {{BASH: C.Light}}unrecognised mods are below:-Mart's Mutant Mod - DC Interiors.esp ActiveAltonAddon.esp Activehope this helps , if ive done it wrong dont laugh to hard ive got to learn some how LOL. Many thanks to anyone who can point me right. Link to comment Share on other sites More sharing options...
blove Posted March 9, 2015 Share Posted March 9, 2015 Your FOIP compatibility patches for FOOK2 and MMM are not for that version of FOOK2 or for that version of MMM. Use MMMFOOK2 Compatibility Patches by BAN. Link to comment Share on other sites More sharing options...
demonseedling007 Posted March 9, 2015 Author Share Posted March 9, 2015 Ahhh!! you are a Legend Sir, ile correct it right away. Thanks a million, i didnt think id get any help . Link to comment Share on other sites More sharing options...
kublajkan Posted March 17, 2015 Share Posted March 17, 2015 You could try the Ignition merged paches for MMM and RIL. Link to comment Share on other sites More sharing options...
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