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Cant Create a Merged Patch getting error?


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Hi guys, sorry to be a pain in the rear as this topic probably got mentioned years ago but im a newbie to FO3 ( yes its embarrasing) i lweft it on the shelf for years only now decided to dust it off and give it a go.

Now, not content with the vanilla game ive gone and added a few mods, done through the Nexus mod manager, including Fook 2, alton IL and Martigans, now ive done all the patches carefully and used Large address aware as on win 7 64 bit etc, plus FOIP etc. Now im about to play so i decided to throw in a Merged patch , it scans my mods then i execute it only to get an error at the bottom so it wont create a proper patch. Error reads 0506DED1 <error could not resolve????

 

if i list my mods maybe some one out there can advise me.

 

if i start the game it does load and i can play the intro as a child. So reason im here is i dont want to play for half an hour to find a crash because merged patch failed. Im also using enb boost if thats worth using.

 

Anyway forgive my blabbing on, i just want to know ive set up the game right before venturing in past the intro phase of the game which does seem to run well.

 

heres my mods and order if that helps. This is boss

 

  • Fallout3.esm Active
  • Anchorage.esm Active
  • ThePitt.esm Active
  • BrokenSteel.esm Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS,Actors.AIPackages,Relev,C.Water,Delev,Factions,Stats}}
  • PointLookout.esm Active
  • Zeta.esm Active
  • Unofficial Fallout 3 Patch.esm Version 1.8 Active
    • Bash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}}
  • CALIBR.esm Version 1.4 Active
  • Alton, IL.esm Version 2.0 Active
  • FOOK2 - Main.ESM Version 20140427 Active
    • Bash Tag suggestion(s): {{BASH: Invent, Stats, Relations, Factions}}
    • Requires: CALIBR.esm
  • FOOK2 - [DIK] DLC Improvement Kit.ESM Version 20140427 Active
    • Requires: Anchorage.esm
    • Requires: ThePitt.esm
    • Requires: BrokenSteel.esm
    • Requires: PointLookout.esm
    • Requires: CALIBR.esm
    • Requires: FOOK2 - Main.ESM
  • Mart's Mutant Mod.esm Version 2 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}}
  • DCInteriors_ComboEdition.esm Version 2.9.1 Active
    • Incompatible with: DCInteriors components.
  • DarNifiedUIF3.esp Version 1.1b5 Active
  • UPP - Pack 1.esp Active
  • UPP - Pack 2.esp Active
  • FOOK2 - Main.esp Version 20140427 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Requires: CALIBR.ESM and FOOK2 - Main.ESM
  • FOOK2 - [DIK] DLC Improvement Kit.esp Version 20140427 Active
    • Requires: Anchorage.ESM
    • Requires: ThePitt.ESM
    • Requires: BrokenSteel.ESM
    • Requires: PointLookout.esm
    • Requires: CALIBR.ESM
    • Requires: and FOOK2 - Main.ESM
  • FOOK2 - Main [Hotfix].esp Version 20140427 Active
    • Error: Please update to FOOK2 1.2 Open Beta 2
  • FOOK2 - DIK [Hotfix].esp Version 20140427 Active
    • Error: Please update to FOOK2 1.2 Open Beta 2
  • Mart's Mutant Mod.esp Version 2 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Requires: Mart's Mutant Mod.esm
  • Mart's Mutant Mod - DLC Anchorage.esp Active
    • Bash Tag suggestion(s): {{BASH: Scripts}}
    • Requires: Anchorage.ESM
  • Mart's Mutant Mod - DLC The Pitt.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}
    • Requires: ThePitt.ESM
  • Mart's Mutant Mod - DLC Broken Steel.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}
    • Requires: BrokenSteel.ESM
  • Mart's Mutant Mod - DLC Point Lookout.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}}
    • Requires: PointLookout.ESM
  • Mart's Mutant Mod - DLC Zeta.esp Active
    • Bash Tag suggestion(s): {{BASH: Scripts}}
    • Requires: Zeta.ESM
  • Mart's Mutant Mod - Zones Respawn.esp Active
  • Mart's Mutant Mod - Tougher Traders.esp Active
    • Bash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}}
  • Mart's Mutant Mod - Natural Selection.esp Active
    • Bash Tag suggestion(s): {{BASH: Relations}}
  • Mart's Mutant Mod - Master Menu Module.esp Active
  • Mart's Mutant Mod - FOOK2.esp Version 1 Active
    • Requires: FOOK2 - Main.ESM and Mart's Mutant Mod.esm
    • Bash Tag suggestion(s): {{BASH: Relations}}
  • Mart's Mutant Mod - FOOK2 - DIK.esp Active
    • Requires: FOOK2 - Main.ESM
    • Requires: FOOK2 - [DIK] DLC Improvement Kit.esm and Mart's Mutant Mod.esm
    • Bash Tag suggestion(s): {{BASH: Relations}}
  • Realistic Interior Lighting.esp Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
  • Realistic Interior Lighting - BS.esp Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
  • Realistic Interior Lighting - OA.esp Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
  • Realistic Interior Lighting - PL.esp Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
  • unrecognised mods are below:-
    • Mart's Mutant Mod - DC Interiors.esp Active
    • AltonAddon.esp Active

hope this helps , if ive done it wrong dont laugh to hard ive got to learn some how LOL. Many thanks to anyone who can point me right.

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