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Dark side of the Tiber septim hotel


robertkor

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ever wonder why the dark brotherhood has only one accsessable safehouse? despite them saying several exist?

well i decided to make a new sanctuary that is also in plain view

 

its in the tiber septim hotel, but with a added twist ^^

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Be careful when modding the Tiber Septum Hotel. The game uses the lobby there as a 'safe' spawn point for lost NPCs and creatures. Not sure what would happen if they were unable to spawn there.

I have seen sheep, deer, Dremora and several stray NPCs there. And if you remove a mod when your character is in it, your character will spawn there also.

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I made a mod to show the darker side of the Tiber Septim Hotel myself. Scary Tiber Septim Hotel Lobby I always get horrible monsters showing up there and killing people. So I was sort of like, "What the heck. I might as well do this up right and carry things to the logical conclusion." So now my lobby is very much like the inside of a sigil keep.

 

I have heard that there is a setting in the .ini file to change which cell lost actors get dumped in. Unless your mod changes that setting, it should not cause problems with this function of the game.

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well since im not adding anything to the tiber septim hotel sept for a single trap door in the basement it should work without a hitch

 

unless someone has another location in the imperial city that would work

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