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type3 body "mesh up"


kafong27

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Hey so i've just tried installing dimonized type3 body, after putting the archiveinvalidated.bsa file in my data folder, renaming it, changing the archive order manually in fallout.ini and whatnot.

 

So the problem i am now facing is that after throwing all the selected meshes and textures into my fallout new vegas data folder (i installed it on D drive to prevent UAC errors), when i start the game and check the results, what i get seems to be a "mesh up" (mess up punny hahahaha- nevermind.) between the painted black panties mesh(apparently the result of some sort of archive error) and the actual mesh and texture i've chosen.

 

My fallout new vegas is the pirated one off *******. <- Says it all - Pirate. Time for a ban.

 

Any suggestions?

 

my fallout.ini archive section looks like this:

 

[Archive]

SInvalidationFile=

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, ArchiveInvalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa

 

Followed the installation instructions for type3 body precisely, everything should be in the right place.

 

ps: oh and trying to start the game with ling's coiffure wont even get past the first slide of game startup before it crashes.

Edited by The Vampire Dante
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