elvaking Posted November 18, 2010 Share Posted November 18, 2010 Hi guys, I need help with this simple load order, I am a bit noobish player, and i don't actually understand load order. Can anyone sort this load order for me please :) http://www.freeimagehosting.net/uploads/d430654215.jpg I would be very thankful and i will give kudos to the person that helps me. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 18, 2010 Share Posted November 18, 2010 well, the only problem i can see is that you use the FOOK2 EVE plugin, but you don't have EVE (i don't know if this plugin requires EVE, but i would assume that it requires it, and is not another version of it) other than that, i can't see any problem here (at least not one that i know of, but i've never used some of these mods) hope this solves your problem :) Link to comment Share on other sites More sharing options...
elvaking Posted November 18, 2010 Author Share Posted November 18, 2010 I have tried to disable all mods and try to run it again, i think WMK is making problems. Can someone who is experienced with WMK tell me where to put these compatibility patches (which place in load order) Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 18, 2010 Share Posted November 18, 2010 compatibility patches are rather easy to place in your load orderbasically, each patch has at least two master files, and the patch needs to be after all the master filesbut it's usually best to put it after all the files of the mods the patch is for (for instance, if the patch is FOOK2 - WMK, then put the plugin after all the FOOK2 and WMK plugins) hope this helps :) Link to comment Share on other sites More sharing options...
elvaking Posted November 19, 2010 Author Share Posted November 19, 2010 Still no luck, it seems that wmk is working with fook and boe when just one mod is activated. If for instance fook2 and wmk are just activated it works fine, when boe and wmk are activated it works fine but when boe, fook and wmk are activated it just wont start properly. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 19, 2010 Share Posted November 19, 2010 i'm sorry, but what is BOE?? and are you sure it's not the FOOK2 - EVE plugin that is causing the problem?? if you really want an easy way out, just get FO3Edit, and run itit should tell you specifically where the problem is Link to comment Share on other sites More sharing options...
elvaking Posted November 20, 2010 Author Share Posted November 20, 2010 I have downloaded the FO3Edit and ran it, but I can't get my way around it, can you tell me how to find errors and conflicts so i can fix them. (: Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 20, 2010 Share Posted November 20, 2010 yes, of courseok, you have a file called FO3Edit.exeyou need to make a copy of that file, and rename it to FO3MasterUpdate.exenow you need to run this fileit will open a window, and lots and lots of lines will be writtendon't worry, it is a good thing, what it does what you have to do basically, is wait until no new lines are writtenjust look at the bottom of what was writtenif it gives a message that all is well, and you can close the program, then all is well, and you can play the game if, however, it shows an error message, you need to read what it says, and repair it (like if it says that a file is missing a master, you need to either remove that plugin, or get the master that is needed) just run and fix until you get the all clear message do note, however, that you will need to run this file after every change you make to your load orderbut if you add many mods at once, you don't need to run it after each file you add, just after you added them all, and before you play the gamethat is to make sure that the game will run properly Link to comment Share on other sites More sharing options...
elvaking Posted November 20, 2010 Author Share Posted November 20, 2010 [00:06] Done saving.[00:06] --= All Done =--[00:06] You have to close this program to finalize renaming of the .save files.[00:06] It is still possible for the renaming to fail if any of your original module files is still open by another process.[00:06][00:06] !!! Remember to run this program again any time you make changes to your active mods. !!!. I think that everything is ok. These are the last lines from the program. But I'm not a pro. Do i have to do anything else? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 20, 2010 Share Posted November 20, 2010 yep, that is the all clear message i meant (couldn't remember how it was written) now go on and try the game, and see if your problem is solved Link to comment Share on other sites More sharing options...
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