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PL: Sacred Bog freaking out


Zephyr102

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So, doing the main chain for Point Lookout and I get to the Walking With Spirits quest, happily looking forward to one of Bethesda's finest hallucination sequences. After a muddy trod across the map, I reach the Sacred Bog, and go to enter the first door- only for my character to start respawning on the other side over 'n over 'n over again, complete with the sound of the door shutting behind me repeatedly. Can't move, and the lag/stutter makes simply opening the main menu into a chore. Whiskey Tango Foxtrot #1.

 

After going back to a quicksave, trying again, and getting the same response, I try loading the autosave it makes inside the door. Bingo, or so I think- I spawn, and stay spawned, fully mobile and with no freaky stuttering. I head thru the short cave, then begin my trek thru the bog. After dispatching the first batch of Mirelurks, I trek forth, only to be suddenly and randomly teleported back to the beginning of the first cave. WTF #2.

 

Seems the game is awfully fixated on that door- this happens even after restarting the game, and even if I go on after being warped back (I end up getting ported back again). I seem to recall some glitches with this door on previous run-thrus, but nothing quite like this. FOMM load order report is as follows (I can get one from BOSS if need be):

 

 

[X] Fallout3.esm
[X] Lings.esm
[X] Anchorage.esm
[ ] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[ ] Zeta.esm
[ ] IMCN.esm
[X] Impervious Power Armour.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] xCALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] StreetLights.esm
[X] DCInteriors_ComboEdition.esm
[ ] RH_IRONSIGHTS.esm
[X] DarNifiedUIF3.esp
[X] More Hotkeys.esp
[ ] RH_IronSights_Basic_VanillaPlugin.esp
[ ] RH_IronSights_Basic_AnchoragePlugin.esp
[ ] RH_IronSights_Basic_PittPlugin.esp
[ ] RH_IronSights_Basic_BrokenSteelPlugin.esp
[ ] RH_IronSights_Basic_PointLookoutPlugin.esp
[ ] RH_IronSights_Basic_ZetaPlugin.esp
[ ] RH_IronSights_Pitt_NewRifleSights.esp
[ ] RH_IronSights_RemoveReticule.esp
[X] Feng Shui.esp
[X] GalaxyNewsRadio100[M].esp
[X] PortableCampStuff.esp
[X] BlackWolf Backpack.esp
[X] BlackWolf Backpack - Blank's Container Patch.esp
[ ] Expanded Megaton House V3.esp
[ ] Mannequin.esp
[ ] UrgeSpringvaleHome.esp
[X] CEI - CaesarrulezExcessiveInteriorsEN.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[ ] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] FO3 Wanderers Edition - Optional VATS Realtime.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[ ] RH_FWE_Patch.esp
[X] Tailor Maid.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[ ] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[ ] WeaponModKits - Zeta.esp
[X] xCALIBRmunitions.esp
[X] xCALIBRmunitions_FOSEnhancements.esp
[ ] 3EFhelmlessstealthsuit.esp
[X] BoSDX.esp
[ ] WinterizedT51bDX.esp
[X] Outcast DX.esp
[X] COL Enclave VER2.esp
[X] sunglassescollection.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[ ] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[ ] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[ ] Imp's More Complex Needs.esp
[ ] IMCN - FWE Compatibility and Ingestibles.esp
[X] 1PipboyPDA.esp
[X] PortableCampStuff - WMK.esp
[X] The Groovatron.esp
[ ] xCALIBR_override_FWE5.esp
[X] QNeverclockVaultsuits.esp
[X] URWL37.esp
[X] DogmeatEssentialToken.esp
[X] Water_Tower_Hideout_byOrophin.esp
[X] FWE-COL-Enclave-compatibilitypatch.esp
[X] FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp
[X] FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp
[X] FNVFOV.esp
[X] 1alexscorpionsnipergear.esp
[X] AzarGypsyOutfits_Malika.esp
[X] NAPA.esp
[X] Allanx_JL21.esp
[X] PointLookout_lesstraveltime-3to5days.esp
[X] Merged FWE Kairi.esp
[ ] RH_IronSights_PL_NewItems.esp
[ ] Merged Wanderers.esp
[ ] Munkeenuts Armory - 1.0.esp
[ ] Wasteland House GNR.esp
[ ] RHKBrisaAlmodovar.esm
[ ] Bussourcev1.esp
[ ] DJZ Tin Can Home.esp
[ ] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[ ] Medic PA DX.esp
[ ] AzarGypsyOutfits.esp
[ ] AS50 - CALIBR.esp
[ ] TechnicalBackpack.esp
[ ] Munkeenuts Armory - 1.0 - alt gun display.esp
[ ] USP Tactical.esp
[ ] m200intervention.esp
[ ] Flashlight-LOS.esp
[ ] Pet_Gecko_Greenie - Cutie.esp
[ ] cyber_meat.esp
[ ] The Last AirPlane.esp

 

 

In short, FWE/MMM and then some. It's generally stable, and I've had no uber-weird issues thus far, so I'm hoping I can get this fixed. Luckily, my back-up main save is still in the Wasteland Proper, so I can clean up any PL-related plugins if it comes to that... I just dun feel like repeating the first half of the quest chain again. >.<

 

Thanks in advanced for any help you can give!

 

Update (kinda): Used 'movetoqt' to get to the Mother Punga, grabbed the seeds, then tried to head out. Made it about halfway thru the hallucination when the game warped me back to the bog entrance, as it had before. Fortunately, the quest did advance, and I did get lobotomized as usual. So the glitch seems to have something to do with the bog itself.

 

Game is playable again, but I'm still a little peeved about A: having to cheat past the bug, and B: missing out on the last half of one of my favorite sequences. :|

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  • 2 years later...

I'm having this very same issue. I'm playing through the main quests in Point Lookout and I just arrived at the Sacred Bog entrance. But upon entering, the game quasi-freezes, with the sound of the bog door closing over and over, and me being unable to move or bring up the Pip-Boy. I can still open the main menu and exit the game or load a previous save, but I'd really like to get through the bog without resorting to console commands or any sort of cheats.

 

Update: Apparently having a companion with you can cause the Sacred Bog area to freak out (for me, at least). I told my companion to wait outside the entrance, then I entered and was able to go through the entire bog without any issues.

Edited by TwisterAce
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