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Screen Wiggly WooWooMan.


Typhoon Omi

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So recently, I've broke a tenant and installed more than one mod at a time without testing.

 

While my problems are minute (no CTDs, things are functioning well enough), whenever I access my inventory and then return outside of my inventory and/or whenever I am attacked, the screen distorts and just goes crazy. For a better example, I've uploaded a short video:

 

http://www.xfire.com/video/3b162a/

 

Again, no hard breaking of the game, but it makes combat and general play difficult.

 

Fortunately, I can isolate exactly what has changed between the last time I can 100% concretely confirm this did not occur, and I also have my current load out courtesy of Wrye Bash (likely a few issues with the end load-order):

 

00 Oblivion.esm

01 GTAesgaard_2.esm

02 Silgrad_Tower.esm

03 Cybiades.esm [Version 2.0]

04 Windfall.esm

05 Jog_X_Mod.esm

06 EnhancedWeather.esm [Version 1.4.4]

07 Cobl Main.esm [Version 1.72]

08 Mart's Monster Mod.esm [Version 3.7b3p3]

09 Enhanced Daedric Invasion.esm

0A CyrodiilUpgradeResourcePack.esm

0B Armamentarium.esm [Version 1.35]

0C Artifacts.esm [Version 1.1]

0D DremoraCompanion.esm

0E CM Partners.esm

++ HrmnsOblivionScriptOptimizationv1.0.esp

** TNR - ShiveringIsles.esp

0F Unofficial Oblivion Patch.esp [Version 3.3.1]

10 FlamesRandomLightUOP.esp

11 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

12 Oblivion Citadel Door Fix.esp

13 DLCShiveringIsles.esp

14 Unofficial Shivering Isles Patch.esp [Version 1.4.0]

15 MOBS SI.esp

16 Natural_Habitat_by_Max_Tael.esp

17 EnhancedWeather.esp [Version 1.4.4]

18 Natural_Water_by_Max_Tael.esp

++ Visually Realistic Lava.esp

++ 300_Combat Sounds.esp

19 Better Bell Sounds.esp

++ ln.esp

++ Symphony of Violence.esp

1A Storms & Sound.esp

1B Rainbows.esp

1C Cities Alive At Night.esp

1D WindowLightingSystem.esp

1E 2680twohand.esp

1F AliveWaters.esp

20 AliveWaters - Koi Addon.esp

21 AliveWaters - Slaughterfish Addon.esp

22 Book Jackets Oblivion.esp

23 nmDLTIC-1-6.esp [Version 1.6]

24 Rational Names' date=' 2.esp [Version 2-04']

25 ClocksOfCyrodiil.esp

26 CityLights - ImperialCity.esp

27 CT-Com's Torch Compendium.esp

28 Daedric Wargames.esp [Version 1.0]

29 RealDaysAndMonths.esp

2A Encyclopaedia Cyrodilica.esp

2B Fatality Cam.esp

2C GuildOwnership1.2.esp

2D ImprovedSigns.esp

2E RAEVWD Cities.esp [Version 1.8]

2F RAEVWD New Sheoth.esp [Version 1.7]

30 RAEVWD Imperial City.esp [Version 1.8]

31 Tc2rPoisonsOfNamira.esp

++ VA_BetterGold.esp

32 Living Economy - SI.esp

33 C&C - The Blackwood Company.esp

34 ANBToggleGrab.esp

35 QZ Easy Menus.esp

36 Spell Delete And Item Remove.esp

37 Streamline 3.1.esp

38 Map Marker Overhaul.esp [Version 3.6]

39 Map Marker Overhaul - SI additions.esp [Version 3.5]

3A Guild Map Markers.esp

3B HouseMapMarkers.esp

3C sr_super_hotkeys.esp [Version 0.54]

3D DLCHorseArmor.esp

3E DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

3F DLCOrrery.esp

40 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

41 DLCVileLair.esp

42 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

** Lair_mobs.esp

43 DLCMehrunesRazor.esp

44 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

** Mehrunes_mobs.esp

45 DLCSpellTomes.esp

++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

** Book Jackets DLC.esp

** GrimbotsSpellTomes.esp

46 Adonnays Elven Weaponry.esp

47 Armory of the Silver Dragon.esp

48 Assassin_Blade.esp

49 BKMask.esp

++ CM_Better Wine_SI.esp

4A Crossbows of Cyrodiil.esp

4B Nico's Dreadweave Bow and Arrows.esp

4C Dread Knight Armor.esp

++ Ethereal - Armor Imperial Legion Edition.esp [Version FINAL]

++ FineWeapons.esp

4D KDDwemerSpectacles.esp

4E Morrigan Armor Set v1_0.esp

4F MHSN Weapons.esp

50 Nicos Scimitars Back.esp [Version 1.61]

51 pale_rider's Armory of the Berserker.esp

++ RustyItems.esp

52 Sacredblade.esp

53 samurai.esp [Version 04]

54 SentientWeapon.esp [Version 3]

55 SoT_Rise of Sheogorath.esp

56 TheHolyBlade.esp

57 tkRapiers.esp

58 Thieves Arsenal.esp

++ Thieves_Arsenal_Patch_033010.esp

** RealSwords - Argonian HI-NPC.esp

** RealSwords - Bosmer HI-NPC.esp

** RealSwords - Breton HI-NPC.esp

** RealSwords - Khajiit HI-NPC v1.3.esp

** RealSwords - Nord HI-SI.esp

** RealSwords - Orc HI_NPC v1.0.esp

** RealSwords - Redguard HI-NPC.esp

59 A Very Silly Slaughterfish Mod.esp

5A Slof's Horses Base.esp

5B CallSteed3.0a.esp [Version 3.0]

5C Goblin Realswords+Tribal Shields.esp

5D DLCThievesDen.esp

5E DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

5F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

** Thievesden_mobs.esp

60 ExnemRuneskulls.esp

++ ArmamentariumLL.esp [Version 1.35]

++ ArmamentariumLLMagic.esp [Version 1.35]

61 ArmamentariumArtifacts.esp [Version 1.35]

++ ArmamentariumLLArmaVendor.esp [Version 1.35]

62 Mart's Monster Mod.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

63 CurseOfHircine.esp

64 CoH Werewolves Mixed.esp

65 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p]

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3]

66 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

67 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]

68 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

69 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

6A Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]

6B AdenseEpicDungeon.esp

6C Artifacts.esp [Version 1.1]

++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]

6D AyleidArrows.esp [Version 1.8]

6E Better Dark Brotherhood Sanctuary.esp

6F Bjornheim.esp

70 ChangeinManagement.esp

71 Dwemer_Skyship_1_1_0.esp

72 Gift of Kynareth.esp

73 GTAesgaard.esp

74 GTAesgaard_2.esp

75 Gates To Aesgaard 2 Delayer.esp [Version 1.0]

76 01_Helms_Deep.esp

77 02_Helms_Deep.esp

78 03_Helms_Deep.esp

79 JolardHome.esp

7A OldCrowInn.esp

7B GlenvarCastle.esp

7C LetThePeopleDrink.esp [Version 2.5]

7D Mimics!.esp

7E Malevolent.esp

7F ME_DAEDRIC_RECON.esp [Version 1.4]

80 MountainTower.esp [Version 6.0]

81 Pek_Halls_of_The_Phoenix_Order.esp

82 Quest For The Elements.esp

83 Return Of Shadows.esp [Version 1.1]

84 Servant of the Dawn.esp

85 SkyCastle.esp

86 Spear_of_Bitter_Mercy.esp

87 The Ayleid Steps.esp [Version 3.4]

88 TheStorytellersBrotherQuest.esp

89 thievery.esp

8A Windfall.esp

8B DLCBattlehornCastle.esp

8C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

** Battlehorn_mobs.esp

8D DLCFrostcrag.esp

8E Knights.esp

8F Knights - Unofficial Patch.esp [Version 1.0.10]

++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3]

90 Cybiades.esp [Version 2.1]

91 CybiadesDungeon.esp [Version 2.1]

92 Damarask.esp [Version 1.02]

93 TOTF.esp

94 RTT.esp

95 The Lost Spires.esp

96 Mighty Umbra - Vanilla OB.esp

97 Ungarion1TheWelkyndSword.esp [Version 1.4]

98 Lost Paladins of the Divines.esp

99 Origin of the Mages Guild.esp [Version 6.1]

9A MannimarcoComplete.esp

9B BrewHouse.esp

9C Enhanced Daedric Invasion.esp

9D RoS_Enhanced Daedric Invasion Compatability.esp

9E HeartOftheDead.esp [Version 6.4]

9F mythsandlegends.esp

A0 NakedNord.esp

A1 bartholm.esp

A2 Cliff_BetterLetters.esp [Version 1.2]

A3 HarderRepairs_2.esp

A4 Ingredient Storage Shelves.esp

A5 Kyoma's Journal Mod.esp [Version 3.2.1]

A6 Leviathan Soulgems.esp

++ moremerchantmoneyv1.1.esp

A7 Oblivifall - Ambiant Dungeon SFX.esp [Version 1.2]

A8 P1DkeyChain.esp [Version 5.00]

A9 PersuasionOverhaul.esp [Version 1.43]

++ PersuasionOverhaul_MMM.esp [Version 1.2]

AA Potable Pastiche.esp

++ ScriptIcon_Replacer.esp

++ Short Grass V3.esp

AB Silgrad_Tower_Travel.esp

AC Storms & Sound - Bartholm.esp

AD Storms & Sound - The Lost Spires.esp

AE Toggleable Quantity Prompt.esp [Version 3.2.0]

AF ATakesAll.esp

B0 za_less_NPC_conversations.esp

B1 DurableEquipment_2.esp

B2 Quest Award Leveling SI.esp

B3 Quest Award Leveller.esp

++ Quest Award Leveller - Battlehorn Castle.esp

++ Quest Award Leveller - Vile Lair.esp

++ Quest Award Leveller - Mehrunes Razor.esp

++ Quest Award Leveller - Knights of the Nine.esp

B4 RealisticForceMedium.esp

B5 EnchantmentMastery.esp

B6 Finders Keepers.esp

B7 Gather Ye Rosebuds.esp

B8 Kyoma's Spell Renamer.esp [Version 3.0.1]

B9 RefScope.esp [Version 2.0.2]

BA SupremeMagicka.esp [Version 0.90]

BB SM_ShiveringIsles.esp [Version 0.86]

++ SM_DLCSpellTome.esp [Version 0.80]

++ SM_MMM.esp [Version 0.89]

++ SM_Scrolls.esp [Version 0.84]

++ SM_SigilStone.esp [Version 0.83]

BC MidasSpells.esp

BD Syc_AtHomeAlchemy_No_Bounty_v2.esp

BE RshAlchemy.esp

BF EnchantmentRestore.esp

++ EnchantmentRestore_Wells.esp

C0 attack and hide medium v2.1.esp

C1 Speedy Looting OBSE.esp

C2 No psychic guards v1.2.esp

C3 Combat Behavior 2.11b.esp

C4 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0]

C5 Druid.esp

C6 Smarter Mercantile Leveling - Multi.esp

C7 AFLevelMod.esp

C8 SaveSkillTrainingForLater.esp

C9 immersive_caves_manual.esp

++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

CA Beautiful People.esp

CB DremoraCompanion.esp

++ cidnothump.esp

CC No More Annoying Comments.esp

CD MRP - Autosaving.esp

CE MRP - Loading area.esp

CF MRP - Quickloading.esp

D0 MRP - Quicksaving.esp

D1 MRP - You find nothing of use.esp

D2 MRP - You successfully harvest.esp

D3 NoMerchantBarterChatter.esp

++ MessageBox Remover.esp

** [GFX]_Initial_Glow-self.esp

D4 MiniMap.esp

D5 Bashed Patch, 0.esp

D6 CybBPcompatibility.esp

D7 ArcaneVelocity150.esp

D8 Mart's Monster Mod - TNR Faces.esp [Version 3.7b1a]

D9 kal_legiondragon_fcuirass.esp

DA FasterMercantileLevelingV1.1.esp

DB CoH Spawn Rates Increased.esp

DC LifeDetectShader Green.esp

DD Uruk-hai Race, Scimitar & Armor.esp

DE ScarletMonasteryPatch.esp

DF DAPredator.esp

 

I've disabled all mods and ran from vanilla client just to see if that sorted the problem, and while improved, it still occurred. If any more information is wanted or needed, don't hesitate to ask.

 

I'd love if this were an issue that could be specifically isolated versus having to delete all content attached to every mod I believe questionable beyond a certain time. I HAVE FAITH.

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Sorry I can't help you with your problem. But I just wanted to ask, i watched your video, how'd you get your sword to have a flame on it? Can you point me to the right mod? Thank you.

 

Sure, no problem -- there's technically two mods you can use for that specific flame sword, one's a quest mod that uses the other as a resource so I'll just link both and you can choose your preference.

 

http://www.tesnexus.com/downloads/file.php?id=6846 - Quest + dungeon with lots of Fire Salts.

http://www.tesnexus.com/downloads/file.php?id=4949 - straight equipment mod. I recommend #1 though.

 

Has armor, arrows with a pretty nice enchant (and boat-loads of them), best fire salt mining run ever, and Phoenix Short Swords / Daggers / Long Swords / Claymores / Axes / etc. that're on fire like that.

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Try disabling HDR, and see if it fixes the problem. Of course, if it does fix the problem, you can try re enabling it again.

 

 

 

 

 

Your problem is common with people using Forced AA and HDR, and some say that disabling HDR for a bit, saving the game, then re enabling will fix it.

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Alright, we're getting places. I tried checking the camera and using TFC, that didn't help unfortunately. However, the HDR issue seemed to be on the ball.

 

I disabled/saved/etc. and sure enough, things ran golden. Re-enabling however, caused the same problem (as does Bloom lighting.) Also, I tried enabling anti-aliasing (2x to start), and had a fun time because that made the menu not load at the title screen, and when I did manage to get in game, made my character's deformed jaw float through his armor. So I set it back to 0 from my ini.

 

Unusual that, but things seem to mostly work so far.. except the same problem still occurs if I draw the Phoenix weaponry (aka the flaming sword in my video) and then get hit by a guard. Any other weapon, mod added or no, seems to work out fine -- and reinstalling the Phoenix weaponry does not appear to fix the issue. They work fine until someone hits me, then the camera issue goes whacky again (until I unequip the weapon or walk out of combat range.) No big deal since I can just put those in a chest somewhere, but odd.

 

Also, I can hear in the background (faintly) a casting sound, over and over again.

 

Interestingly.. setting bDSoundHWAcceleration=1 to 0 and bUseSoftwareAudio3D=0 to 1 makes the problem slightly better (the sound is fainter), but if nothing is going on, I can still hear it mildly.

 

FINALLY, I used to always be able to Console -> Alt Tab, now I can't.

 

Thank you both for your help, the game is playable now -- but I've still got some odd quirks to work through it seems. ._.

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Hm. Update -- I as a hunch replaced my shaders with their original counterparts, and I'm as good as I've been so far. I can even use the Phoenix weaponry and not suffer the odd camera issue..

 

..until I access the Options Menu or the Inventory, then it starts acting up. Only with those specific items, mind you. Not sure why that'd occur, it doesn't make much sense at first glance.

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Interesting topic, because I happen to have exactly the same problem, except that it only happens when I hit or get hit. The problem only disappears when the fight is over. So I might try to fickle with HDR and forced AA, because I happen to use both, too (in-game HDR and forced AA through my nVidia control panel)...

 

And interestingly enough, I also had the menu problem: the intro vids work well but no selection menu ever appears... I thought I had wrongly installed something so I made (again !) a fresh install. From what you say, it could come from this forced AA thing?

 

I'll try what you tried, to see if it helps.

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Yeah, for some odd reason the forced AA caused the main menu to disappear entirely. I only got in game because I remembered up -> enter -> up, but then things took on a whole new look in game. Most of the geometry didn't load, and what did load was.. disfigured in an awesomely horrifying way.

 

Which is weird because I've had anti-aliasing and HDR on before now and not had this issue at all.

 

Even without HDR and AA, I'm still suffering the on hit issue now, but it's different.. it only occurs:

 

-To specific items (I assume because of the flame effect.)

-When I access my inventory, the options menu, etc.

 

And now, rather than do like the video, it briefly flashes to a tan screen under my HUD interface. Pretty "new" behavior for me.

 

Hope this helps you xa_chan!

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Also xa_chan and anyone else with this problem: if you're running NVidia on your graphic card and have updated your drivers, make sure it doesn't reset your NVidia Control Panel 3D settings on your Oblivion.exe (or if there isn't one there at all, add it), and then the obvious:

 

-Anti-Aliasing Mode: Off

-Vertical Sync: Force Off

-(Turn it back to 3if this doesn't help any, but it supposedly does in some cases) Maximum pre-rendered frames: 0

 

Fixed the issue for me to my knowledge, should for you too if you are running NVidia.

 

Now I still need to test if it'll play kosher with HDR or not, and I still need to figure out what this odd constant casting / mystic sound is about, but that's a big step forward.

 

[Edit]: HDR's a go.

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