Typhoon Omi Posted November 18, 2010 Share Posted November 18, 2010 So recently, I've broke a tenant and installed more than one mod at a time without testing. While my problems are minute (no CTDs, things are functioning well enough), whenever I access my inventory and then return outside of my inventory and/or whenever I am attacked, the screen distorts and just goes crazy. For a better example, I've uploaded a short video: http://www.xfire.com/video/3b162a/ Again, no hard breaking of the game, but it makes combat and general play difficult. Fortunately, I can isolate exactly what has changed between the last time I can 100% concretely confirm this did not occur, and I also have my current load out courtesy of Wrye Bash (likely a few issues with the end load-order): 00 Oblivion.esm01 GTAesgaard_2.esm02 Silgrad_Tower.esm03 Cybiades.esm [Version 2.0]04 Windfall.esm05 Jog_X_Mod.esm06 EnhancedWeather.esm [Version 1.4.4]07 Cobl Main.esm [Version 1.72]08 Mart's Monster Mod.esm [Version 3.7b3p3]09 Enhanced Daedric Invasion.esm0A CyrodiilUpgradeResourcePack.esm0B Armamentarium.esm [Version 1.35]0C Artifacts.esm [Version 1.1]0D DremoraCompanion.esm0E CM Partners.esm++ HrmnsOblivionScriptOptimizationv1.0.esp** TNR - ShiveringIsles.esp0F Unofficial Oblivion Patch.esp [Version 3.3.1]10 FlamesRandomLightUOP.esp11 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]12 Oblivion Citadel Door Fix.esp13 DLCShiveringIsles.esp14 Unofficial Shivering Isles Patch.esp [Version 1.4.0]15 MOBS SI.esp16 Natural_Habitat_by_Max_Tael.esp17 EnhancedWeather.esp [Version 1.4.4]18 Natural_Water_by_Max_Tael.esp++ Visually Realistic Lava.esp++ 300_Combat Sounds.esp19 Better Bell Sounds.esp++ ln.esp++ Symphony of Violence.esp1A Storms & Sound.esp1B Rainbows.esp1C Cities Alive At Night.esp1D WindowLightingSystem.esp1E 2680twohand.esp1F AliveWaters.esp20 AliveWaters - Koi Addon.esp21 AliveWaters - Slaughterfish Addon.esp22 Book Jackets Oblivion.esp23 nmDLTIC-1-6.esp [Version 1.6]24 Rational Names' date=' 2.esp [Version 2-04']25 ClocksOfCyrodiil.esp26 CityLights - ImperialCity.esp27 CT-Com's Torch Compendium.esp28 Daedric Wargames.esp [Version 1.0]29 RealDaysAndMonths.esp2A Encyclopaedia Cyrodilica.esp2B Fatality Cam.esp2C GuildOwnership1.2.esp2D ImprovedSigns.esp2E RAEVWD Cities.esp [Version 1.8]2F RAEVWD New Sheoth.esp [Version 1.7]30 RAEVWD Imperial City.esp [Version 1.8]31 Tc2rPoisonsOfNamira.esp++ VA_BetterGold.esp32 Living Economy - SI.esp33 C&C - The Blackwood Company.esp34 ANBToggleGrab.esp35 QZ Easy Menus.esp36 Spell Delete And Item Remove.esp37 Streamline 3.1.esp38 Map Marker Overhaul.esp [Version 3.6]39 Map Marker Overhaul - SI additions.esp [Version 3.5]3A Guild Map Markers.esp3B HouseMapMarkers.esp3C sr_super_hotkeys.esp [Version 0.54]3D DLCHorseArmor.esp3E DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]3F DLCOrrery.esp40 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]41 DLCVileLair.esp42 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]** Lair_mobs.esp43 DLCMehrunesRazor.esp44 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]** Mehrunes_mobs.esp45 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]** Book Jackets DLC.esp** GrimbotsSpellTomes.esp46 Adonnays Elven Weaponry.esp47 Armory of the Silver Dragon.esp48 Assassin_Blade.esp49 BKMask.esp++ CM_Better Wine_SI.esp4A Crossbows of Cyrodiil.esp4B Nico's Dreadweave Bow and Arrows.esp4C Dread Knight Armor.esp++ Ethereal - Armor Imperial Legion Edition.esp [Version FINAL]++ FineWeapons.esp4D KDDwemerSpectacles.esp4E Morrigan Armor Set v1_0.esp4F MHSN Weapons.esp50 Nicos Scimitars Back.esp [Version 1.61]51 pale_rider's Armory of the Berserker.esp++ RustyItems.esp52 Sacredblade.esp53 samurai.esp [Version 04]54 SentientWeapon.esp [Version 3]55 SoT_Rise of Sheogorath.esp56 TheHolyBlade.esp57 tkRapiers.esp58 Thieves Arsenal.esp++ Thieves_Arsenal_Patch_033010.esp** RealSwords - Argonian HI-NPC.esp** RealSwords - Bosmer HI-NPC.esp** RealSwords - Breton HI-NPC.esp** RealSwords - Khajiit HI-NPC v1.3.esp** RealSwords - Nord HI-SI.esp** RealSwords - Orc HI_NPC v1.0.esp** RealSwords - Redguard HI-NPC.esp59 A Very Silly Slaughterfish Mod.esp5A Slof's Horses Base.esp5B CallSteed3.0a.esp [Version 3.0]5C Goblin Realswords+Tribal Shields.esp5D DLCThievesDen.esp5E DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]5F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]** Thievesden_mobs.esp60 ExnemRuneskulls.esp++ ArmamentariumLL.esp [Version 1.35]++ ArmamentariumLLMagic.esp [Version 1.35]61 ArmamentariumArtifacts.esp [Version 1.35]++ ArmamentariumLLArmaVendor.esp [Version 1.35]62 Mart's Monster Mod.esp [Version 3.7b3p3]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]63 CurseOfHircine.esp64 CoH Werewolves Mixed.esp65 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]++ Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3]++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3]66 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]67 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]68 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]69 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]6A Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]6B AdenseEpicDungeon.esp6C Artifacts.esp [Version 1.1]++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]6D AyleidArrows.esp [Version 1.8]6E Better Dark Brotherhood Sanctuary.esp6F Bjornheim.esp70 ChangeinManagement.esp71 Dwemer_Skyship_1_1_0.esp72 Gift of Kynareth.esp73 GTAesgaard.esp74 GTAesgaard_2.esp75 Gates To Aesgaard 2 Delayer.esp [Version 1.0]76 01_Helms_Deep.esp77 02_Helms_Deep.esp78 03_Helms_Deep.esp79 JolardHome.esp7A OldCrowInn.esp7B GlenvarCastle.esp7C LetThePeopleDrink.esp [Version 2.5]7D Mimics!.esp7E Malevolent.esp7F ME_DAEDRIC_RECON.esp [Version 1.4]80 MountainTower.esp [Version 6.0]81 Pek_Halls_of_The_Phoenix_Order.esp82 Quest For The Elements.esp83 Return Of Shadows.esp [Version 1.1]84 Servant of the Dawn.esp85 SkyCastle.esp86 Spear_of_Bitter_Mercy.esp87 The Ayleid Steps.esp [Version 3.4]88 TheStorytellersBrotherQuest.esp89 thievery.esp8A Windfall.esp8B DLCBattlehornCastle.esp8C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]** Battlehorn_mobs.esp8D DLCFrostcrag.esp8E Knights.esp8F Knights - Unofficial Patch.esp [Version 1.0.10]++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3]90 Cybiades.esp [Version 2.1]91 CybiadesDungeon.esp [Version 2.1]92 Damarask.esp [Version 1.02]93 TOTF.esp94 RTT.esp95 The Lost Spires.esp96 Mighty Umbra - Vanilla OB.esp97 Ungarion1TheWelkyndSword.esp [Version 1.4]98 Lost Paladins of the Divines.esp99 Origin of the Mages Guild.esp [Version 6.1]9A MannimarcoComplete.esp9B BrewHouse.esp9C Enhanced Daedric Invasion.esp9D RoS_Enhanced Daedric Invasion Compatability.esp9E HeartOftheDead.esp [Version 6.4]9F mythsandlegends.espA0 NakedNord.espA1 bartholm.espA2 Cliff_BetterLetters.esp [Version 1.2]A3 HarderRepairs_2.espA4 Ingredient Storage Shelves.espA5 Kyoma's Journal Mod.esp [Version 3.2.1]A6 Leviathan Soulgems.esp++ moremerchantmoneyv1.1.espA7 Oblivifall - Ambiant Dungeon SFX.esp [Version 1.2]A8 P1DkeyChain.esp [Version 5.00]A9 PersuasionOverhaul.esp [Version 1.43]++ PersuasionOverhaul_MMM.esp [Version 1.2]AA Potable Pastiche.esp++ ScriptIcon_Replacer.esp++ Short Grass V3.espAB Silgrad_Tower_Travel.espAC Storms & Sound - Bartholm.espAD Storms & Sound - The Lost Spires.espAE Toggleable Quantity Prompt.esp [Version 3.2.0]AF ATakesAll.espB0 za_less_NPC_conversations.espB1 DurableEquipment_2.espB2 Quest Award Leveling SI.espB3 Quest Award Leveller.esp++ Quest Award Leveller - Battlehorn Castle.esp++ Quest Award Leveller - Vile Lair.esp++ Quest Award Leveller - Mehrunes Razor.esp++ Quest Award Leveller - Knights of the Nine.espB4 RealisticForceMedium.espB5 EnchantmentMastery.espB6 Finders Keepers.espB7 Gather Ye Rosebuds.espB8 Kyoma's Spell Renamer.esp [Version 3.0.1]B9 RefScope.esp [Version 2.0.2]BA SupremeMagicka.esp [Version 0.90]BB SM_ShiveringIsles.esp [Version 0.86]++ SM_DLCSpellTome.esp [Version 0.80]++ SM_MMM.esp [Version 0.89]++ SM_Scrolls.esp [Version 0.84]++ SM_SigilStone.esp [Version 0.83]BC MidasSpells.espBD Syc_AtHomeAlchemy_No_Bounty_v2.espBE RshAlchemy.espBF EnchantmentRestore.esp++ EnchantmentRestore_Wells.espC0 attack and hide medium v2.1.espC1 Speedy Looting OBSE.espC2 No psychic guards v1.2.espC3 Combat Behavior 2.11b.espC4 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0]C5 Druid.espC6 Smarter Mercantile Leveling - Multi.espC7 AFLevelMod.espC8 SaveSkillTrainingForLater.espC9 immersive_caves_manual.esp++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]CA Beautiful People.espCB DremoraCompanion.esp++ cidnothump.espCC No More Annoying Comments.espCD MRP - Autosaving.espCE MRP - Loading area.espCF MRP - Quickloading.espD0 MRP - Quicksaving.espD1 MRP - You find nothing of use.espD2 MRP - You successfully harvest.espD3 NoMerchantBarterChatter.esp++ MessageBox Remover.esp** [GFX]_Initial_Glow-self.espD4 MiniMap.espD5 Bashed Patch, 0.espD6 CybBPcompatibility.espD7 ArcaneVelocity150.espD8 Mart's Monster Mod - TNR Faces.esp [Version 3.7b1a]D9 kal_legiondragon_fcuirass.espDA FasterMercantileLevelingV1.1.espDB CoH Spawn Rates Increased.espDC LifeDetectShader Green.espDD Uruk-hai Race, Scimitar & Armor.espDE ScarletMonasteryPatch.espDF DAPredator.esp I've disabled all mods and ran from vanilla client just to see if that sorted the problem, and while improved, it still occurred. If any more information is wanted or needed, don't hesitate to ask. I'd love if this were an issue that could be specifically isolated versus having to delete all content attached to every mod I believe questionable beyond a certain time. I HAVE FAITH. Link to comment Share on other sites More sharing options...
Reaverdude Posted November 19, 2010 Share Posted November 19, 2010 Sorry I can't help you with your problem. But I just wanted to ask, i watched your video, how'd you get your sword to have a flame on it? Can you point me to the right mod? Thank you. Link to comment Share on other sites More sharing options...
Typhoon Omi Posted November 19, 2010 Author Share Posted November 19, 2010 Sorry I can't help you with your problem. But I just wanted to ask, i watched your video, how'd you get your sword to have a flame on it? Can you point me to the right mod? Thank you. Sure, no problem -- there's technically two mods you can use for that specific flame sword, one's a quest mod that uses the other as a resource so I'll just link both and you can choose your preference. http://www.tesnexus.com/downloads/file.php?id=6846 - Quest + dungeon with lots of Fire Salts.http://www.tesnexus.com/downloads/file.php?id=4949 - straight equipment mod. I recommend #1 though. Has armor, arrows with a pretty nice enchant (and boat-loads of them), best fire salt mining run ever, and Phoenix Short Swords / Daggers / Long Swords / Claymores / Axes / etc. that're on fire like that. Link to comment Share on other sites More sharing options...
skullsy Posted November 19, 2010 Share Posted November 19, 2010 Try disabling HDR, and see if it fixes the problem. Of course, if it does fix the problem, you can try re enabling it again. Your problem is common with people using Forced AA and HDR, and some say that disabling HDR for a bit, saving the game, then re enabling will fix it. Link to comment Share on other sites More sharing options...
MikeySix Posted November 19, 2010 Share Posted November 19, 2010 Looks like a problem with the camera. Use console code "TFC" without quotes and see if it still does it. Link to comment Share on other sites More sharing options...
Typhoon Omi Posted November 19, 2010 Author Share Posted November 19, 2010 Alright, we're getting places. I tried checking the camera and using TFC, that didn't help unfortunately. However, the HDR issue seemed to be on the ball. I disabled/saved/etc. and sure enough, things ran golden. Re-enabling however, caused the same problem (as does Bloom lighting.) Also, I tried enabling anti-aliasing (2x to start), and had a fun time because that made the menu not load at the title screen, and when I did manage to get in game, made my character's deformed jaw float through his armor. So I set it back to 0 from my ini. Unusual that, but things seem to mostly work so far.. except the same problem still occurs if I draw the Phoenix weaponry (aka the flaming sword in my video) and then get hit by a guard. Any other weapon, mod added or no, seems to work out fine -- and reinstalling the Phoenix weaponry does not appear to fix the issue. They work fine until someone hits me, then the camera issue goes whacky again (until I unequip the weapon or walk out of combat range.) No big deal since I can just put those in a chest somewhere, but odd. Also, I can hear in the background (faintly) a casting sound, over and over again. Interestingly.. setting bDSoundHWAcceleration=1 to 0 and bUseSoftwareAudio3D=0 to 1 makes the problem slightly better (the sound is fainter), but if nothing is going on, I can still hear it mildly. FINALLY, I used to always be able to Console -> Alt Tab, now I can't. Thank you both for your help, the game is playable now -- but I've still got some odd quirks to work through it seems. ._. Link to comment Share on other sites More sharing options...
Typhoon Omi Posted November 19, 2010 Author Share Posted November 19, 2010 Hm. Update -- I as a hunch replaced my shaders with their original counterparts, and I'm as good as I've been so far. I can even use the Phoenix weaponry and not suffer the odd camera issue.. ..until I access the Options Menu or the Inventory, then it starts acting up. Only with those specific items, mind you. Not sure why that'd occur, it doesn't make much sense at first glance. Link to comment Share on other sites More sharing options...
xachan86 Posted November 20, 2010 Share Posted November 20, 2010 Interesting topic, because I happen to have exactly the same problem, except that it only happens when I hit or get hit. The problem only disappears when the fight is over. So I might try to fickle with HDR and forced AA, because I happen to use both, too (in-game HDR and forced AA through my nVidia control panel)... And interestingly enough, I also had the menu problem: the intro vids work well but no selection menu ever appears... I thought I had wrongly installed something so I made (again !) a fresh install. From what you say, it could come from this forced AA thing? I'll try what you tried, to see if it helps. Link to comment Share on other sites More sharing options...
Typhoon Omi Posted November 20, 2010 Author Share Posted November 20, 2010 Yeah, for some odd reason the forced AA caused the main menu to disappear entirely. I only got in game because I remembered up -> enter -> up, but then things took on a whole new look in game. Most of the geometry didn't load, and what did load was.. disfigured in an awesomely horrifying way. Which is weird because I've had anti-aliasing and HDR on before now and not had this issue at all. Even without HDR and AA, I'm still suffering the on hit issue now, but it's different.. it only occurs: -To specific items (I assume because of the flame effect.)-When I access my inventory, the options menu, etc. And now, rather than do like the video, it briefly flashes to a tan screen under my HUD interface. Pretty "new" behavior for me. Hope this helps you xa_chan! Link to comment Share on other sites More sharing options...
Typhoon Omi Posted November 20, 2010 Author Share Posted November 20, 2010 Also xa_chan and anyone else with this problem: if you're running NVidia on your graphic card and have updated your drivers, make sure it doesn't reset your NVidia Control Panel 3D settings on your Oblivion.exe (or if there isn't one there at all, add it), and then the obvious: -Anti-Aliasing Mode: Off-Vertical Sync: Force Off-(Turn it back to 3if this doesn't help any, but it supposedly does in some cases) Maximum pre-rendered frames: 0 Fixed the issue for me to my knowledge, should for you too if you are running NVidia. Now I still need to test if it'll play kosher with HDR or not, and I still need to figure out what this odd constant casting / mystic sound is about, but that's a big step forward. [Edit]: HDR's a go. Link to comment Share on other sites More sharing options...
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