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Screen Wiggly WooWooMan.


Typhoon Omi

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Thank you!! Well, seems that the behavior is rather erratic, because I don't have the bug with opening/closing the inventory. When the screen goes bat-s*** crazy, It in fact gives me flashes of the starting prison cell (I'm still at the moment you loot the katana on the Captain and fight your first rats). First, as i'm a MMORPG player, I thought Oblivion was lagging :D :D

 

By the way, I assume the forced AA settings on Nvidia Control Panel must be placed on Oblivion.exe and not on obse_loader.exe, right? The last one is just a "dummy" to make sure that Oblivion.exe is launched with OBSE settings, right?

 

And do you have an advice on what are the right settings for the Nvidia Control Panel-induced graphic override on Oblivion (Anti-aliasing, anisotropic filtering, etc.) ?

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Correct, you want it on the Oblivion.exe itself -- and as for ideal settings, there's lots of places to go for that, and results vary.

 

But, my personal settings right now are:

 

Ambient Occlusion: Off

 

Anisotropic Filtering: Application-controlled

 

Antialiasing - Gamma Correction: Off

 

Antialiasing - Mode: Off

 

Antialiasing - Setting: None

 

Antialiasing - Transparency: Off

 

CUDA - GPUs: All

 

Maximum Pre-Rendered Frames: 0

 

Multi-display/Mixed-GPU Acceleration: Single Display Performance Mode

 

Power Management Mode: Adaptive

 

Texture Filtering - Anisotropic Sample Optimization: Off

 

Texture Filtering - Negative LOD Bias: Allow

 

Texture Filtering - Quality: Quality

 

Texture Filtering - Trilinear Optimization: Off

 

Threaded Optimization: Auto

 

Triple Buffering: Off

 

Texture Filtering - Anisotropic filter optimization: off

 

Vertical Sync: Force off

 

-----------------------------------------------------------

 

Those may not be ideal settings for you, although the specific things I listed in the above post seem vital.

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Thanks for the tips. So, those settings here are for non-forced AA, right?

 

By the way, I'm starting to wonder about one thing: I get this problem only since I've installed the brand-new Deadly Reflex version 6. And only the "hit a target" moments seem to be cause of this strange screen flickering. I remember having Oblivion HDR with Nvidia forced AA running without any problem before. Since that time, too, the dead bodies of enemies are completely green (they die, they turn green, clothes included, nude version included, NPCS, creatures or even skeletons).

 

I might have to reinstall Oblivion AGAIN (might be the 25th time now...) to try to sort the problem out.

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Well, I removed HDR as well as forced AA and no flickering of the screen anymore when I hit. I also had forgotten to activate one feature of DR6, the 1st persons legs thingy.

 

But when I tested with no HDR no AA, the DarkUI'd Darn interface was a little messed up, missing some frames around the options in the main screen and strangely highlighting some words in the savegame selection screen... Test in progress...

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