xachan86 Posted November 20, 2010 Share Posted November 20, 2010 Thank you!! Well, seems that the behavior is rather erratic, because I don't have the bug with opening/closing the inventory. When the screen goes bat-s*** crazy, It in fact gives me flashes of the starting prison cell (I'm still at the moment you loot the katana on the Captain and fight your first rats). First, as i'm a MMORPG player, I thought Oblivion was lagging :D :D By the way, I assume the forced AA settings on Nvidia Control Panel must be placed on Oblivion.exe and not on obse_loader.exe, right? The last one is just a "dummy" to make sure that Oblivion.exe is launched with OBSE settings, right? And do you have an advice on what are the right settings for the Nvidia Control Panel-induced graphic override on Oblivion (Anti-aliasing, anisotropic filtering, etc.) ? Link to comment Share on other sites More sharing options...
Typhoon Omi Posted November 20, 2010 Author Share Posted November 20, 2010 Correct, you want it on the Oblivion.exe itself -- and as for ideal settings, there's lots of places to go for that, and results vary. But, my personal settings right now are: Ambient Occlusion: Off Anisotropic Filtering: Application-controlled Antialiasing - Gamma Correction: Off Antialiasing - Mode: Off Antialiasing - Setting: None Antialiasing - Transparency: Off CUDA - GPUs: All Maximum Pre-Rendered Frames: 0 Multi-display/Mixed-GPU Acceleration: Single Display Performance Mode Power Management Mode: Adaptive Texture Filtering - Anisotropic Sample Optimization: Off Texture Filtering - Negative LOD Bias: Allow Texture Filtering - Quality: Quality Texture Filtering - Trilinear Optimization: Off Threaded Optimization: Auto Triple Buffering: Off Texture Filtering - Anisotropic filter optimization: off Vertical Sync: Force off ----------------------------------------------------------- Those may not be ideal settings for you, although the specific things I listed in the above post seem vital. Link to comment Share on other sites More sharing options...
xachan86 Posted November 20, 2010 Share Posted November 20, 2010 Thanks for the tips. So, those settings here are for non-forced AA, right? By the way, I'm starting to wonder about one thing: I get this problem only since I've installed the brand-new Deadly Reflex version 6. And only the "hit a target" moments seem to be cause of this strange screen flickering. I remember having Oblivion HDR with Nvidia forced AA running without any problem before. Since that time, too, the dead bodies of enemies are completely green (they die, they turn green, clothes included, nude version included, NPCS, creatures or even skeletons). I might have to reinstall Oblivion AGAIN (might be the 25th time now...) to try to sort the problem out. Link to comment Share on other sites More sharing options...
Typhoon Omi Posted November 20, 2010 Author Share Posted November 20, 2010 Hn. I've had DR5 in the past (although all traces are gone), and was thinking about testing the beta for DR6 on a separate install. Interesting to know. And these settings will force AA off, yes. Link to comment Share on other sites More sharing options...
xachan86 Posted November 20, 2010 Share Posted November 20, 2010 Well, I removed HDR as well as forced AA and no flickering of the screen anymore when I hit. I also had forgotten to activate one feature of DR6, the 1st persons legs thingy. But when I tested with no HDR no AA, the DarkUI'd Darn interface was a little messed up, missing some frames around the options in the main screen and strangely highlighting some words in the savegame selection screen... Test in progress... Link to comment Share on other sites More sharing options...
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