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Question with textures


CrimsonWolfVin

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I've made countless ones for NV and Skyrim, but Nifscope is seriously kicking my ass with Oblivion...my texture is done, and it loaded in fine the first time....but problem was, that the enchantment glow on it wasn't appearing .-. Someone help me here? I'm stumped on this...

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Hey, Crimson!

 

In Oblivion, for a mesh to glow in the dark it needs, additionally to the diffuse and normal maps, a glowmap texture, and an emissive color assigned to its NiMaterialProperty in NIfSkope.

 

Textures should, as a rule of thumb, be saved with DTX5 compression and mipmaps enabled.

 

If you knew it already and did all of it but your problem persists, try to assign the glowmap to the mesh in NifSkope and see what happens.

 

Cheers!

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Ah, I misunderstood you, I was thinking about the permanent glow of some parts of the item, like armors with phosphorescent decoration.

 

Your issue is not with the textures then, but with something preventing the game engine to apply the enchantment shader to the weapon. Bear in mind that an enchanted weapon not only has this initial glow when equipped, but also a permanent shader around it. If you use any mod that deletes this permanent glow, then the initial shader will not apply, too. If this is not the case, check the original weapon whose CS entry you used to create your own (or check your own if it is a brand-new FormID).

 

I'll have a look at the CS to see how enchanted weapons and armors are implemented, but I am not an expert on shaders, be warned.

 

Cheers!

 

PS: I suggest you changing the thread title to "Question with Shaders", since this is not a texture problem but a shader problem.

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