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Need help with crashing game..


dirtisancho

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I have recently been getting crashes every 1-2 minutes of playing the game. Only last night I was able to get a solid 2 hour session in with no crashes. I then tried the stutter remover, large address aware remover, games for windows live remover and windowed mode recommended by gopher to try and cut out the stuttering in game. I am not entirely sure whether this caused it. Any help would be greatly appreciated. :blush:

 

This is my current MO load order:

 

# This file was automatically generated by Mod Organizer.
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Lings.esm
Unofficial Fallout 3 Patch.esm
LingsDLC.esm
Destruction.esm
aHUD.esm
iHUD.esm
CRAFT.esm
CALIBR.esm
Advanced Recon Tech.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
LingsFinerThings.esm
Enhanced Weather - Rain and Snow.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
MoreMapMarkers.esp
Destruction - Main.esp
Destruction - Main - Statics.esp
Destruction - DLC.esp
Destruction - DLC - Statics.esp
FO3_WRP.esp
Flora Overhaul.esp
LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
RH_FWE_Bridge.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
RH_WMK_Bridge.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
DIM TYPE3 conversions.esp
DIM TYPE3clothesRETAIL.esp
Dragonskin Tactical Outfit.esp
Lings Finer Things.esp
LingsPrettyThings.esp
LingsPrettyThings-BrokenSteel.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - DC Interiors.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Merged Patch.esp
This is the modlist order not exactly sure why its back to front...:
+Merged patch
+Fallout Interoperability Program - FOIP
+Enhanced Night Sky
+Enhanced Weather - Rain and Snow v2 Hotfix
+UIO - User Interface Organizer
+RH_IronSights - FOSE F03RA pactch
+RH_IronSights - FOSE WMK pactch
+RH_IronSights - FOSE FWEpactch
+Martigen's Mutant Mod Update
+Martigen's Mutant Mod
+FO3-WRP - Weapon Retexture Project
+Weapon Mod Kits
+Adjustable HUD - aHUD
+Advanced Recon Thermal Nightvision
+Immersive HUD - iHUD
+FWE - FO3 Wanderers Edition darn ui support
+DarNified UI F3 (Hotfix)
+DarNified UI F3 alpha
+FWE - FO3 6a3
+FWE - FO3 part 2
+FWE - FO3 Wanderers Edition
+NMCs_Texture_Pack_for_FO3
+Fallout 3 Re-Animated UPDATE
+Fallout 3 Re-Animated
+RH_IronSights - FOSE Update
+RH_IronSights - FOSE
+Dragonskin Tactical Outfit
+DCInteriors MMM Patch
+DCInteriors Project
+Type3 Armor Replacers
+Dimonized Type3 - AIO-4280-1-2
+DIMONIZED TYPE3 Conversions and outfits
+Light Up and Smoke Those Cigarettes
+More Map Markers
+Destruction
+Flora Overhaul
+Fallout 3 - Enhanced Camera
+Color Hi-Detailed map and icons
-Fallout 3 Redesigned-6341-2-73
-DarnUI
-Classic Fallout Weapons BETA
+Games for Windows LIVE Disabler
+Fallout Stutter Remover
+Fake Fullscreen Mode Windowed - Alt Tab Fix
+Lings Finer Things v4dot0 LPT
+Lings Coiffure
+Lings Finer Things v4dot0 LFT
+UPDATED Unofficial Fallout 3 Patch
+ArchiveInvalidation Invalidated
*Unmanaged: Zeta
*Unmanaged: PointLookout
*Unmanaged: BrokenSteel
*Unmanaged: ThePitt
*Unmanaged: Anchorage
*Unmanaged: Fallout3
Edited by dirtisancho
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Ok talking to myself a little here but for anyone experiencing random crash issues and can't figure out why i'm in your boat.

 

So one of the good things about MO is it never touches our actual data folder so it's very easy to run the vanilla game as it was before you installed anything.

Although for the reasons of testing I did delete the fallout3.exe and laucher.exe and verified game cache just to make sure the game was purely fresh.

 

What I ended up finding out is that MO is pretty dodgy in the way it handles the .ini files for a specific profile. I tried everything to test the mods and this is the conclusion I have come to.

The way I tested it was just to run the game vanilla through steam at default quality (medium for me), and do the same on MO.

No problems on either end here - I could play through the game fairly well engaging in several gunfights, running to different areas going into closed local areas etc.

Then I changed the resolution to ultra (which should be perfectly capable considering my system - i5 3570k CF 7850's SSD install).

The Vanilla game played just fine, no CTD or stuttering.

However, the MO version crashed in the exact same period of time I stated above - 1-2 minutes.

This happens in every situation, running FOSE, running UI mods, running Texture packs - everything crashes within 1-2 minutes of the game loading.

Quite obviously, the only thing changing here are the .ini files as prescribed by the fallout launcher.

 

Now the question is what is MO or what am I doing wrong with my .ini files? I have posted below exactly what it looks like for fallout.ini and falloutprefs.ini.

 

[General]

SStartingCell=

SCharGenQuest=0001f388

SStartingCellY=

SStartingCellX=

SStartingWorld=

 

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=Fallout3.esm

 

sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa

sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3

bPreCullActors=1

bTaskletActorSceneGraphUpdates=0

bTaskletActorAnimMovementUpdates=1

bAnimationUseBlendFromPose=1

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=special\maintitle.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt

bDefaultCOCPlacement=0

uGridDistantCount=20

uGridsToLoad=5

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=3

uExterior Cell Buffer=36

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SMainMenuMovieIntro=

SIntroSequence=

sIntroMovie=Fallout INTRO Vsk.bik

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

bUseThreadedBlood=0

bUseThreadedMorpher=0

bBorderRegionsEnabled=1

bDisableHeadTracking=0

bTrackAllDeaths=0

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

bPreemptivelyUnloadCells=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=26214400

bUseHardDriveCache=0

bEnableBoundingVolumeOcclusion=1

bDisplayBoundingVolumes=0

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=0

bExternalLODDataFiles=1

bCheckCellOffsetsOnInit=0

uGridDistantTreeRange=5

bCreateShaderPackage=0

bWarnOnMissingFileEntry=0

bAllowScriptedAutosave=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bUseThreadedAI=0

bChangeTimeMultSlowly=1

bCheckPurgedTextureList=0

bAnimateDoorPhysics=0

sLanguage=ENGLISH

bLoadFaceGenHeadEGTFiles=1

 

[Display]

fDecalLifetime=10.0000

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=1

iMultiSample=0

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bImageSpaceEffects=1

bDoCanopyShadowPass=1

bDrawShadows=0

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=5

iLocation X=5

bFull Screen=1

iAdapter=0

iScreenShotIndex=0

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=5

fFarDistance=1000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=20

bShowMenuTextureUse=1

fLightLODDefaultStartFade=1000.0

fLightLODRange=500.0

fLightLODMinStartFade=200.0

fLightLODMaxStartFade=3500.0

fShadowLODDefaultStartFade=200.0

fShadowLODRange=200.0

fShadowLODMinStartFade=100.0

fShadowLODMaxStartFade=1000.0

fSpecularLODDefaultStartFade=500.0

fSpecularLODRange=300.0

fSpecularLODMinStartFade=200.0

fSpecularLODMaxStartFade=2000.0

fGamma=1.0000

bAllow30Shaders=0

iTexMipMapMinimum=0

bDoStaticAndArchShadows=0

bDoActorShadows=1

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=100.0000

fEyeEnvMapLOD2=800.0000

fEyeEnvMapLOD1=500.0000

fEnvMapLOD2=1800.0000

fEnvMapLOD1=1500.0000

fGammaMax=0.6000

fGammaMin=1.4000

iMaxDecalsPerFrame=10

iActorShadowCount=4

bIgnoreResolutionCheck=0

fSpecualrStartMax=1000.0000

fSpecularStartMin=0.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

bDynamicWindowReflections=1

fShadowFadeTime=1.0000

iPresentInterval=1

bDecalsOnSkinnedGeometry=1

uVideoDeviceIdentifierPart4=0

uVideoDeviceIdentifierPart3=0

uVideoDeviceIdentifierPart2=0

uVideoDeviceIdentifierPart1=0

iShadowFilter=0

bAllowPartialPrecision=1

iShadowMapResolution=256

bShadowsOnGrass=0

bActorSelfShadowing=0

iActorShadowCountInt=2

iActorShadowCountExt=2

fPipboy1stPersonFOV=47.0

fDefault1stPersonFOV=55.0000

bLODNoiseAniso=1

iMaxAnisotropy=8

fLandLOFadeSeconds=15.0

 

[Controls]

bAlwaysRunByDefault=1

bBackground Mouse=0

bBackground Keyboard=1

 

[Water]

bUseWaterShader=1

bUseWaterReflections=1

bUseWaterRefractions=1

bUseWaterDepth=1

bUseWaterHiRes=0

bUseWaterDisplacements=1

bUseWaterLOD=1

bReflectExplosions=0

bAutoWaterSilhouetteReflections=1

bForceHighDetailReflections=0

bForceLowDetailReflections=0

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFPS=12

 

[Audio]

fASFadeInTime=3.0

fASFadeOutTime=10.0

fRegionLoopFadeInTime=5.0

fRegionLoopFadeOutTime=5.0

fAudioDebugDelay=0.0

bEnableAudio=1

bEnableAudioCache=1

bMultiThreadAudio=0

bEnableEnviroEffectsOnPC=0

; cache sizes in kilobytes

iAudioCacheSize=2048

iMaxSizeForCachedSound=256

bUseAudioDebugInformation=1

fAudioDebugDelay=0.0000

fDefaultMasterVolume=1.0000

fDefaultFootVolume=0.5000

fDefaultMusicVolume=0.3000

fDefaultRadioVolume=0.5000

fDefaultEffectsVolume=1.0000

fDefaultVoiceVolume=0.7500

iMaxImpactSoundCount=32

fMaxFootstepDistance=1100.0000

fPlayerFootVolume=0.6500

iCollisionSoundTimeDelta=150

iRadioUpdateInterval=250

fMinSoundVel=90.0000

fDialogMinDistance=125.00

fDialogMaxDistance=1800.00

fMainMenuMusicVolume=0.6

fDBVoiceAttenuationIn2D=2.0

fCollisionSoundHeavyThreshold=60.0

fDialogueFadeDecibels=6.0

fDialogueFadeSecondsIn=2.0

fDialogueFadeSecondsOut=1.0

fDialogueHeadPitchExaggeration=2.0

fDialogueHeadRollExaggeration=2.0

fDialogueHeadYawExaggeration=2.0

fHardLandingDamageThreshold=500.0

fWoodMediumMassMin=7.0

fWoodLargeMassMin=15.0

fStoneMediumMassMin=5.0

fStoneLargeMassMin=30.0

fEarthMediumMassMin=5.0

fEarthLargeMassMin=30.0

fSkinMediumMassMin=5.0

fSkinLargeMassMin=30.0

fMetalMediumMassMin=8.0

fMetalLargeMassMin=25.0

fRadioDialogMute=0.50

fFilterDistortionGain=-7.5

fFilterPEQGain=-15.0

fFilterdBAttenuation=11.5

 

[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

bUseObstacleAvoidance=1

bBackgroundNavmeshUpdate=1

 

[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

bCloneModelsInBackground=0

iLastHDRSetting=-1

 

[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.7500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.016

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

fCameraCasterSize=10.0000

iHavokSkipFrameCountTEST=0

iNumHavokThreads=1

fChaseDeltaMult=0.0500

bAddBipedWhenKeyframed=1

fQuadrupedPitchMult=1.0000

iEntityBatchRemoveRate=100

iMaxPicks=40

 

[RagdollAnim]

bRagdollFeedback=1

fCameraDist=1000.0

fHierarchyGain=0.17

fVelocityDamping=0.0

fAccelerationGain=1.0

fVelocityGain=0.6

fPositionGain=0.05

fPositionMaxLinearVelocity=14.0

fPositionMaxAngularVelocity=18.0

fSnapGain=0.1

fSnapMaxLinearVelocity=3.0

fSnapMaxAngularVelocity=0.3

fSnapMaxLinearDistance=0.3

fSnapMaxAngularDistance=1.0

 

[FootIK]

fOnOffGain=0.5

fGroundAscendingGain=0.4

fGroundDescendingGain=0.4

fFootRaisedGain=0.9000

fFootPlantedGain=1.0000

bFootPlacementOn=1

fPelvisUpDownBias=0.75

fPelvisOffsetDamping=0.2

fVertErrorGain=0.5

fOriginalGroundHeightMS=-0.11

fAnkleOffset=0.2000

fRagdollFeedback=0.7

 

[LookIK]

fLookAtTargetGain=0.3

fLookAtGain=0.045

 

[interface]

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneXWide=15

iSafeZoneYWide=15

iSafeZoneX=15

iSafeZoneY=15

bAllowConsole=1

bActivatePickUseGamebryoPick=0

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

fInterfaceTintB=0.8824

fInterfaceTintG=0.9843

fInterfaceTintR=0.6314

bUseImageSpaceMenuFX=0

 

iSystemColorTerminalRed=33

iSystemColorTerminalGreen=231

iSystemColorTerminalBlue=121

 

iSystemColorSystemRed=26

iSystemColorSystemGreen=255

iSystemColorSystemBlue=128

 

iSystemColorMainMenuRed=199

iSystemColorMainMenuGreen=255

iSystemColorMainMenuBlue=165

 

iSystemColorPipboyRed=26

iSystemColorPipboyGreen=255

iSystemColorPipboyBlue=128

 

iSystemColorHUDAltRed=255

iSystemColorHUDAltGreen=67

iSystemColorHUDAltBlue=42

 

iSystemColorHUDMainRed=26

iSystemColorHUDMainGreen=255

iSystemColorHUDMainBlue=128

 

fRSMFaceSliderDefaultMin=-3.5

fRSMFaceSliderDefaultMax=3.5

 

fPopUpBackgroundOpacity=0.87

fMenuBackgroundOpacity=0.76

bHideUnavailablePerks=0

 

 

[Loading]

sWelcomeScreen1=loading_screen01

sWelcomeScreen2=loading_screen_bethsoft

sWelcomeScreen3=loading_screen_BGS

sWelcomeScreen4=loading_screen_legal

sMainMenuBackground=main_background

sTitleMusic=MainTitle

sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav

iMaxScreens=4

iMaxScreens_MainMenu=20

fLoadingTextUpdateInterval=10.0000

fLoadingBkgdUpdateInterval=10.0000

fMainMenuBkgdUpdateInterval=10.0000

fLoadingInitUpdateInterval=5.0000

iNumLocationSpecificScreens=1

 

 

[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=940

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=2

iDebugTextFont=3

 

[GamePlay]

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

bAllowHavokGrabTheLiving=0

bEssentialTakeNoDamage=1

iDetectionPicks=21

 

[Fonts]

sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt

sFontFile_2=Textures\Fonts\Monofonto_Large.fnt

sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt

sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt

sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt

sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt

sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt

sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt

 

[speedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.7500

fLocalTreeMipMapLODBias=-0.2500

 

[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0

 

[backgroundLoad]

bBackgroundPathing=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

iAnimaitonClonePerLoop=5

bUseMultiThreadedTrees=1

iExteriorPriority=50

iBackgroundLoadFaceMult=200

fBackgroundLoadingPerLoop=20.0000

fBackgroundLoadClonedPerLoop=5.0000

iBackgroundLoadExtraMaxFPS=20

iBackgroundLoadExtraMinFPS=10

iBackgroundLoadExtraMax=3000

iBackgroundLoadExtraMin=5

iBackgroundLoadExtraMilliseconds=2

iBackgroundLoadTreeMilliseconds=7

iBackgroundLoadMilliseconds=1

iBackgroundLoadLoading=1

bUseBackgroundFileLoader=0

bBackgroundLoadLipFiles=0

bLoadBackgroundFaceGen=0

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=0

bCloneModelsInBackground=0

 

[LOD]

fLODLandDropAmount=230.0000

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=0

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultItems=3

fLODFadeOutMultObjects=5

fLODFadeOutMultActors=6

fLODMultLandscape=1.0000

fLODMultTrees=0.5000

fLODMultActors=1.0000

fLODMultItems=1.0000

fLODMultObjects=5

iFadeNodeMinNearDistance=500

fLODFadeOutPercent=0.6000

fFadeOutThreshold=0.3000

fFadeInThreshold=0.7000

fFadeInTimet=2.0

fFadeOutTime=2.0

fDistanceMultiplier=1

fLODBoundRadiusMult=10

fObjectLODMax=15.0

fObjectLODMin=1.0

fObjectLODDefault=5

fItemLODMax=15.0

fItemLODMin=1.0

fItemLODDefault=2

fActorLODMax=15.0

fActorLODMin=2.0

fActorLODDefault=5

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=0.5000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODLandVerticalBias=0.0000

fTalkingDistance=1000.0000

iBoneLODForce=-1

fLODQuadMinLoadDistance=65536.0000

bDisplayLODTrees=1

bDisplayLODBuildings=1

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000

 

[Weather]

fSunGlareSize=800.0000

fSunBaseSize=750.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255

 

[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=ogg

 

[Grass]

iMinGrassSize=80

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=125.0000

fGrassWindMagnitudeMin=5.0000

fTexturePctThreshold=0.0000

fGrassMinStartFadeDistance=0.0

fGrassMaxStartFadeDistance=7000.0

fGrassDefaultStartFadeDistance=3500.0

fGrassFadeRange=1000.0

 

[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

SDefaultLandDiffuseTexture=DirtWasteland01.dds

SDefaultLandNormalTexture=DirtWasteland01_N.dds

 

[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0

 

[blurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

 

[blurShaderHDR]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fGrassDimmer=1.5000

fTreeDimmer=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fSunlightDimmer=1.5000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

iBlendType=2

bDoHighDynamicRange=1

 

[blurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.7000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=1

 

[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050

 

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

bUseWindowsMessageBox=0

 

[DistantLOD]

bUseLODLandData=0

fFadeDistance=12288.0000

iDistantLODGroupWidth=8

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

 

[Archive]

SMasterMiscArchiveFileName=Fallout - Misc.bsa

SMasterVoicesArchiveFileName1=Fallout - Voices.bsa

SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa

SMasterSoundsArchiveFileName=Fallout - Sound.bsa

SMasterTexturesArchiveFileName1=Fallout - Textures.bsa

SMasterMeshesArchiveFileName=Fallout - Meshes.bsa

SInvalidationFile=

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa

 

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif

 

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

 

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

 

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Fallout Disc.

SCopyProtectionTitle2=Fallout Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found

 

[Pipboy]

fBlurRadiusPipboy=3.5

fBlurIntensityPipboy=0.25

fScanlineScalePipboy=50

bEnableFlickerPipboy=1

bUsePipboyMode=1

 

[interfaceFX]

fDefaultBurstDuration=200

fDefaultBurstIntensity=2

fMiniBurstDuration=200

fMiniBurstIntensity=1.5

 

;pulse effect

fPulseBrightenIntensity=0.25

fPulseRadiusIntensity=0.5

fPulseRate=0.0006

 

;pipboy menu transitions

fVertHoldChance=0.08

fShudderChance=0.20

 

fScanlineScaleMenus=50.0000

bEnableFlickerMenus=1

bEnableScanlinesMenus=1

bEnableScanlinesPipboy=1

fBlurRadiusMenus=0.3000

fBrightenMenus=1.7000

fBrightenPipboy=1.3000

bUseImageSpaceMenuFX=1

fBlurIntensityHUD=1.2000

fBlurRadiusHUD=2.0000

fScanlineFrequencyHUD=0.0000

 

fScreenLightBaseIntensity=0.6

fScreenLightRadius=6

 

[RenderedTerminal]

bUseRenderedTerminals=1

fRenderedTerminalFOV=0.15

fRenderedTerminalZoom=36

bDoRenderedTerminalScanlines=1

fRenderedTerminalScanlineScale=130.000000

fRenderedTerminalHPos=0.0

fRenderedTerminalVPos=0.38

fScreenLightBaseIntensity=1.2

fScreenLightRadius=80

fScreenLightColorR=0.68

fScreenLightColorG=0.74

fScreenLightColorB=0.62

 

fRaceSexMenuHPos=0.0

fRaceSexMenuVPos=-0.6

fRaceSexMenuZoom=70.0

fRaceSexMenuScale=0.5

 

[Decals]

uMaxDecalCount=100

bProfileDecals=0

bDecalOcclusionQuery=1

 

[TerrainManager]

fSplitDistanceMult=0.75

fBlockMorphDistanceMult=0.70

bUseNewTerrainSystem=1

bUseDistantObjectBlocks=1

fBlockLoadDistance=125000.0

fDefaultBlockLoadDistanceLow=50000.0

fLowBlockLoadDistanceLow=25000.0

fHighBlockLoadDistanceLow=50000.0

fDefaultTreeLoadDistance=25000.0

fLowTreeLoadDistance=10000.0

fHighTreeLoadDistance=40000.0

 

[VATS]

fVATSLightLevelMin=20.0

fVATSLightLevelMax=65.0

fVATSLightAngle=0.0

fVATSLightDistance=100.0

fVATSLightElevation=100.0

fVatsLightColorR=0.35

fVatsLightColorG=0.35

fVatsLightColorB=0.35

 

[screenSplatter]

bScreenSplatterEnabled=1

 

Falloutprefs.ini:

 

[Display]

iMaxDecalsPerFrame=10

iTexMipMapSkip=0

iWaterMultisamples=4

bTransparencyMultisampling=1

fSpecularLODStartFade=2000

fShadowLODStartFade=1000

fLightLODStartFade=3500

bDrawShadows=1

iActorShadowCountInt=6

iActorShadowCountExt=6

iShadowFilter=2

iShadowMapResolution=1024

iAdapter=0

iSize W=1920

iSize H=1080

iMultiSample=4

iMaxAnisotropy=15

iPresentInterval=1

bFull Screen=1

sD3DDevice="AMD Radeon HD 7800 Series"

iScreenShotIndex=0

fGamma=1.0000

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=7000

[imagespace]

iRadialBlurLevel=2

bDoDepthOfField=1

[Water]

bUseWaterRefractions=1

bUseWaterReflections=1

bForceHighDetailReflections=1

bAutoWaterSilhouetteReflections=0

bUseWaterDepth=1

bUseWaterDisplacements=1

iWaterReflectWidth=1024

iWaterReflectHeight=1024

bUseWaterReflectionBlur=1

iWaterBlurAmount=4

[TerrainManager]

fTreeLoadDistance=40000

fBlockLoadDistanceLow=50000

fSplitDistanceMult=1.5

[LOD]

fLODFadeOutMultActors=15

fLODFadeOutMultItems=15

fLODFadeOutMultObjects=15

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Launcher]

bShowAllResolutions=1

uLastAspectRatio=3

[Controls]

Forward=0011FF13

Back=001FFF14

Slide Left=001EFF17

Slide Right=0020FF16

Use=00FF0011

Activate=0012FF0A

Block=00380110

Ready Item=0013FF0C

Crouch/Sneak=001DFF08

Run=002AFFFF

Always Run=003AFFFF

Auto Move=0010FFFF

Jump=0039FF0D

Toggle POV=0021020F

Menu Mode=000FFF0B

Rest=0014FF07

Vats=002FFF0E

Hotkey1=0002FFFF

Hotkey2=0003FFFF

Hotkey3=0004FFFF

Hotkey4=0005FFFF

Hotkey5=0006FFFF

Hotkey6=0007FFFF

Hotkey7=0008FFFF

Hotkey8=0009FFFF

QuickSave=003FFFFF

QuickLoad=0043FFFF

Grab=002CFF09

fXenonVertLookSpeed=1200.0000

fXenonHorizLookSpeed=1500.0000

bGamePadRumble=1

bInvertYValues=0

fMouseSensitivity=0.0020

[Audio]

fDefaultRadioVolume=0.5000

fDefaultMusicVolume=0.3000

fDefaultEffectsVolume=1.0000

fDefaultVoiceVolume=0.7500

fDefaultFootVolume=0.5000

fDefaultMasterVolume=1.0000

[GamePlay]

bShowQuestMarkers=1

iDifficulty=2

bDisableDynamicCrosshair=0

bSaveOnInteriorExteriorSwitch=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

bCrossHair=1

bGeneralSubtitles=0

bDialogueSubtitles=1

[interface]

bHelpEnabled=1

fHudOpacity=1.0000

uPipboyColor=452952319

uHUDColor=452952319

bDisable360Controller=0

Edited by dirtisancho
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I have recently been getting crashes every 1-2 minutes of playing the game. Only last night I was able to get a solid 2 hour session in with no crashes. I then tried the stutter remover, large address aware remover, games for windows live remover and windowed mode recommended by gopher to try and cut out the stuttering in game. I am not entirely sure whether this caused it. Any help would be greatly appreciated. :blush:

 

This is my current MO load order:

 

# This file was automatically generated by Mod Organizer.
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Lings.esm
Unofficial Fallout 3 Patch.esm
LingsDLC.esm
Destruction.esm
aHUD.esm
iHUD.esm
CRAFT.esm
CALIBR.esm
Advanced Recon Tech.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
LingsFinerThings.esm
Enhanced Weather - Rain and Snow.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
MoreMapMarkers.esp
Destruction - Main.esp
Destruction - Main - Statics.esp
Destruction - DLC.esp
Destruction - DLC - Statics.esp
FO3_WRP.esp
Flora Overhaul.esp
LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
RH_FWE_Bridge.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
RH_WMK_Bridge.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
DIM TYPE3 conversions.esp
DIM TYPE3clothesRETAIL.esp
Dragonskin Tactical Outfit.esp
Lings Finer Things.esp
LingsPrettyThings.esp
LingsPrettyThings-BrokenSteel.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - DC Interiors.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Merged Patch.esp
This is the modlist order not exactly sure why its back to front...:
(snip)

 

The moment you introduce FOSE into the equation along with massive over kill of mods mixed up version control, no one here would be willing nor able to assist you.

 

you have too many tweaks combined with unknown elements, FOSE is one many words "unpredictable", you tether that to the ini tweaks + the combination of the mods shown here..lacking any information other than an ini post....which is not needed because every time you load MO, the ini gets changed.

 

no sorting info given...what other tools were used, where is the game installed at, what systems is it installed on?

your best support is your self before we can help you, you need to help your self with current real knowledge of the status of the game materials in question.

 

there are millions of possible outcomes because of the amount of players , systems combinations that can be ran.

 

Now, this only does not apply to a single machine used by the many as there is no such PC built to accommodate that wishful thinking, so you have what is call a grab all bag of infinite possibility's given the present info available so far.

 

you stick to one item or method of tweaking the game and not veer away from it.

 

the mods alone set up problem's way before tweaks come to bare so no one will get involved.

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