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Quest Dialogue Issue...


kato85

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Okay, so this has been bugging me for a little while. I created a short quest in which I might expand, but before I do so I need to figure out how to solve the problem I currently have to prevent it from escalating.

 

So here's the deal. In the new quest, I obviously created new dialogue, but I 'reused' the GREETING topic, set it as top-level and have the conditions specifying the only character that needs to speak it. All goes fine and dandy until the PC gets through the dialogue (either accepting or rejecting the quest). After the intial dialogue is completed, when the PC speaks to the NPC again, there are blank or "hidden" topics in the options. What's worse is this affects every other NPC in the game. Not sure what I did wrong, but it is somewhat annoying. There are always two blank topics, sometimes together, sometimes not.

 

I tried to explain the best I can the problem I'm having. I hope someone can help. Thanks.

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