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GetKnockedState bug..


tghsmin

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Hi, (I'm not sure this is correct place for my ask....)

I found that sometimes "GetKnockedState" function returns wrong value especially after heavy fighting with several

enemies. This function returns zero although player or companion (they are essential) is knocked out. Of course this

is not always but very frequently occurred after heavy fighting.

 

At that time I activated the knocked out companion then "He is unconscious" message was normally appeared at left

top screen, but GetKnockedState function was still returning zero.

 

Is there anybody who know this bug? or is there another better way to check knocked out status for essential NPC or

player?

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