tghsmin Posted November 19, 2010 Share Posted November 19, 2010 Hi, (I'm not sure this is correct place for my ask....)I found that sometimes "GetKnockedState" function returns wrong value especially after heavy fighting with several enemies. This function returns zero although player or companion (they are essential) is knocked out. Of course this is not always but very frequently occurred after heavy fighting. At that time I activated the knocked out companion then "He is unconscious" message was normally appeared at left top screen, but GetKnockedState function was still returning zero. Is there anybody who know this bug? or is there another better way to check knocked out status for essential NPC or player? Link to comment Share on other sites More sharing options...
Maskar Posted November 22, 2010 Share Posted November 22, 2010 I haven't had this issue myself, but maybe the new OBSE 19 event handler functions might be an alternative. It has an event called OnKnockout which might work better. Link to comment Share on other sites More sharing options...
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