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Finally Turnbased port to NV?


stationarytraveller

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  • 8 months later...

Well for starters, VATS isn't turn-based. It's just an odd attempt at simulating it.

 

And the point? Making it less twitch-based I guess, and at the same time more reliant on skills; also, to reconstruct a familiar experience in a canonical setting.

Edited by dannyjackson
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Hmm... Why not convert it for yourself? You just need to open it in TESsnip (included in FOMM), click the TES4 record in the tree in the top-left, then double click the MAST sub-record in the lower-left, and change it from "Fallout3.esm" to "FalloutNV.esm". Save, exit, play turn based. Congrats, you just did your first mod.
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Interesting. I've got no modding experience with FO3/NV, that's why I didn't know. I'll give it a shot thanks.

 

Right, it doesn't crash anymore on startup, but the game chugs at 1 frame every 10 seconds. I'm thinking it's more complicated than that. Ah well.

Edited by dannyjackson
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The way it works, really, is that during VATS you don't get any special bonuses -- you do and take just as much damage as normally -- and enemies get some time after you finish your stuff to shoot at you and whatnot. Then when you exit VATS, your AP recharge very fast, so you can hit VATS again. So literally you can play the game with real time exploration and whatnot, and turn based combat.
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another way is to download reqium for a wasteland mod and then you dont have to port it, just download FOSE in addition to your working NVSE and use it along side FalloutNV.esm it worked for me after i disabled all my other mods. its still a bit laggy tho
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