pob255 Posted November 29, 2010 Posted November 29, 2010 Wouldn't a custom nuke launcher with stupidly high stats work?
Samurai190 Posted November 30, 2010 Author Posted November 30, 2010 It wouldn't still disable objects, only kill and destroy all with destruction data associated with health. It has to disable all objects, any actors, all items and everything else that is disable-able. I still strongly believe that it has to be associated with Object Scripts but who knows, maybe Quest Script works for all we know.
rickerhk Posted November 30, 2010 Posted November 30, 2010 In a quest or object script, run a 'ref walk' of every item type that you want to disable. Then everything of that type within a specified radius of either the player or something else you can ItemREF.disableIt will require NVSE, using the GetFirstRef/GetNextRef and loop functions. Here's a tutorial link:http://www.cipscis.com/fallout/tutorials/loops.aspx The Reference's of every item type you can think of can be gotten this way. Once you have that, the item is pwnd ;)
Samurai190 Posted December 1, 2010 Author Posted December 1, 2010 Care to make me an example of this loop script which is associated with the script build I am looking for? The tutorial only shows me how the loop functions but I am afraid that I don't know how to apply the loop function with GetFirstRef and GetNextRef coupled with disable. Thank you.
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