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Posted

It wouldn't still disable objects, only kill and destroy all with destruction data associated with health.

 

It has to disable all objects, any actors, all items and everything else that is disable-able.

 

I still strongly believe that it has to be associated with Object Scripts but who knows, maybe Quest Script works for all we know.

Posted

In a quest or object script, run a 'ref walk' of every item type that you want to disable. Then everything of that type within a specified radius of either the player or something else you can ItemREF.disable

It will require NVSE, using the GetFirstRef/GetNextRef and loop functions. Here's a tutorial link:

http://www.cipscis.com/fallout/tutorials/loops.aspx

 

The Reference's of every item type you can think of can be gotten this way. Once you have that, the item is pwnd ;)

Posted

Care to make me an example of this loop script which is associated with the script build I am looking for?

 

The tutorial only shows me how the loop functions but I am afraid that I don't know how to apply the loop function with GetFirstRef and GetNextRef coupled with disable.

 

Thank you.

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