ericyong1022 Posted March 10, 2015 Share Posted March 10, 2015 Hi all, Greeting to you all, I'm eric. One of the fanatic players of XCOM and Long War Mod. I recently run into a bug, which I cannot research "Improved Combat Exoskeletons" even after fulfilling requirement1. Mobile Power Armor2. MEC Warfare Systems (Foundry) From the forum thread, i know there is a workaround:- Improved Combat Exoskeletons will now appear in research UI when requirements are met. Workaround: Dev Console command GiveTech Placeholder_13 may give you the tech However, no matter how i tried, the research still wont appear. I have tried entered the following codes in developer console GiveTech Placeholder13GiveTech Placeholder_13GiveTech Placeholder13 1 1GiveTech Placeholder_13 0 1 I've tried all possible combination, and even tried following codeGiveTech Placeholder73GiveTech Placeholder_73GiveTech Placeholder73 1 1GiveTech Placeholder_73 0 1 Note: 73 comes from TechBalance=(eTech=eTech_Placeholder, iTime=30, iAlloys=30, iElerium=30, iNumFragments=50, iNumItems=25) ; Alien Bioybernetics: 3c.60TechBalance=(eTech=73, iTime=50, iAlloys=30, iElerium=100,iNumFragments=50, iNumItems=20) ; Improved Combat Exoskeletons I have also tried searching google and nexus forum but I could not find any info. Could any help teaching how to do the workaround? or point out which part of my code entry went wrong? Many thanks! Link to comment Share on other sites More sharing options...
Fawkes1243 Posted March 24, 2015 Share Posted March 24, 2015 If you see no other way, just use GiveAllTech and then exercise self control about when you get the items I did it, because I had the same problem as you, and it works. But unless you're a controled person, the strategic enjoyment might go away very fast. Link to comment Share on other sites More sharing options...
Zephryus7 Posted April 30, 2015 Share Posted April 30, 2015 I'm having the same exact problem. Did you ever get a fix for this? Link to comment Share on other sites More sharing options...
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