ruserious Posted November 20, 2010 Share Posted November 20, 2010 I would like to see someone come up with a simple way to put multiple mods together. No I'm not talking about a load order issue here, so I haven't been able to find anything in FOEdit for this. There is supposed to be a (GECK) plug-in for FO3 that makes this happen but not for FNV, at least not so far. All I want is to be able to take 2 mods that don't have any conflicts or any problems getting along and make them into one and then go back and edit the new one to suit my purposes. If you're asking why would we do this: I don't want to learn how to script + use all or most of the features of FOEdit and the Geck to do something that should be so simple, and has already been done by some else. l know most of us would benefit from an Object Oriented Programming approach. OOP is modular, and the game uses mod(ule)s, seems to fit.So if you liked parts of different mods you could make a single one from them, add your own stuff/ ideas and go from there, just like JAVA or any other OOP. This approach saves A LOT of time and energy that is otherwise spent by hundreds of people learning and creating the same thing over and over, not sweet... Plus you'd be able to get mods that were done right, really reducing the conflicts that we all get and hate. I just had to do a delete/reinstall because something got corrupted and the game wouldn't run with or without any mods! Another 3 hours of my life I'm not getting back and for now good purpose... So can anyone out there make this happen?:blink: Link to comment Share on other sites More sharing options...
Jagermh Posted November 20, 2010 Share Posted November 20, 2010 Wrye bash Link to comment Share on other sites More sharing options...
Savage117 Posted November 22, 2010 Share Posted November 22, 2010 I'm not exactly sure what you are asking here but ill try to answer, as completely as possible. (Glares at Jagermh) :-) FOedit has a conflict detection function that is pretty intuitive and easy to use and if done right can make your game almost crash free. It took me an hour to learn and fix all the conflicts in my game. There is also a tutorial on FOedit. I think it can be found in the same place foedit is downloaded. If you want to merge all the mods in your load order into one complete mod you will probably have to use Wyrebash. I personally have no experience with Wyrebash, FOedit meets all my needs, but im sure there is a tutorial on it's use somewhere. I hope that answers your questions. Link to comment Share on other sites More sharing options...
JohannesGunn Posted November 22, 2010 Share Posted November 22, 2010 (edited) You should be able to do it with the Geck. What you do is when you're opening .esp files, open both of the ones you want to edit, BUT DON'T SET EITHER OF THEM AS ACTIVE. Save, and it will ask you to create a new plugin. THAT file is what you edit, you just have to make sure it goes after the other two in the load order. It's really just a work-around, as you still have to have the other two mods installed, but imo it's better than nothing, right? Edited November 22, 2010 by JohannesGunn Link to comment Share on other sites More sharing options...
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