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I need scripting help.


GodofWolves

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I am trying to to make a script that make the objects in the house of the person you get boone to kill in the quest one for my baby unowned when they get killed for my mod.

 

all know so far is will need to use SetCellOwnership and GetDead to check if the actor is dead since the quest does not seem set up with individual quest stages for each person being killed. I just don't have the scripting knowledge to figure out how to make the script.

 

I don't know yet if I would need to make separate script for each actor who can get killed or if I could just do all in one script. If using a separate scripts for each actor I know I would have to make sure the script ended when the quest is complete or failed for the ones not killed.

 

The other solution is to make general scripts that effects actors objects and/or cells unowned but I lack the knowledge do that as well.

Edited by GodofWolves
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You can make a quest with the default quest delay (I'll call it MyQuest for this example), and add a script to it like this one:

scn MyQuestScript

Begin GameMode

	if ActorREF.GetDead ; if ActorREF is dead
		SetCellOwnership HouseID ;with no other parameters the ownership is automatically set to the player
		StopQuest MyQuest
	endif

	if ActorREF2.GetDead
		SetCellOwnership HouseID2
		StopQuest MyQuest
	endif

	; (you can repeat the above if statement as many times as you need.)

end
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I don't have time to test it right now but it looks structurally sound. It seems like I could apply script like this to actors in general. It may be inefficient to do this for a majority of the owned cells but seems like a possibility.

 

could I do this ActorREF1.GetDead && ActorREF2.GetDead and would it work? Lets say for example the Primm's Mojave Express express cell ownership being reverted to the player only if both Ruby and John Nash are dead.

 

if works and use it in my mod how would permission work?

I am pretty loose about having to ask permission to use my mod. as long as I am credited and the person send me message telling my they are using my mod then they can use it. No actual permission is needed.

Edited by GodofWolves
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could I do this ActorREF1.GetDead && ActorREF2.GetDead and would it work? Lets say for example the Primm's Mojave Express express cell ownership being reverted to the player only if both Ruby and John Nash are dead.

 

Yes, that'd be fine. However, if you aim to make the script work for many houses of different owners, you'll want to remove those "StopQuest" functions in my example. Otherwise you will only get the ownership of the house of the first dead owner(s), because the script would stop running afterwards.

 

if works and use it in my mod how would permission work?

I am pretty loose about having to ask permission to use my mod. as long as I am credited and the person send me message telling my they are using my mod then they can use it. No actual permission is needed.

Sorry, I'm not sure I understand your concern.

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I like to 100% sure about mod permission. I would obviously credit you but would any one have ask permission from you if they used mod for anything other then person use such as using as an asset up there mod and putting it up for download?

some people could be very particular about people asking permission to use some they made. It's safer to ask then it is to assume everyone is ok with what ever permission your mod says.

Edited by GodofWolves
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I like to 100% sure about mod permission. I would obviously credit you but would any any one have ask permission from you if they used mod for anything other then person use such as using as an asset up there mod and putting it up for download?

some people could be very particular about people asking permission to use some they made. It's safer and ask then it is to assume everyone is ok with what ever permission a mod already says.

​Oh.

 

Nah, it's ok. I'm not even asking for any credit here, I just wanted to lend a hand to the usual stranger - namely you - for a little burst of dopamine. Besides, it's not like I'm doing any actual work. I just told you how to do what you wanted to do.

​It's on the house. :thumbsup:

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