GuybrushThreep Posted November 20, 2010 Share Posted November 20, 2010 Hiyaz! Here is my mod list...I've just installed the latest version of everything for a NEW start at Morrowind. Can anyone recommend anything else? Have I missed something critical or cool? GENERAL GAMEMorrowindTribunalBloodmoonMorrowind Patch v1.6Morrowind Code Patch GRAPHICS & TEXTURESBloodmoon Landscape SeamsBetter Heads TribunalBetter Heads BloodmoonBetter HeadsTexture Fix 1.8Westleys Master HeadsClean Better DaedricBetter SkullscorrectUVrocks10Darknut_textures 1024Slaughterfish_Retexture-9343RAMWImperialv10Grass_Animated - DO NOT ACTIVATE IN LAUNCHER BUT IN MGE!!! BEHAVIOREcologyTRTR MAP 1TR MAP 2MCAMCA - GuardsMCA - TR ADDONLCV SchedulesTravelling MerchantsPursuit EnhancedWanderersofSolstheim11RKCriminals_v11 MISCELANEOUSAll SpellsLight Time ExtenderEncumberance IncreaseWindow GlowSave the CastersTribunal DelayMagica Regenerationtlm_the_lighting_mod_modular --NOT INCLUDED, BUT MAYBE IN FUTURE!!! VOICEVivec VoiceAlmalexia VoiceBarlzar Voice NEW LANDS & BUILDINGSMoonshadow TempleAndarysAscadiaPalace Of Ra1AnnastiaCleaned Ahmose IsleAnimra CampHolgarr VillageKagrekhanRedaynia VillageInnesRhyskReal Point TavernVivec SignpostsShips of the Imperial Navy Sobitur_Facility_-_Complete - lexas & all of DA_Sobitur...Sorefoot Enterprises, Inc. v1.5aMournhold, The Great Bazaar IMPROVED LANDS & BUILDINGSCasino VivecPublic LibraryGladiator - vivec arena addonNew Gnarr MokTR Census and Exersize OfficeVos ExpansionKhuul ExpansionCaldera Mining Company – populatedanimated morrowind - population QUESTSDeserter LegionThe RavenImperial EmploymentAdventurers GuildOf Justice and InnocenceGreat Hunt So thats it! Any Additional Recommendations? particularly in terms of graphics and HDR and MGE stuff. BTW...I started playing MW in 2001 right after finishing Gothic 1. Got to Balmora and quit from Boredom. SO I have the whole game ahead of me!!! haha!!! Link to comment Share on other sites More sharing options...
Karasuman Posted November 20, 2010 Share Posted November 20, 2010 Graphics - (Things you may enjoy not currently on your list) 1. Connary's textures - Connary <----This is not easy to find, since he has removed his texture packs from all the major hosting sites. But I believe the site that has all his textures in one rar file is Mega Upload. Do yourself a favor and fish them out. You'll be happy you did. 2. ATAP - Andy <---Another good texture pack. I've found that (carefully) mixing texes from various packs is best to achieve the precise look you want. 2. Darknut's Creature Textures - Darknut <---- I know you have Darknut on your list, but his creature texes in particular are 2nd to none. 4. SWG's Skies 5. Signy Signposts (Vvardenfell and TR 1&2) - Earth Wyrm 6. Vality's Bitter Coast - Vality7 7. Vurt's Leafy West Gash - Vurt 8. Phal's Sunshaft - Phal <---A sun ray shader. Not particularly easy to find, and is finicky about the other Shaders it works with. I use either HDR2 or HDR5 with it, and it's solid gold in either case imo. Requires MGE version 3.8 svn 118 or higher. Weapons & Armor 1. Carnithus' Armamentarium - Carnithus <----widely considered the best total pack of dark-ish armors and weps made for the game, if that's your thing. It's certainly my thing. 2. Ultimate Knight Shop - Orry 3. Swords of Morrowind - Max Edwin <----Really should be called "Swords Outside of Morrowind", as it adds many unique blades found in other games, such as Dante's Alastor. 4. Clean Dragon Blade - Phijama <----Get it if for no other reason than to just stare at it. It's that good. Bear in mind that the sword is partially (but not fully) reflection mapped, so if you use it, you will not be able to enable the local bump lighting fix in Morrowind Code Patch because it breaks the sword's textures. This can be problematic if you have other stuff in your game that is fully reflection mapped, seeing as that code patch was made for them, but Phijama's weps prohibit you from using it. It comes down to simple choice. Phijama's weapons are all outstanding, but they all suffer from that limitation. Anywho, that's just a few suggestions, but there's many other great things out there. Take a look around, and have fun :) Link to comment Share on other sites More sharing options...
LegoManIAm94 Posted November 21, 2010 Share Posted November 21, 2010 (edited) I see you mentioned my Rhysk, Adevnturers Guild and Great Hunt. I have my Quest Of The Week which is a new misc quest uploaded weekly. And I do like the grass mod but there is a grass mod by Ozzy for Bloodmoon which is good as well. http://www.youtube.com/watch?v=eHdrUdNlA7I&feature=mfu_in_order&list=UL Edited November 21, 2010 by LegoManIAm94 Link to comment Share on other sites More sharing options...
GuybrushThreep Posted November 21, 2010 Author Share Posted November 21, 2010 Thanks for the pointers... MCA gives the biggest performance hit. Now I'm trying to get dof shaders to work...I get blurry screens after using pkmix...hmmm well thanks LegoMan and karasuman. Link to comment Share on other sites More sharing options...
Povuholo Posted November 21, 2010 Share Posted November 21, 2010 An alternative to MCA is Starfire's NPC Additions. I found it to be less heavy on resources than MCA, it doesn't add any generic NPC enemies in caves or people who attack you in town at night, and they wear vanilla equipment only so they fit in the vanilla game much better. MCA NPCs stand out. Link to comment Share on other sites More sharing options...
LegoManIAm94 Posted November 21, 2010 Share Posted November 21, 2010 I also forgot to mention about my mod that makes you not miss when you swing your weapon and adds regenerating magicka like in Oblivion. It makes the game not so hard. Morrowind Better Gameplay Link to comment Share on other sites More sharing options...
Zaldir Posted November 22, 2010 Share Posted November 22, 2010 More Detailed Places - Makes many ( 8 ) towns/villages/forts look more alive with very minimal changes, so it conflicts with very few mods. :) Link to comment Share on other sites More sharing options...
GuybrushThreep Posted November 22, 2010 Author Share Posted November 22, 2010 Is this normal? I started the game with no MODS enabled. Went outside Seyda Need and Saved. Then I wanted to enable them gradually mod by mod, making sure that they will work. BUT the moment I enable a single mod, and load the game, the game crashes (i.e. Illegal Operations and must be shut down). Thoughts? Link to comment Share on other sites More sharing options...
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