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What other Mods should I include? newbie here


GuybrushThreep

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Hiyaz!

 

Here is my mod list...I've just installed the latest version of everything for a NEW start at Morrowind. Can anyone recommend anything else? Have I missed something critical or cool?

 

 

GENERAL GAME

Morrowind

Tribunal

Bloodmoon

Morrowind Patch v1.6

Morrowind Code Patch

 

GRAPHICS & TEXTURES

Bloodmoon Landscape Seams

Better Heads Tribunal

Better Heads Bloodmoon

Better Heads

Texture Fix 1.8

Westleys Master Heads

Clean Better Daedric

Better Skulls

correctUVrocks10

Darknut_textures 1024

Slaughterfish_Retexture-9343

RAMWImperialv10

Grass_Animated - DO NOT ACTIVATE IN LAUNCHER BUT IN MGE!!!

 

BEHAVIOR

Ecology

TR

TR MAP 1

TR MAP 2

MCA

MCA - Guards

MCA - TR ADDON

LCV Schedules

Travelling Merchants

Pursuit Enhanced

WanderersofSolstheim11

RKCriminals_v11

 

MISCELANEOUS

All Spells

Light Time Extender

Encumberance Increase

Window Glow

Save the Casters

Tribunal Delay

Magica Regeneration

tlm_the_lighting_mod_modular --NOT INCLUDED, BUT MAYBE IN FUTURE!!!

 

VOICE

Vivec Voice

Almalexia Voice

Barlzar Voice

 

NEW LANDS & BUILDINGS

Moonshadow Temple

Andarys

Ascadia

Palace Of Ra1

Annastia

Cleaned Ahmose Isle

Animra Camp

Holgarr Village

Kagrekhan

Redaynia Village

Innes

Rhysk

Real Point Tavern

Vivec Signposts

Ships of the Imperial Navy

Sobitur_Facility_-_Complete - lexas & all of DA_Sobitur...

Sorefoot Enterprises, Inc. v1.5a

Mournhold, The Great Bazaar

 

IMPROVED LANDS & BUILDINGS

Casino Vivec

Public Library

Gladiator - vivec arena addon

New Gnarr Mok

TR Census and Exersize Office

Vos Expansion

Khuul Expansion

Caldera Mining Company – populated

animated morrowind - population

 

QUESTS

Deserter Legion

The Raven

Imperial Employment

Adventurers Guild

Of Justice and Innocence

Great Hunt

 

 

So thats it! Any Additional Recommendations? particularly in terms of graphics and HDR and MGE stuff.

 

BTW...I started playing MW in 2001 right after finishing Gothic 1. Got to Balmora and quit from Boredom. SO I have the whole game ahead of me!!! haha!!!

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Graphics - (Things you may enjoy not currently on your list)

 

1. Connary's textures - Connary <----This is not easy to find, since he has removed his texture packs from all the major hosting sites. But I believe the site that has all his textures in one rar file is Mega Upload. Do yourself a favor and fish them out. You'll be happy you did.

 

2. ATAP - Andy <---Another good texture pack. I've found that (carefully) mixing texes from various packs is best to achieve the precise look you want.

 

2. Darknut's Creature Textures - Darknut <---- I know you have Darknut on your list, but his creature texes in particular are 2nd to none.

 

4. SWG's Skies

 

5. Signy Signposts (Vvardenfell and TR 1&2) - Earth Wyrm

 

6. Vality's Bitter Coast - Vality7

 

7. Vurt's Leafy West Gash - Vurt

 

8. Phal's Sunshaft - Phal <---A sun ray shader. Not particularly easy to find, and is finicky about the other Shaders it works with. I use either HDR2 or HDR5 with it, and it's solid gold in either case imo. Requires MGE version 3.8 svn 118 or higher.

 

Weapons & Armor

 

1. Carnithus' Armamentarium - Carnithus <----widely considered the best total pack of dark-ish armors and weps made for the game, if that's your thing. It's certainly my thing.

 

2. Ultimate Knight Shop - Orry

 

3. Swords of Morrowind - Max Edwin <----Really should be called "Swords Outside of Morrowind", as it adds many unique blades found in other games, such as Dante's Alastor.

 

4. Clean Dragon Blade - Phijama <----Get it if for no other reason than to just stare at it. It's that good. Bear in mind that the sword is partially (but not fully) reflection mapped, so if you use it, you will not be able to enable the local bump lighting fix in Morrowind Code Patch because it breaks the sword's textures. This can be problematic if you have other stuff in your game that is fully reflection mapped, seeing as that code patch was made for them, but Phijama's weps prohibit you from using it. It comes down to simple choice. Phijama's weapons are all outstanding, but they all suffer from that limitation.

 

Anywho, that's just a few suggestions, but there's many other great things out there. Take a look around, and have fun :)

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I see you mentioned my Rhysk, Adevnturers Guild and Great Hunt. I have my Quest Of The Week which is a new misc quest uploaded weekly. And I do like the grass mod but there is a grass mod by Ozzy for Bloodmoon which is good as well.

 

http://www.youtube.com/watch?v=eHdrUdNlA7I&feature=mfu_in_order&list=UL

Edited by LegoManIAm94
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An alternative to MCA is Starfire's NPC Additions. I found it to be less heavy on resources than MCA, it doesn't add any generic NPC enemies in caves or people who attack you in town at night, and they wear vanilla equipment only so they fit in the vanilla game much better. MCA NPCs stand out.
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Is this normal?

 

I started the game with no MODS enabled. Went outside Seyda Need and Saved. Then I wanted to enable them gradually mod by mod, making sure that they will work. BUT the moment I enable a single mod, and load the game, the game crashes (i.e. Illegal Operations and must be shut down).

 

Thoughts?

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