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Compatability and finding mods question


MoonHoplite

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Hi,

 

 

 

I have a few different nooby question. Here we go:

 

Does anybody have links for these mods?

headgearfix.esp

MinigunSoundfixNV.esp

Lucky 38 Suite Respawn Fix.esp

Vault11HouseFix.esp

 

 

 

Are:

FOOK 1.3

Companion sandbox mode

T3T Misc Item Icons

any ammo/repair mods

Inventory Sorter

Bottle that water

MUW moddable unique weapons

and Arwen's Realism mod 1.4, compatible?

 

 

 

What are Type 3 armour mods? Are they also compatible with the above.

 

 

 

Thanks. It doesn't matter if you can't answer some of the things I've mentioned, since it's quite a lot.

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The FalloutNV Nexus has a pretty good search tool, have you tried that? Also, I hear FNVEdit has a compatibility checker, but I'm not sure, as I don't use it myself. Type 3 Armors are for the Type 3 body replacer, and only work right for that body. Edited by JohannesGunn
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The FalloutNV Nexus has a pretty good search tool, have you tried that? Also, I hear FNVEdit has a compatibility checker, but I'm not sure, as I don't use it myself. Type 3 Armors are for the Type 3 body replacer, and only work right for that body.

 

Problem with the search engine is that if you type in, for example "headgearfix.esp", nothing will show up, because that's the name of the file. The name of the mod may be completely different.

 

Thank you, anyway.

 

I tried FNVEdit. It's good.

 

If MUW changed the weapon stats of unique weapons, then another mod which changes weapons stat loads after it, does it mean MUW won't work?

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The FalloutNV Nexus has a pretty good search tool, have you tried that? Also, I hear FNVEdit has a compatibility checker, but I'm not sure, as I don't use it myself. Type 3 Armors are for the Type 3 body replacer, and only work right for that body.

 

Problem with the search engine is that if you type in, for example "headgearfix.esp", nothing will show up, because that's the name of the file. The name of the mod may be completely different.

 

Thank you, anyway.

 

I tried FNVEdit. It's good.

 

If MUW changed the weapon stats of unique weapons, then another mod which changes weapons stat loads after it, does it mean MUW won't work?

 

 

I tried the search function, and you're right, it needs some more work. I'll see if I can't help you find them. As for another mod changing the stats of the MUW guns, can you load it BEFORE MUW, or will that cause problems?

Edited by JohannesGunn
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  • 3 weeks later...

The FalloutNV Nexus has a pretty good search tool, have you tried that? Also, I hear FNVEdit has a compatibility checker, but I'm not sure, as I don't use it myself. Type 3 Armors are for the Type 3 body replacer, and only work right for that body.

 

Problem with the search engine is that if you type in, for example "headgearfix.esp", nothing will show up, because that's the name of the file. The name of the mod may be completely different.

 

Thank you, anyway.

 

I tried FNVEdit. It's good.

 

If MUW changed the weapon stats of unique weapons, then another mod which changes weapons stat loads after it, does it mean MUW won't work?

 

 

I tried the search function, and you're right, it needs some more work. I'll see if I can't help you find them. As for another mod changing the stats of the MUW guns, can you load it BEFORE MUW, or will that cause problems?

 

Hi,

sorry if this is a semi-necro post,

but wouldn't that cause imbalances?

Since MUW would tweak stats of guns to fit with vanilla New Vegas balance.

But if another mod changed game balanced, wouldn't it be wierd?

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