kivespussi Posted March 11, 2015 Share Posted March 11, 2015 Bit of testing and it might be that /Out/Data/Scripts/NightAggression/"Aggression.scr" also controls daytime agression as well. In the end there is soundtype parameters for each type of gunshots and for example i dropped down values a good bit of : SoundType("SHOT") { MaxLifeTime(10.0); //40 Radius(5.0); //6 MinAdd(1.0); //10 MaxAdd(2.0); //20 MaxPower(100.0); //400 ShownOnRadar(); } I then added this shot type to Pistols in "Inventory_gen.scr as there wasnt any type specified for pistols with line " NoiseType("SHOT"); " and Voila, can shoot much more without virals running in. anybody could use this to modify the gun sound agro with each class as they well please. hope this helps those few of us who wish there was silencers in game..... Link to comment Share on other sites More sharing options...
lyravega Posted March 12, 2015 Share Posted March 12, 2015 You can use NoiseType("NONE"); instead. Link to comment Share on other sites More sharing options...
Recommended Posts