TheBlob2 Posted March 11, 2015 Share Posted March 11, 2015 Is it possible to activate a .esm or a .esp file using a script? And if yes, is it possible for the .esp/.esm take effect them during gameplay without exiting and re-entering the game? Link to comment Share on other sites More sharing options...
micalov Posted March 11, 2015 Share Posted March 11, 2015 No, esps need to be loaded at game launch. Link to comment Share on other sites More sharing options...
vTemporalZEROv Posted March 13, 2015 Share Posted March 13, 2015 ^ Theoretically it is impossible. When the game.. or any program, loads, it looks for the resources and assets that it needs to run. In this case you must remember, a mod is basically another program, mods are not available on console cause it needs to be added to the list of stuff the program uses to run, we can't do that without a modified console or some secret special way I am unaware of. In this case, the mods are resources, so the program (FONV) searches for them before loading, that's why sometimes it crashes or has incompatibilities, stuff got messed up in the loading process. If you can figure out a way to refresh the whole game, or restart it via script, THEN you might be able to have it work, but who wants their game restarting randomly due to a random script? Link to comment Share on other sites More sharing options...
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