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Posted

Hi,

 

I made a custom enchanting table however I'm missing the marker on the nif file to make the enchanting table animations play when clicked on. How do I add the marker to the table?

Posted

You can to this with NIfskope. Open the enchantingworkbench.nif or the enchantingworkstation.nif, copy the BSFurnitureMarkerNode to your nif, make sure that you name it FRN and nothing else. Look at the value of the BSX in the enchantingworkstation and copy the value to the BSX of your own nif. Make sure that the position of your enchanting table has the same position (height etc.) like the vanilla one.

What is important for the animation are the keywords in the CK. So simply edit the CraftingEnchantingWorkbenchTabletop or CraftingEnchantingWorkbench, give it a new ID and point the model source to your custom model.

 

Easier is it to use the vanilla enchanting station, give it a new ID, make it invisible in game by checking "Is Marker"

https://picasaweb.google.com/lh/photo/htLc_stFM7tqtaejKjctkxCFLCnzsD7qR454jiW1kGM?feat=directlink

and add your custom model on top. Just make sure that some of the collision of the vanilla table is uncovered by your own mesh (or remove the collision of your custom mesh) so you can activate your new workstation.

This is how it looks in the CK with Markers on:

https://picasaweb.google.com/lh/photo/pyJ3NGVW1VkbVAOfU1B5yBCFLCnzsD7qR454jiW1kGM?feat=directlink

and this with markers toggled off:

https://picasaweb.google.com/lh/photo/KKlXb_8tp_3IUSdrY_-qqBCFLCnzsD7qR454jiW1kGM?feat=directlink

and this in the game:

https://picasaweb.google.com/lh/photo/kMqMlw1Z7NOgG4VlASyqhhCFLCnzsD7qR454jiW1kGM?feat=directlink

 

And if you don't need the animation, just a working station: Simply edit the vanilla Enchanting station, give it a new ID and point the model to a model of your choice. I will work, as long as the model has collision and you give your new workbench a name.

https://picasaweb.google.com/lh/photo/qbpRTrxBfypo_ulg6oFdehCFLCnzsD7qR454jiW1kGM?feat=directlink

https://picasaweb.google.com/Cahadil/Tutorials?authkey=Gv1sRgCK6Xi5fNxIPXuAE#6125372472472914962

https://picasaweb.google.com/lh/photo/HHoLYqvm3OYlhjAHgoh57hCFLCnzsD7qR454jiW1kGM?feat=directlink

 

Posted

omg thanks! Finally finished the nif, time to check it in game and release the resource :)

  • Staff
Posted

Thanks, Tamira, your solution worked. I did not know the animation queue was somehow connected to the actual model. I have been trying to do the same thing but with an empty model instead which obviously did not work.

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