illage2 Posted March 12, 2015 Share Posted March 12, 2015 I want to create a simple quest where the player talks to someone they tell them about a sword and that triggers a quest to get the sword. All I want to do is make it so when the player picks up the sword the quest is complete. How can I go about doing this? Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted March 12, 2015 Share Posted March 12, 2015 Hi,Something like this covers what your trying to do: http://www.creationkit.com/Bethesda_Tutorial_Planning_the_Quest. It's good place to get started with making a quest along the lines of what you want. Link to comment Share on other sites More sharing options...
DDProductions83 Posted March 12, 2015 Share Posted March 12, 2015 Also if you need something more visual :PBut the CK wiki tutorial works to :) Link to comment Share on other sites More sharing options...
illage2 Posted March 12, 2015 Author Share Posted March 12, 2015 On 3/12/2015 at 12:53 PM, Darren83 said: Also if you need something more visual :tongue:But the CK wiki tutorial works to :smile: Cool thanks :D Link to comment Share on other sites More sharing options...
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