TerraMcCloud Posted March 13, 2015 Share Posted March 13, 2015 (edited) So I want to make a greater power that gives the player a custom set of bound armor w/shield and a custom bound weapon, the thing is, I want the armor to be light or heavy based on which one the player is better at, and I want the weapon to be either a sword or mace, once again dependant on if the player's blunt or blade is better. If Light Armor and Heavy Armor are the same, then it would default to heavy armor. If Blade and Blunt are the same, then it would default to the sword. I have a little bit of scripting knowledge in oblivion, but its very rusty, any help would be nice, and I did take a look at the construction set wiki, but its tutorial is only for a ring, and this is a greater power not a ring. Also if possible, like with vanilla bound armor, it would be nice to see it revert to what the player was wearing before when the bound armor timer runs out. Edited March 13, 2015 by welchdrew Link to comment Share on other sites More sharing options...
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