theroguex Posted November 21, 2010 Share Posted November 21, 2010 Ok, so I just decided to get my hands dirty working on a mod. There are mods out there that raise the level cap, but I also want the creatures list to have additional threats without using a automatically calculated leveled creatures list like Oblivion and FO3 did. I've figured out how to make a new creature, but, um.... I can't add animations to it under the animations tab, nor can I set its Skeleton file under the ModelList tab. Am I going to have to decompress all of the mesh files in order to get this to work? Or is there another way to do this that I just didn't see? The only option I see to do so is to use a Template and only select the Model/Animations box... is that good enough? I'm new at this, so any pointers you could throw at me would be awesome. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted November 21, 2010 Share Posted November 21, 2010 well, if you don't plan on changing the models and animations of the creatures, then you don't need to open there tabs at allif i were you, i would do the same thing as if i would make a new weaponjust open what you want as the base, give it a new ID, and make a new formthen you just open that new form and edit whatever you wantthis way, you won't have to start unpacking the BSA files if, however, you do want to change the models or animations, you will need to unpack the BSA files, and modify the files you want (of course, create new files, don't override, for obvious reasons) Link to comment Share on other sites More sharing options...
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